Player Matchup

Achilles
Achilles
 
Achilles
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BIGBOB017
Kuzenbo
Level 88
God Stats
19W - 15L
1,638 SR
Queue Stats
271W - 289L
1,504 Elo+
Party 2
Anhur
Anhur
Beezlzebufo
Anhur
Level 6
God Stats
3W - 3L
1,507 SR
Queue Stats
15W - 16L
1,501 Elo+
Party 2
Zeus
Zeus
El Gooba
Zeus
Level 84
God Stats
5W - 7L
1,351 SR
Queue Stats
170W - 198L
1,514 Elo+
Party 2
Zhong Kui
Zhong Kui
Steezin406
Zhong Kui
Level 48
God Stats
2W - 2L
1,254 SR
Queue Stats
194W - 199L
1,445 Elo+
Solo
Team Averages
Level 56
1,450 SR
1,493 Elo+

VS

Team Averages
Level 56
1,411 SR
1,347 Elo+
Anubis
Anubis
Aiwalzy
Anubis
Level 109
God Stats
9W - 13L
1,446 SR
Queue Stats
117W - 108L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Bootybandit3964
Sun Wukong
Level 82
God Stats
0W - 3L
1,217 SR
Queue Stats
1W - 6L
1,129 Elo+
Party 1
Skadi
Skadi
Pauqi
Skadi
Level 39
God Stats
138W - 118L
1,563 SR
Queue Stats
140W - 136L
1,493 Elo+
Solo
Fenrir
Fenrir
RegularBasiz
Fenrir
Level 23
God Stats
0W - 2L
1,328 SR
Queue Stats
2W - 4L
1,446 Elo+
Party 1
Athena
Athena
Unseen Glimpse
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 4 / 2
6,076
467
4,169
11,290
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
BIGBOB017
Kuzenbo
11
0 / 1 / 6
7,587
584
4,666
9,011
8,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 3 / 1
7,674
590
6,246
8,885
2,986
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
13
3 / 2 / 1
7,413
570
7,902
6,927
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Steezin406
Zhong Kui
15
2 / 0 / 0
8,928
687
5,639
6,760
5,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aiwalzy
Anubis
14
7 / 3 / 0
8,585
660
6,752
7,910
3,495
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Bootybandit3964
Sun Wukong
11
0 / 2 / 1
6,467
497
1,229
9,532
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Pauqi
Skadi
11
0 / 2 / 2
5,942
457
5,585
8,412
2,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
13
2 / 1 / 3
6,967
536
4,456
9,554
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 2
6,469
498
2,847
10,824
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
9
10
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
4
2
0.5
L
Anubis
Aiwalzy
Anubis
7
3
0
2.33
W
Kuzenbo
BIGBOB017
Kuzenbo
0
1
6
3
W
4
3
1
1.5
L
Sun Wukong
Bootybandit3964
Sun Wukong
0
2
1
0.25
W
Zeus
3
2
1
1.75
L
Skadi
Pauqi
Skadi
0
2
2
0.5
L
Fenrir
2
1
3
3.5
W
Zhong Kui
Steezin406
Zhong Kui
2
0
0
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
20,869
42,873
Taken
46,232
23,055
Mitigated
25,248
15,047
Healing
11,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,169
658
0
3,328
11,290
3,934
0
3,094
8,196
0
32,121
L
Anubis
Aiwalzy
Anubis
6,752
76
0
3,509
7,910
3,495
0
3,398
4,199
69,932
0
W
Kuzenbo
BIGBOB017
Kuzenbo
4,666
1,930
0
2,426
9,011
8,707
22
2,134
6,877
26,824
0
W
6,246
4,843
0
3,144
8,885
2,986
40
2,321
6,564
0
61,349
L
Sun Wukong
Bootybandit3964
Sun Wukong
1,229
0
0
2,772
9,532
7,107
0
5,189
4,343
0
37,768
W
Zeus
7,902
569
0
750
6,927
2,099
0
2,484
4,443
47,219
0
L
Skadi
Pauqi
Skadi
5,585
1,826
0
2,105
8,412
2,436
0
3,686
4,580
0
52,550
L
Fenrir
4,456
888
0
1,095
9,554
4,524
0
2,107
7,283
0
49,278
W
Zhong Kui
Steezin406
Zhong Kui
5,639
824
0
5,399
6,760
5,329
80
0
6,517
67,831
1,312
L
2,847
604
0
1,569
10,824
7,686
0
3,245
7,519
17,688
1,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
34,430
390
Minions Killed
348
0
Camps Cleared
0
1,204,621
Distance Traveled
1,303,409
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,076
467
43
3
0
248,961
0
L
Anubis
8,585
660
105
8
0
244,010
0
W
Kuzenbo
7,587
584
44
3
0
275,767
4
W
Anhur
7,674
590
102
8
0
230,539
0
L
Sun Wukong
6,467
497
65
5
0
243,795
2
W
Zeus
7,413
570
84
6
0
247,569
0
L
Skadi
5,942
457
74
6
0
250,392
0
L
Fenrir
6,967
536
79
6
0
302,590
1
W
Zhong Kui
8,928
687
117
9
0
201,785
2
L
Athena
6,469
498
25
2
0
262,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role