Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Crans
Jing Wei
Level 108
God Stats
0W - 1L
1,322 SR
Queue Stats
20W - 19L
1,481 Elo+
Solo
Thoth
Thoth
DADDYjjuiced
Thoth
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,478 Elo+
Solo
Nox
Nox
Illamaza
Nox
Level 126
God Stats
2W - 4L
1,340 SR
Queue Stats
75W - 86L
1,468 Elo+
Party 1
Da Ji
Da Ji
Riskymoose
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,504 Elo+
Party 1
Team Averages
Level 121
1,432 SR
1,486 Elo+

VS

Team Averages
Level 115
1,526 SR
1,526 Elo+
Zeus
Zeus
DivineBurbs
Zeus
Level 162
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 60L
1,565 Elo+
Party 2
Hera
Hera
Killer9002
Hera
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,539 Elo+
Solo
Ullr
Ullr
MosDef Slime
Ullr
Level 127
God Stats
1W - 1L
1,574 SR
Queue Stats
63W - 63L
1,547 Elo+
Solo
Maui
Maui
The Gustaf
Maui
Level 158
God Stats
6W - 5L
1,448 SR
Queue Stats
180W - 174L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
nosuvivors
Jing Wei
Level 68
God Stats
6W - 4L
1,610 SR
Queue Stats
74W - 85L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 5 / 4
6,482
648
6,555
9,179
3,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Crans
Jing Wei
15
1 / 5 / 5
7,340
734
4,752
11,624
5,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 3
7,168
717
4,035
8,088
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 7 / 4
8,371
837
6,452
11,285
5,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Da Ji
14
2 / 3 / 4
6,954
695
8,286
7,625
4,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 14
9,202
920
16,107
5,650
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 4 / 13
9,249
925
11,255
7,687
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 14
9,075
908
6,738
9,883
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 1 / 16
9,371
937
4,065
10,885
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
nosuvivors
Jing Wei
16
6 / 2 / 11
9,422
942
6,979
9,389
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
8
Kills
25
25
Deaths
9
20
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
4
0.4
L
Jing Wei
Crans
Jing Wei
1
5
5
0.7
L
2
5
3
0.7
W
7
1
14
14
L
3
7
4
0.71
W
6
4
13
3.13
W
4
1
14
11
L
Da Ji
2
3
4
1.33
W
2
1
16
10
W
Jing Wei
nosuvivors
Jing Wei
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,080
Damage
45,144
47,801
Taken
43,494
22,735
Mitigated
30,079
8,079
Healing
11,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,555
1,197
288
1,038
9,179
3,777
0
6,396
2,783
0
10,923
L
Jing Wei
Crans
Jing Wei
4,752
3,094
342
2,416
11,624
5,556
0
6,409
5,215
0
15,902
L
4,035
42
547
843
8,088
3,309
0
5,424
2,664
8,093
353
W
16,107
1,595
684
1,517
5,650
2,930
496
1,743
3,907
33,528
0
L
6,452
218
1,372
785
11,285
5,339
0
8,031
3,254
23,021
0
W
11,255
2,842
781
557
7,687
3,735
577
1,859
5,828
20,077
1,039
W
6,738
1,739
70
1,752
9,883
5,370
1,699
1,958
7,925
0
16,990
L
Da Ji
8,286
969
241
207
7,625
4,754
0
4,554
3,071
0
13,217
W
4,065
184
1,524
2,651
10,885
12,975
63
2,698
8,187
5,381
799
W
Jing Wei
nosuvivors
Jing Wei
6,979
5,371
654
1,573
9,389
5,069
2,385
2,018
7,371
0
17,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,315
Gold Earned
46,319
91
Minions Killed
118
0
Camps Cleared
0
854,072
Distance Traveled
952,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,482
648
8
1
0
165,826
0
L
Jing Wei
7,340
734
20
2
0
162,465
0
L
Thoth
7,168
717
11
1
0
186,117
0
W
Zeus
9,202
920
35
4
0
186,147
0
L
Nox
8,371
837
42
4
0
168,721
0
W
Hera
9,249
925
13
1
0
160,537
0
W
Ullr
9,075
908
31
3
0
190,163
0
L
Da Ji
6,954
695
10
1
0
170,943
0
W
Maui
9,371
937
5
1
0
214,698
0
W
Jing Wei
9,422
942
34
3
0
200,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role