Player Matchup

Bacchus
Bacchus
Bajesus0807
Bacchus
Level 121
God Stats
31W - 13L
1,730 SR
Queue Stats
162W - 162L
1,505 Elo+
Party 1
Fenrir
Fenrir
Gabofe
Fenrir
Level 86
God Stats
95W - 87L
1,576 SR
Queue Stats
137W - 132L
1,477 Elo+
Solo
Amaterasu
Amaterasu
HiiChewy
Amaterasu
Level 117
God Stats
5W - 5L
1,593 SR
Queue Stats
122W - 123L
1,559 Elo+
Party 1
Skadi
Skadi
tkoPandaBalls
Skadi
Level 63
God Stats
23W - 18L
1,612 SR
Queue Stats
77W - 69L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
zCastro Fx
Baron Samedi
Level 144
God Stats
36W - 29L
1,629 SR
Queue Stats
141W - 144L
1,495 Elo+
Party 1
Team Averages
Level 106
1,628 SR
1,518 Elo+

VS

Team Averages
Level 142
1,598 SR
1,494 Elo+
Mulan
Mulan
ANDY930113
Mulan
Level 116
God Stats
23W - 37L
1,411 SR
Queue Stats
165W - 149L
1,449 Elo+
Solo
Sol
Sol
JEDISMUVE22
Sol
Level 143
God Stats
30W - 29L
1,526 SR
Queue Stats
332W - 352L
1,497 Elo+
Party 2
Sylvanus
Sylvanus
cbgfounk
Sylvanus
Level 157
God Stats
3W - 4L
1,743 SR
Queue Stats
399W - 410L
1,521 Elo+
Party 2
Bastet
Bastet
tonysnow305
Bastet
Level 145
God Stats
26W - 16L
1,697 SR
Queue Stats
204W - 205L
1,507 Elo+
Party 2
Neith
Neith
xmasterxyoda
Neith
Level 148
God Stats
44W - 33L
1,615 SR
Queue Stats
119W - 146L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bajesus0807
Bacchus
12
0 / 1 / 7
7,932
496
6,358
16,392
16,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Gabofe
Fenrir
13
2 / 1 / 4
7,704
482
5,780
14,633
7,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
HiiChewy
Amaterasu
17
8 / 1 / 3
10,902
681
19,791
23,508
17,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

15
8 / 0 / 2
9,150
572
12,237
8,881
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
zCastro Fx
Baron Samedi
15
2 / 2 / 2
8,786
549
8,030
11,830
6,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
2 / 5 / 1
8,683
543
14,350
19,932
15,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 2
8,192
512
8,477
12,531
5,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
cbgfounk
Sylvanus
11
1 / 2 / 1
7,242
453
8,661
13,657
12,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
11
1 / 7 / 2
6,713
420
9,107
15,895
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 3 / 2
6,808
426
10,188
11,567
5,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
5
5
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
5
1
0.5
W
Bacchus
Bajesus0807
Bacchus
0
1
7
3.5
W
Fenrir
Gabofe
Fenrir
2
1
4
4
W
Amaterasu
HiiChewy
Amaterasu
8
1
3
9.5
L
1
3
2
0.67
L
Sylvanus
cbgfounk
Sylvanus
1
2
1
0.75
W
8
0
2
9
L
Bastet
1
7
2
0.29
L
0
3
2
0.33
W
Baron Samedi
zCastro Fx
Baron Samedi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,196
Damage
50,783
75,244
Taken
73,582
52,925
Mitigated
44,462
30,179
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
14,350
3,974
0
5,663
19,932
15,964
0
338
19,594
0
73,359
W
Bacchus
Bajesus0807
Bacchus
6,358
514
209
3,793
16,392
16,344
282
6,536
9,856
23,775
2,466
W
Fenrir
Gabofe
Fenrir
5,780
931
0
4,018
14,633
7,534
0
1,672
12,961
0
63,981
W
Amaterasu
HiiChewy
Amaterasu
19,791
10,420
0
16,358
23,508
17,829
627
2,286
21,222
0
91,171
L
8,477
2,553
0
4,052
12,531
5,366
284
6,317
6,214
64,526
1,067
L
Sylvanus
cbgfounk
Sylvanus
8,661
2,505
2,459
4,428
13,657
12,091
0
3,474
10,183
25,054
1,731
W
12,237
5,211
0
1,375
8,881
4,390
758
2,235
6,646
0
71,698
L
Bastet
9,107
2,583
0
5,148
15,895
5,684
0
1,693
14,202
0
39,884
L
10,188
3,604
0
1,894
11,567
5,357
0
2,034
9,533
0
58,693
W
Baron Samedi
zCastro Fx
Baron Samedi
8,030
593
534
3,892
11,830
6,828
318
4,660
7,170
62,573
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,474
Gold Earned
37,638
470
Minions Killed
394
0
Camps Cleared
0
1,572,443
Distance Traveled
1,442,823
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,683
543
124
8
0
276,176
0
W
Bacchus
7,932
496
39
2
0
320,725
3
W
Fenrir
7,704
482
80
5
0
361,945
1
W
Amaterasu
10,902
681
141
9
0
299,437
0
L
Sol
8,192
512
108
7
0
267,407
4
L
Sylvanus
7,242
453
33
2
0
293,441
0
W
Skadi
9,150
572
105
7
0
316,059
3
L
Bastet
6,713
420
45
3
0
340,016
0
L
Neith
6,808
426
84
5
0
265,783
1
W
Baron Samedi
8,786
549
105
7
0
274,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role