Player Matchup

Nut
Nut
AlienLobster
Nut
Level 29
God Stats
2W - 2L
1,851 SR
Queue Stats
128W - 140L
1,472 Elo+
Party 1
Arachne
Arachne
Atomig-Leo
Arachne
Level 54
God Stats
2W - 8L
1,330 SR
Queue Stats
74W - 64L
1,515 Elo+
Solo
Fafnir
Fafnir
Bazerkker
Fafnir
Level 24
God Stats
1W - 6L
1,321 SR
Queue Stats
16W - 27L
1,380 Elo+
Party 1
Erlang Shen
Erlang Shen
MyPhatPUH-C
Erlang Shen
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 197L
1,529 Elo+
Solo
Agni
Agni
stinkyman911
Agni
Level 46
God Stats
1W - 7L
1,268 SR
Queue Stats
167W - 182L
1,424 Elo+
Party 1
Team Averages
Level 52
1,454 SR
1,464 Elo+

VS

Team Averages
Level 85
1,588 SR
1,516 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
O_Magness
Cerberus
Level 109
God Stats
18W - 9L
1,634 SR
Queue Stats
72W - 66L
1,558 Elo+
Party 2
Medusa
Medusa
ZahaaK R
Medusa
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 44L
1,510 Elo+
Solo
Nu Wa
Nu Wa
guikahn013
Nu Wa
Level 35
God Stats
18W - 8L
1,715 SR
Queue Stats
178W - 190L
1,428 Elo+
Solo
Ne Zha
Ne Zha
oInvictus
Ne Zha
Level 66
God Stats
10W - 4L
1,591 SR
Queue Stats
122W - 102L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
8,437
527
12,112
11,199
4,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Atomig-Leo
Arachne
12
0 / 9 / 0
7,132
446
7,335
16,118
6,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Bazerkker
Fafnir
12
2 / 2 / 4
7,969
498
4,026
12,296
13,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
MyPhatPUH-C
Erlang Shen
15
4 / 6 / 5
8,310
519
8,753
18,027
9,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 4 / 4
8,278
517
10,190
10,024
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 4 / 5
9,214
576
11,914
14,146
6,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
O_Magness
Cerberus
16
6 / 0 / 8
10,116
632
10,536
10,949
13,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
ZahaaK R
Medusa
14
4 / 4 / 0
8,532
533
6,870
12,869
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
15
2 / 3 / 12
9,197
575
10,090
9,155
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
oInvictus
Ne Zha
15
6 / 3 / 9
9,851
616
7,485
13,085
8,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
14
Kills
25
25
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
4
5
2.38
L
3
4
2
1
L
Arachne
Atomig-Leo
Arachne
0
9
0
0
L
Fafnir
Bazerkker
Fafnir
2
2
4
2
L
Erlang Shen
MyPhatPUH-C
Erlang Shen
4
6
5
1.08
W
Cerberus
O_Magness
Cerberus
6
0
8
10
W
Medusa
ZahaaK R
Medusa
4
4
0
1
W
Nu Wa
2
3
12
2.67
W
Ne Zha
oInvictus
Ne Zha
6
3
9
3.5
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,416
Damage
46,895
67,664
Taken
60,204
36,881
Mitigated
36,607
12,429
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,914
3,517
0
1,265
14,146
6,500
419
3,690
10,180
0
74,682
L
12,112
7,052
0
901
11,199
4,552
0
1,279
9,920
0
83,260
L
Arachne
Atomig-Leo
Arachne
7,335
5,972
0
2,370
16,118
6,250
0
7,324
8,794
0
52,272
L
Fafnir
Bazerkker
Fafnir
4,026
1,669
0
2,772
12,296
13,399
0
3,805
8,491
11,110
249
L
Erlang Shen
MyPhatPUH-C
Erlang Shen
8,753
5,077
0
5,643
18,027
9,254
0
4,908
13,119
0
69,730
W
Cerberus
O_Magness
Cerberus
10,536
1,252
0
4,042
10,949
13,735
215
1,544
9,349
72,612
925
W
Medusa
ZahaaK R
Medusa
6,870
2,912
0
4,705
12,869
5,171
0
1,389
11,434
0
63,305
W
Nu Wa
10,090
3,528
0
2,187
9,155
2,817
652
4,503
4,254
56,991
1,052
W
Ne Zha
oInvictus
Ne Zha
7,485
2,943
0
3,380
13,085
8,384
392
2,562
10,327
0
37,897
L
10,190
311
0
743
10,024
3,426
0
2,867
7,157
61,878
1,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
46,910
433
Minions Killed
486
0
Camps Cleared
0
1,411,894
Distance Traveled
1,586,059
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,214
576
105
7
0
357,782
2
L
Nut
8,437
527
121
8
0
275,545
0
L
Arachne
7,132
446
94
6
0
285,028
0
L
Fafnir
7,969
498
14
1
0
227,199
0
L
Erlang Shen
8,310
519
82
5
0
329,163
0
W
Cerberus
10,116
632
164
10
0
315,293
0
W
Medusa
8,532
533
87
5
0
289,796
2
W
Nu Wa
9,197
575
87
5
0
297,698
4
W
Ne Zha
9,851
616
43
3
0
325,490
1
L
Agni
8,278
517
122
8
0
294,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role