Player Matchup

Zeus
Zeus
Dynamicaim
Zeus
Level 171
God Stats
8W - 7L
1,455 SR
Queue Stats
145W - 124L
1,581 Elo+
Solo
Ishtar
Ishtar
ThatsMalarkE
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 185L
1,495 Elo+
Solo
Da Ji
Da Ji
edouardwar
Da Ji
Level 138
God Stats
0W - 2L
1,704 SR
Queue Stats
119W - 120L
1,522 Elo+
Solo
Cabrakan
Cabrakan
tswagart
Cabrakan
Level 105
God Stats
4W - 3L
1,470 SR
Queue Stats
66W - 73L
1,503 Elo+
Solo
Guan Yu
Guan Yu
xYOYOx28x
Guan Yu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 79L
1,461 Elo+
Solo
Team Averages
Level 136
1,526 SR
1,512 Elo+

VS

Team Averages
Level 145
1,507 SR
1,481 Elo+
Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DenBoi_Sama
Danzaburou
Level 158
God Stats
1W - 1L
1,545 SR
Queue Stats
55W - 61L
1,444 Elo+
Solo
Achilles
Achilles
Melatonin5860
Achilles
Level 109
God Stats
2W - 2L
1,583 SR
Queue Stats
301W - 265L
1,512 Elo+
Solo
Ullr
Ullr
SanctumOfShadow
Ullr
Level 177
God Stats
3W - 4L
1,408 SR
Queue Stats
30W - 49L
1,450 Elo+
Solo
Anubis
Anubis
vPushiinP
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
6,186
619
7,941
4,637
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
11
1 / 2 / 0
5,321
532
3,506
4,404
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Da Ji
11
5 / 2 / 1
5,869
587
7,471
9,145
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
tswagart
Cabrakan
8
0 / 4 / 1
4,720
472
2,013
7,666
6,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
xYOYOx28x
Guan Yu
10
0 / 1 / 2
5,749
575
2,528
9,359
7,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
3 / 1 / 2
5,940
594
4,841
6,166
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DenBoi_Sama
Danzaburou
10
3 / 0 / 3
5,973
597
5,020
5,264
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Melatonin5860
Achilles
11
0 / 2 / 1
6,206
621
6,133
9,144
5,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 0
5,986
599
2,649
10,953
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anubis
vPushiinP
Anubis
9
0 / 5 / 1
5,473
547
2,494
7,525
3,386
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
10
Kills
9
10
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
2
4
W
Danzaburou
DenBoi_Sama
Danzaburou
3
0
3
4.5
L
4
1
3
5.5
W
Achilles
Melatonin5860
Achilles
0
2
1
0.25
W
3
2
0
1.5
L
Ishtar
1
2
0
0.5
L
Da Ji
5
2
1
2.75
L
Cabrakan
tswagart
Cabrakan
0
4
1
0.13
W
Anubis
vPushiinP
Anubis
0
5
1
0.1
L
Guan Yu
xYOYOx28x
Guan Yu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,459
Damage
21,137
35,211
Taken
39,052
19,895
Mitigated
16,861
11,115
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,841
170
2,643
3,594
6,166
2,018
105
1,161
5,005
22,491
1,173
W
Danzaburou
DenBoi_Sama
Danzaburou
5,020
2,084
0
1,085
5,264
1,813
618
1,061
4,203
0
38,192
L
7,941
552
0
1,000
4,637
1,063
0
1,731
2,906
47,221
0
W
Achilles
Melatonin5860
Achilles
6,133
1,448
0
4,338
9,144
5,394
0
0
9,144
0
47,353
W
2,649
978
0
3,958
10,953
4,250
0
3,800
7,153
0
37,067
L
Ishtar
3,506
1,944
0
1,688
4,404
1,545
0
1,204
2,961
0
45,791
L
Da Ji
7,471
2,107
0
3,666
9,145
3,403
0
1,104
7,908
0
43,463
L
Cabrakan
tswagart
Cabrakan
2,013
560
0
1,441
7,666
6,175
0
2,390
4,780
7,454
0
W
Anubis
vPushiinP
Anubis
2,494
0
0
1,715
7,525
3,386
172
3,932
3,593
31,888
983
L
Guan Yu
xYOYOx28x
Guan Yu
2,528
237
162
3,158
9,359
7,709
0
0
8,452
0
39,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,845
Gold Earned
29,578
324
Minions Killed
318
0
Camps Cleared
0
925,854
Distance Traveled
898,133
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,940
594
44
4
0
197,551
0
W
Danzaburou
5,973
597
69
7
0
157,774
0
L
Zeus
6,186
619
79
8
0
191,703
0
W
Achilles
6,206
621
81
8
0
185,383
0
W
Ullr
5,986
599
67
7
0
184,010
0
L
Ishtar
5,321
532
82
8
0
173,817
0
L
Da Ji
5,869
587
72
7
0
209,549
0
L
Cabrakan
4,720
472
12
1
0
144,778
1
W
Anubis
5,473
547
57
6
0
173,415
1
L
Guan Yu
5,749
575
79
8
0
206,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role