Player Matchup

Hera
Hera
Silver III
 
Hera
Silver III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
Augury 2X
Hachiman
Silver I
Level 109
God Stats
31W - 34L
1,516 SR
Queue Stats
79W - 98L
943 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Dytanen
Kuzenbo
Silver III
Level 99
God Stats
2W - 4L
1,371 SR
Queue Stats
159W - 191L
1,008 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,462 SR
1,150 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,492 SR
991 MMR
Danzaburou
Danzaburou
Silver II
AYZAC
Danzaburou
Silver II
Level 128
God Stats
18W - 21L
1,507 SR
Queue Stats
128W - 151L
1,048 MMR
Solo
Kukulkan
Kukulkan
Bronze I
Gods1stInfantry
Kukulkan
Bronze I
Level 158
God Stats
2W - 4L
1,398 SR
Queue Stats
32W - 70L
576 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
eligrut
Kumbhakarna
Gold V
Level 118
God Stats
7W - 6L
1,572 SR
Queue Stats
91W - 108L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 3 / 3
9,724
608
10,049
8,593
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Augury 2X
Hachiman
16
3 / 1 / 1
10,035
627
16,531
10,640
4,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Dytanen
Kuzenbo
14
0 / 2 / 2
9,025
564
6,151
16,387
21,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AchillesNe ZhaChaacThothAtlas

VS

Bans
CthulhuVulcanChironDiscordiaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AYZAC
Danzaburou
15
1 / 2 / 5
10,626
664
13,786
15,660
7,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
17
2 / 1 / 4
11,013
688
9,724
8,045
3,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
eligrut
Kumbhakarna
15
3 / 1 / 2
10,116
632
5,703
18,309
17,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
6
6
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
3
0.83
W
Danzaburou
AYZAC
Danzaburou
1
2
5
1.75
L
Hachiman
Augury 2X
Hachiman
3
1
1
3.5
L
Kuzenbo
Dytanen
Kuzenbo
0
2
2
0.5
W
Kukulkan
2
1
4
4
W
Kumbhakarna
eligrut
Kumbhakarna
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,731
Damage
29,213
35,620
Taken
42,014
30,331
Mitigated
28,873
7,445
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,049
2,172
0
2,022
8,593
3,839
238
3,490
4,829
43,508
0
W
Danzaburou
AYZAC
Danzaburou
13,786
5,843
0
5,233
15,660
7,738
624
5,784
9,466
0
60,634
L
Hachiman
Augury 2X
Hachiman
16,531
9,920
0
3,223
10,640
4,962
449
5,232
5,044
0
43,271
L
Kuzenbo
Dytanen
Kuzenbo
6,151
2,092
0
2,200
16,387
21,530
0
5,611
10,513
14,757
2,359
W
Kukulkan
9,724
731
0
661
8,045
3,955
310
3,695
4,107
51,447
2,961
W
Kumbhakarna
eligrut
Kumbhakarna
5,703
310
435
5,237
18,309
17,180
0
4,953
12,827
10,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,784
Gold Earned
31,755
159
Minions Killed
198
0
Camps Cleared
0
801,715
Distance Traveled
919,583
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,724
608
87
5
0
226,413
0
W
Danzaburou
10,626
664
100
6
0
283,940
0
L
Hachiman
10,035
627
49
3
0
287,747
0
L
Kuzenbo
9,025
564
23
1
0
287,555
0
W
Kukulkan
11,013
688
88
6
0
296,528
3
W
Kumbhakarna
10,116
632
10
1
0
339,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role