Player Matchup

Anhur
Anhur
 
Anhur
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
XMiNaToSX
Thanatos
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 157L
1,466 Elo+
Solo
Terra
Terra
ruanbezerra9
Terra
Level 129
God Stats
4W - 5L
1,511 SR
Queue Stats
209W - 195L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Яasta
Danzaburou
Level 125
God Stats
1W - 4L
1,342 SR
Queue Stats
39W - 48L
1,469 Elo+
Solo
Team Averages
Level 133
1,471 SR
1,477 Elo+

VS

Team Averages
Level 96
1,652 SR
1,507 Elo+
Charybdis
Charybdis
 
Charybdis
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ElTacua01
Ymir
Level 46
God Stats
15W - 7L
1,630 SR
Queue Stats
27W - 29L
1,466 Elo+
Solo
Osiris
Osiris
Panic4life4648
Osiris
Level 49
God Stats
7W - 5L
1,563 SR
Queue Stats
264W - 267L
1,516 Elo+
Solo
Ra
Ra
Pxtatavoy
Ra
Level 63
God Stats
9W - 2L
1,873 SR
Queue Stats
217W - 233L
1,435 Elo+
Solo
Bastet
Bastet
matyspeed12
Bastet
Level 141
God Stats
6W - 4L
1,693 SR
Queue Stats
291W - 271L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
4
0 / 0 / 0
3,163
527
207
1,126
263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
 
Morgan Le Fay
3
0 / 3 / 0
2,896
483
389
2,293
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
XMiNaToSX
Thanatos
6
0 / 0 / 0
3,333
556
897
3,486
1,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 0
4,140
690
2,772
4,005
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Яasta
Danzaburou
7
2 / 1 / 0
4,016
669
2,821
3,617
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 1 / 0
3,700
617
1,546
2,871
780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
5
0 / 1 / 0
3,654
609
245
3,177
1,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 1
3,483
581
2,076
4,817
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
3 / 0 / 0
4,432
739
1,242
1,992
630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
8
2 / 0 / 2
4,559
760
2,256
4,512
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
L
Morgan Le Fay
 
Morgan Le Fay
0
3
0
0
W
Charybdis
 
Charybdis
0
1
0
0
W
Ymir
0
1
0
0
W
0
1
1
0.5
W
3
0
0
3
L
Thanatos
XMiNaToSX
Thanatos
0
0
0
0
W
Bastet
2
0
2
3
L
1
1
0
1
L
Danzaburou
Яasta
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,086
Damage
7,365
14,527
Taken
17,369
4,782
Mitigated
6,705
6,575
Healing
8,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
207
167
0
588
1,126
263
0
72
1,054
0
10,467
L
Morgan Le Fay
 
Morgan Le Fay
389
206
0
0
2,293
660
0
1,054
1,201
2,996
0
W
Charybdis
 
Charybdis
1,546
860
0
985
2,871
780
607
0
2,871
0
25,207
W
Ymir
245
0
0
495
3,177
1,766
390
0
3,177
7,471
0
W
2,076
549
0
2,361
4,817
2,243
0
2,093
2,266
0
15,320
W
1,242
211
84
656
1,992
630
0
286
1,706
23,637
0
L
Thanatos
XMiNaToSX
Thanatos
897
218
0
3,275
3,486
1,043
0
78
3,408
0
13,515
W
Bastet
2,256
609
0
3,451
4,512
1,286
0
186
4,286
0
29,375
L
2,772
450
0
1,580
4,005
1,720
0
0
4,005
17,599
1,333
L
Danzaburou
Яasta
Danzaburou
2,821
1,261
0
1,132
3,617
1,096
0
245
3,372
0
20,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,548
Gold Earned
19,828
117
Minions Killed
182
0
Camps Cleared
0
450,546
Distance Traveled
553,722
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,163
527
23
4
0
41,729
0
L
Morgan Le Fay
2,896
483
4
1
0
86,751
0
W
Charybdis
3,700
617
42
7
0
89,273
2
W
Ymir
3,654
609
12
2
0
105,050
2
W
Osiris
3,483
581
24
4
0
107,564
0
W
Ra
4,432
739
41
7
0
111,392
0
L
Thanatos
3,333
556
24
4
0
99,410
0
W
Bastet
4,559
760
63
11
0
140,443
0
L
Terra
4,140
690
37
6
0
116,050
0
L
Danzaburou
4,016
669
29
5
0
106,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role