Player Matchup

Gilgamesh
Gilgamesh
Gold IV
Cman5050
Gilgamesh
Gold IV
Level 84
God Stats
6W - 4L
1,686 SR
Queue Stats
33W - 32L
1,431 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Connor0088
Baron Samedi
Gold IV
Level 67
God Stats
7W - 4L
1,665 SR
Queue Stats
33W - 32L
1,431 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
Nodaj
Hun Batz
Gold IV
Level 79
God Stats
16W - 7L
1,708 SR
Queue Stats
33W - 32L
1,431 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 77
1,686 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,507 SR
1,360 MMR
Danzaburou
Danzaburou
Silver V
 
Danzaburou
Silver V
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold III
MageMid
Thoth
Gold III
Level 156
God Stats
11W - 11L
1,446 SR
Queue Stats
593W - 633L
1,428 MMR
Party 2
Mulan
Mulan
Silver I
viridpumabr
Mulan
Silver I
Level 196
God Stats
13W - 13L
1,574 SR
Queue Stats
188W - 216L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cman5050
Gilgamesh
15
6 / 2 / 8
10,337
861
11,285
15,326
14,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Connor0088
Baron Samedi
14
3 / 3 / 8
9,035
753
7,631
9,008
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Nodaj
Hun Batz
16
6 / 1 / 7
10,045
837
10,277
10,237
5,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AresKuzenboDiscordiaCthulhuNu Wa

VS

Bans
OdinMedusaVulcanHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 7 / 4
8,389
699
4,748
13,298
5,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
MageMid
Thoth
14
2 / 3 / 2
8,627
719
8,735
7,920
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 5 / 3
8,263
689
7,679
13,066
13,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
5
6
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
7
4
0.43
W
Gilgamesh
Cman5050
Gilgamesh
6
2
8
5
W
Baron Samedi
Connor0088
Baron Samedi
3
3
8
2.33
L
Thoth
MageMid
Thoth
2
3
2
1
W
Hun Batz
Nodaj
Hun Batz
6
1
7
9.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,193
Damage
21,162
34,571
Taken
34,284
24,801
Mitigated
21,375
6,705
Healing
4,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,748
1,615
0
916
13,298
5,356
0
2,368
10,588
0
28,456
W
Gilgamesh
Cman5050
Gilgamesh
11,285
2,946
0
1,310
15,326
14,018
477
3,075
11,701
0
37,150
W
Baron Samedi
Connor0088
Baron Samedi
7,631
765
756
1,897
9,008
5,338
252
3,099
5,675
31,897
70
L
Thoth
MageMid
Thoth
8,735
232
0
990
7,920
2,664
0
1,222
6,485
26,695
735
W
Hun Batz
Nodaj
Hun Batz
10,277
877
0
2,742
10,237
5,445
1,467
3,370
6,619
0
46,678
L
7,679
656
0
2,382
13,066
13,355
0
3,705
8,730
1,245
21,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
25,279
172
Minions Killed
110
0
Camps Cleared
0
732,323
Distance Traveled
645,939
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,389
699
35
3
0
197,995
2
W
Gilgamesh
10,337
861
43
4
0
248,677
5
W
Baron Samedi
9,035
753
65
5
0
218,520
0
L
Thoth
8,627
719
55
5
0
232,973
0
W
Hun Batz
10,045
837
64
5
0
265,126
0
L
Mulan
8,263
689
20
2
0
214,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role