Player Matchup

Sun Wukong
Sun Wukong
Bronze V
 
Sun Wukong
Bronze V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Silver I
DemontaroS
Zeus
Silver I
Level 144
God Stats
3W - 4L
1,544 SR
Queue Stats
41W - 51L
1,101 MMR
Solo
Sol
Sol
Bronze V
Karnisnipez
Sol
Bronze V
Level 138
God Stats
1W - 3L
1,597 SR
Queue Stats
2W - 18L
979 MMR
Party 1
Surtr
Surtr
Silver III
KevinCohuo
Surtr
Silver III
Level 68
God Stats
2W - 6L
1,648 SR
Queue Stats
38W - 54L
1,074 MMR
Solo
Arachne
Arachne
Gold V
Timboo Jimboo
Arachne
Gold V
Level 148
God Stats
34W - 33L
1,632 SR
Queue Stats
348W - 365L
1,137 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,584 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,430 SR
1,138 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver II
HiSoKa6532
Atlas
Silver II
Level 147
God Stats
60W - 88L
1,426 SR
Queue Stats
587W - 592L
997 MMR
Solo
Chaac
Chaac
Silver I
ROSExBUDD
Chaac
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 129L
1,050 MMR
Solo
Hachiman
Hachiman
Silver I
querella_piola9
Hachiman
Silver I
Level 104
God Stats
2W - 2L
1,047 SR
Queue Stats
241W - 246L
1,168 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
zuesnicktonight
Morgan Le Fay
Silver IV
Level 159
God Stats
52W - 33L
1,675 SR
Queue Stats
82W - 73L
973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
2 / 3 / 3
5,528
503
4,999
12,340
9,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

11
3 / 2 / 0
6,537
594
5,727
6,991
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 6 / 2
5,615
510
4,603
8,282
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
11
1 / 6 / 2
6,147
559
6,501
10,816
6,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
10
2 / 2 / 4
5,851
532
4,521
11,005
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
HeimdallrBellonaAgniThanatos

VS

Bans
ArtemisAo KuangBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
6 / 0 / 3
6,981
635
7,301
9,864
5,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
11
5 / 3 / 4
6,339
576
7,037
8,080
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
ROSExBUDD
Chaac
12
4 / 1 / 3
7,354
669
7,598
11,488
9,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
11
2 / 2 / 7
6,590
599
6,409
6,123
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
zuesnicktonight
Morgan Le Fay
11
2 / 3 / 3
6,552
596
7,078
8,688
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
9
Kills
19
19
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
3
1.17
W
Ymir
 
Ymir
6
0
3
7.5
L
3
2
0
1.5
W
Atlas
5
3
4
2.33
L
1
6
2
0.33
L
Surtr
1
6
2
0.33
W
Chaac
ROSExBUDD
Chaac
4
1
3
5.5
L
Arachne
2
2
4
2
W
Hachiman
2
2
7
2.75
W
Morgan Le Fay
zuesnicktonight
Morgan Le Fay
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,351
Damage
35,423
49,434
Taken
44,243
24,068
Mitigated
24,321
10,199
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,999
893
148
2,047
12,340
9,125
129
4,669
7,133
0
24,621
W
Ymir
 
Ymir
7,301
2,006
0
3,854
9,864
5,546
0
1,245
8,619
48,640
0
L
5,727
106
0
1,870
6,991
2,360
0
5,237
1,256
41,983
879
W
Atlas
7,037
1,580
0
1,448
8,080
3,859
282
2,658
5,422
19,862
0
L
4,603
2,381
0
1,260
8,282
2,532
1,283
3,109
4,753
30,686
0
L
Surtr
6,501
2,396
0
2,047
10,816
6,415
0
1,080
9,654
1,052
38,872
W
Chaac
ROSExBUDD
Chaac
7,598
1,105
0
2,086
11,488
9,044
112
2,377
8,544
0
57,886
L
Arachne
4,521
3,618
0
2,827
11,005
3,636
0
5,147
5,494
0
31,063
W
Hachiman
6,409
4,484
0
1,306
6,123
2,253
1,979
1,000
5,123
0
44,784
W
Morgan Le Fay
zuesnicktonight
Morgan Le Fay
7,078
906
0
3,156
8,688
3,619
308
3,202
5,441
40,095
3,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,678
Gold Earned
33,816
273
Minions Killed
354
0
Camps Cleared
0
1,095,850
Distance Traveled
1,087,106
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,528
503
19
2
0
235,536
0
W
Ymir
6,981
635
83
8
0
241,195
0
L
Zeus
6,537
594
88
8
0
207,901
4
W
Atlas
6,339
576
24
2
0
235,623
1
L
Sol
5,615
510
52
5
0
188,826
0
L
Surtr
6,147
559
64
6
0
195,452
0
W
Chaac
7,354
669
91
8
0
193,666
4
L
Arachne
5,851
532
50
5
0
268,135
2
W
Hachiman
6,590
599
79
7
0
204,267
0
W
Morgan Le Fay
6,552
596
77
7
0
212,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role