Player Matchup

Ishtar
Ishtar
Gundeta 94
Ishtar
Level 159
God Stats
2W - 5L
1,586 SR
Queue Stats
354W - 363L
1,485 Elo+
Solo
Zeus
Zeus
SSJMiller27
Zeus
Level 167
God Stats
2W - 1L
1,820 SR
Queue Stats
29W - 31L
1,487 Elo+
Solo
Hercules
Hercules
ShireKitten
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,514 Elo+
Solo
Yu Huang
Yu Huang
UZI NINJA
Yu Huang
Level 107
God Stats
0W - 2L
1,585 SR
Queue Stats
37W - 47L
1,419 Elo+
Solo
Nut
Nut
thejantasy
Nut
Level 146
God Stats
3W - 9L
1,509 SR
Queue Stats
330W - 328L
1,494 Elo+
Solo
Team Averages
Level 141
1,600 SR
1,480 Elo+

VS

Team Averages
Level 121
1,628 SR
1,486 Elo+
Achilles
Achilles
Grezzo
Achilles
Level 124
God Stats
10W - 5L
1,691 SR
Queue Stats
147W - 139L
1,512 Elo+
Solo
Medusa
Medusa
JorgeLW18
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
SpiniestJam7041
Cu Chulainn
Level 149
God Stats
3W - 2L
1,576 SR
Queue Stats
274W - 290L
1,428 Elo+
Solo
Jormungandr
Jormungandr
TheGuitar_Jedi
Jormungandr
Level 157
God Stats
16W - 4L
1,784 SR
Queue Stats
390W - 388L
1,458 Elo+
Solo
Cthulhu
Cthulhu
skullseye
Cthulhu
Level 89
God Stats
11W - 12L
1,589 SR
Queue Stats
219W - 245L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Gundeta 94
Ishtar
16
4 / 6 / 7
8,940
745
15,450
13,466
6,546
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 3 / 4
9,140
762
16,485
9,008
3,833
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
ShireKitten
Hercules
14
1 / 5 / 6
7,664
639
5,899
25,198
24,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
UZI NINJA
Yu Huang
15
3 / 5 / 8
8,980
748
9,598
10,053
5,025
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 5 / 5
8,097
675
12,711
12,491
5,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Grezzo
Achilles
17
9 / 2 / 10
10,499
875
12,824
24,018
24,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
JorgeLW18
Medusa
18
6 / 2 / 11
10,679
890
13,896
11,072
5,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
SpiniestJam7041
Cu Chulainn
14
0 / 5 / 14
8,949
746
7,192
16,201
13,231
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
TheGuitar_Jedi
Jormungandr
17
5 / 2 / 12
10,008
834
15,453
15,085
15,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
skullseye
Cthulhu
17
4 / 3 / 12
10,252
854
13,946
17,581
19,785
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
14
Kills
24
24
Deaths
14
30
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Achilles
Grezzo
Achilles
9
2
10
7
L
Ishtar
Gundeta 94
Ishtar
4
6
7
1.25
W
Medusa
JorgeLW18
Medusa
6
2
11
5.75
L
4
3
4
2
L
Hercules
ShireKitten
Hercules
1
5
6
0.8
W
Cu Chulainn
SpiniestJam7041
Cu Chulainn
0
5
14
1.4
W
Jormungandr
TheGuitar_Jedi
Jormungandr
5
2
12
5.5
L
Yu Huang
UZI NINJA
Yu Huang
3
5
8
1.4
W
Cthulhu
skullseye
Cthulhu
4
3
12
3.33
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,143
Damage
63,311
70,216
Taken
83,957
45,674
Mitigated
77,771
19,411
Healing
28,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Grezzo
Achilles
12,824
1,341
1,287
8,379
24,018
24,062
501
6,357
17,661
0
19,980
L
Ishtar
Gundeta 94
Ishtar
15,450
6,586
662
1,934
13,466
6,546
0
5,535
7,648
0
26,186
W
Medusa
JorgeLW18
Medusa
13,896
5,855
1,719
2,265
11,072
5,214
3,779
4,416
6,656
0
31,932
L
16,485
1,610
0
1,655
9,008
3,833
0
2,655
6,070
24,506
0
L
Hercules
ShireKitten
Hercules
5,899
2,315
504
10,020
25,198
24,354
0
7,588
16,964
0
10,815
W
Cu Chulainn
SpiniestJam7041
Cu Chulainn
7,192
1,391
351
2,555
16,201
13,231
701
3,299
12,902
0
13,919
W
Jormungandr
TheGuitar_Jedi
Jormungandr
15,453
1,561
1,714
2,611
15,085
15,479
712
4,351
10,734
27,745
2,734
L
Yu Huang
UZI NINJA
Yu Huang
9,598
984
1,260
1,469
10,053
5,025
0
4,418
5,395
25,076
0
W
Cthulhu
skullseye
Cthulhu
13,946
779
4,227
3,199
17,581
19,785
795
7,660
9,921
22,383
2,322
L
12,711
6,446
0
1,907
12,491
5,916
0
3,081
9,291
0
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,821
Gold Earned
50,387
108
Minions Killed
138
0
Camps Cleared
0
940,077
Distance Traveled
1,164,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,499
875
17
1
0
241,781
0
L
Ishtar
8,940
745
29
2
0
164,740
0
W
Medusa
10,679
890
52
4
0
248,265
0
L
Zeus
9,140
762
17
1
0
203,487
0
L
Hercules
7,664
639
6
1
0
194,192
0
W
Cu Chulainn
8,949
746
15
1
0
187,703
0
W
Jormungandr
10,008
834
22
2
0
230,192
0
L
Yu Huang
8,980
748
36
3
0
174,582
0
W
Cthulhu
10,252
854
32
3
0
256,836
0
L
Nut
8,097
675
20
2
0
203,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role