Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
GamerManttv
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 66L
1,523 Elo+
Party 1
Scylla
Scylla
MIKKEL_is_AWSOME
Scylla
Level 155
God Stats
2W - 2L
1,749 SR
Queue Stats
84W - 93L
1,478 Elo+
Solo
Apollo
Apollo
Shifty2135
Apollo
Level 116
God Stats
2W - 6L
1,274 SR
Queue Stats
43W - 48L
1,464 Elo+
Solo
Team Averages
Level 134
1,505 SR
1,493 Elo+

VS

Team Averages
Level 133
1,433 SR
1,479 Elo+
Thoth
Thoth
 
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Barermax
Lancelot
Level 158
God Stats
0W - 4L
1,140 SR
Queue Stats
54W - 91L
1,421 Elo+
Party 2
Maui
Maui
Daguar
Maui
Level 175
God Stats
5W - 7L
1,678 SR
Queue Stats
98W - 127L
1,495 Elo+
Party 2
King Arthur
King Arthur
banana-king266
King Arthur
Level 109
God Stats
2W - 4L
1,346 SR
Queue Stats
12W - 19L
1,469 Elo+
Party 3
Janus
Janus
iAndro-
Janus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 1 / 4
6,154
879
5,024
4,081
1,578
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
12
0 / 0 / 1
6,001
857
5,591
3,167
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
13
3 / 1 / 1
6,592
942
4,793
6,350
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 1
6,149
878
3,897
3,706
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Shifty2135
Apollo
12
1 / 0 / 2
6,248
893
3,787
4,089
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 1 / 1
6,608
944
2,944
3,187
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Barermax
Lancelot
11
0 / 2 / 1
5,589
798
6,873
6,885
3,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
Daguar
Maui
11
0 / 1 / 2
5,984
855
3,670
7,362
5,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
banana-king266
King Arthur
13
2 / 0 / 1
6,562
937
3,633
7,195
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
iAndro-
Janus
10
0 / 0 / 1
5,538
791
38
1,647
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
4
Kills
3
3
Deaths
4
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
1
4
2
W
Neith
 
Neith
0
0
1
0.5
L
Thoth
 
Thoth
1
1
1
1.5
L
Lancelot
Barermax
Lancelot
0
2
1
0.25
L
Maui
Daguar
Maui
0
1
2
1
W
Susano
3
1
1
3.5
W
0
1
1
0.5
W
Apollo
Shifty2135
Apollo
1
0
2
2
L
King Arthur
banana-king266
King Arthur
2
0
1
2.5
L
Janus
iAndro-
Janus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,092
Damage
17,158
21,393
Taken
26,276
8,530
Mitigated
16,614
4,680
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,024
232
0
874
4,081
1,578
0
1,268
2,691
22,379
505
W
Neith
 
Neith
5,591
1,152
0
1,235
3,167
1,262
72
1,254
1,823
0
19,975
L
Thoth
 
Thoth
2,944
117
0
500
3,187
1,387
0
1,060
2,127
22,062
545
L
Lancelot
Barermax
Lancelot
6,873
846
0
1,511
6,885
3,983
0
2,426
4,459
0
14,541
L
Maui
Daguar
Maui
3,670
481
164
2,458
7,362
5,216
0
1,762
5,600
9,100
0
W
Susano
4,793
419
0
870
6,350
2,690
0
1,712
4,319
0
15,509
W
3,897
467
0
870
3,706
1,291
78
832
2,750
18,983
0
W
Apollo
Shifty2135
Apollo
3,787
2,425
0
831
4,089
1,709
462
1,543
2,507
0
15,029
L
King Arthur
banana-king266
King Arthur
3,633
475
0
1,069
7,195
5,404
0
2,314
4,881
0
17,552
L
Janus
iAndro-
Janus
38
38
0
500
1,647
624
0
1,145
502
7,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,144
Gold Earned
30,281
177
Minions Killed
154
0
Camps Cleared
0
741,492
Distance Traveled
710,324
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,154
879
41
6
0
140,546
0
W
Neith
6,001
857
30
4
0
144,654
0
L
Thoth
6,608
944
59
8
0
156,259
0
L
Lancelot
5,589
798
19
3
0
175,991
0
L
Maui
5,984
855
11
2
0
148,361
0
W
Susano
6,592
942
28
4
0
173,298
0
W
Scylla
6,149
878
50
7
0
138,543
5
W
Apollo
6,248
893
28
4
0
144,451
0
L
King Arthur
6,562
937
36
5
0
149,507
0
L
Janus
5,538
791
29
4
0
80,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role