Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
BFMV_Talent
Arachne
Gold IV
Level 199
God Stats
9W - 4L
1,764 SR
Queue Stats
145W - 147L
1,430 MMR
Solo
Chernobog
Chernobog
Gold III
MurinHO
Chernobog
Gold III
Level 157
God Stats
9W - 3L
1,873 SR
Queue Stats
145W - 154L
1,400 MMR
Party 1
Hades
Hades
Gold V
Zyxa666
Hades
Gold V
Level 72
God Stats
35W - 49L
1,551 SR
Queue Stats
41W - 57L
1,318 MMR
Solo
Ares
Ares
Silver I
jokeroakamocanu
Ares
Silver I
Level 128
God Stats
7W - 8L
1,203 SR
Queue Stats
336W - 346L
1,233 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,578 SR
1,376 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,642 SR
1,394 MMR
Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
BANDA_SY
Baron Samedi
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,444 MMR
Solo
Xing Tian
Xing Tian
Silver I
Mikel21zer
Xing Tian
Silver I
Level 78
God Stats
2W - 1L
1,789 SR
Queue Stats
68W - 87L
1,313 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
ReYoSou
Zhong Kui
Gold IV
Level 158
God Stats
2W - 4L
1,592 SR
Queue Stats
55W - 58L
1,398 MMR
Solo
Apollo
Apollo
Gold IV
Zulu Zest
Apollo
Gold IV
Level 209
God Stats
1W - 4L
1,829 SR
Queue Stats
406W - 404L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 7
9,651
568
11,598
7,159
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
BFMV_Talent
Arachne
16
4 / 3 / 5
8,975
528
10,400
21,152
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
MurinHO
Chernobog
16
6 / 2 / 3
9,784
576
16,135
13,798
6,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
Zyxa666
Hades
15
0 / 1 / 2
9,401
553
4,982
11,518
6,232
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 8
8,257
486
5,604
17,316
18,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeKaliNeithVulcan

VS

Bans
ThorKuzenboSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 4 / 5
8,967
527
14,412
15,169
6,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
BANDA_SY
Baron Samedi
9
0 / 2 / 0
6,723
395
1,073
4,369
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Mikel21zer
Xing Tian
14
3 / 4 / 4
9,344
550
6,632
22,081
23,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
ReYoSou
Zhong Kui
16
1 / 1 / 0
10,181
599
8,816
13,137
10,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Zulu Zest
Apollo
15
3 / 4 / 2
9,064
533
9,780
18,342
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
15
Kills
9
10
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
7
7.5
L
Xbalanque
 
Xbalanque
2
4
5
1.13
L
Baron Samedi
BANDA_SY
Baron Samedi
0
2
0
0
W
Arachne
BFMV_Talent
Arachne
4
3
5
2.17
L
Xing Tian
Mikel21zer
Xing Tian
3
4
4
1.25
W
Chernobog
MurinHO
Chernobog
6
2
3
3.75
L
Zhong Kui
ReYoSou
Zhong Kui
1
1
0
1
L
Apollo
Zulu Zest
Apollo
3
4
2
1
W
Hades
Zyxa666
Hades
0
1
2
1
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,719
Damage
40,713
70,943
Taken
73,098
44,814
Mitigated
49,639
30,293
Healing
24,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,598
729
0
1,071
7,159
3,311
0
3,087
4,072
83,420
0
L
Xbalanque
 
Xbalanque
14,412
9,653
0
7,461
15,169
6,322
3,291
2,082
13,005
0
84,347
L
Baron Samedi
BANDA_SY
Baron Samedi
1,073
164
0
847
4,369
1,925
0
1,786
2,335
26,584
0
W
Arachne
BFMV_Talent
Arachne
10,400
5,176
0
12,910
21,152
10,302
210
2,177
18,975
0
90,089
L
Xing Tian
Mikel21zer
Xing Tian
6,632
812
0
3,535
22,081
23,392
0
6,242
15,653
33,368
3,269
W
Chernobog
MurinHO
Chernobog
16,135
10,883
0
3,750
13,798
6,128
1,016
862
12,936
0
84,924
L
Zhong Kui
ReYoSou
Zhong Kui
8,816
1,881
0
6,311
13,137
10,967
694
5,670
7,317
86,619
16,700
L
Apollo
Zulu Zest
Apollo
9,780
4,298
0
6,540
18,342
7,033
0
5,439
12,621
0
83,600
W
Hades
Zyxa666
Hades
4,982
687
0
7,998
11,518
6,232
55
5,959
5,559
80,748
787
W
5,604
313
0
4,564
17,316
18,841
26
2,690
14,626
20,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,068
Gold Earned
44,279
539
Minions Killed
510
0
Camps Cleared
0
1,763,850
Distance Traveled
1,425,451
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,651
568
141
8
0
377,017
7
L
Xbalanque
8,967
527
135
8
0
293,806
2
L
Baron Samedi
6,723
395
46
3
0
142,959
2
W
Arachne
8,975
528
123
7
0
388,040
2
L
Xing Tian
9,344
550
44
3
0
341,728
5
W
Chernobog
9,784
576
113
7
0
329,857
0
L
Zhong Kui
10,181
599
169
10
0
302,393
0
L
Apollo
9,064
533
116
7
0
344,565
0
W
Hades
9,401
553
142
8
0
329,059
6
W
Ares
8,257
486
20
1
0
339,877
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role