Player Matchup

Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond V
Katze404
Ymir
Diamond V
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 92L
2,144 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
KingxAntoine
Sun Wukong
Diamond III
Level 154
God Stats
33W - 25L
1,656 SR
Queue Stats
141W - 124L
2,382 MMR
Solo
Janus
Janus
Diamond IV
Toobsies
Janus
Diamond IV
Level 239
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 103L
2,199 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
Vaeriel
Jing Wei
Diamond III
Level 153
God Stats
26W - 14L
1,672 SR
Queue Stats
123W - 91L
2,308 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 167
1,566 SR
2,107 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 173
1,530 SR
2,114 MMR
Aphrodite
Aphrodite
Diamond V
 
Aphrodite
Diamond V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum I
AceOfJesse
Achilles
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 91L
2,128 MMR
Solo
Thor
Thor
Diamond III
Aeraxis
Thor
Diamond III
Level 204
God Stats
16W - 19L
1,557 SR
Queue Stats
203W - 187L
2,299 MMR
Solo
Nu Wa
Nu Wa
Masters
IKingLionI
Nu Wa
Masters
Level 217
God Stats
4W - 3L
1,613 SR
Queue Stats
137W - 111L
2,451 MMR
Solo
Rama
Rama
Diamond IV
ItsPo1ar
Rama
Diamond IV
Level 167
God Stats
1W - 3L
1,482 SR
Queue Stats
178W - 166L
2,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 1 / 1
3,578
716
2,021
3,874
1,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Ymir
6
0 / 1 / 0
3,718
744
1,143
3,520
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
KingxAntoine
Sun Wukong
8
1 / 0 / 1
4,432
886
1,613
3,230
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
Toobsies
Janus
7
1 / 1 / 0
3,932
786
1,769
2,872
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Vaeriel
Jing Wei
6
0 / 0 / 0
3,557
711
1,809
1,660
434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
BellonaLancelotLokiOsiris

VS

Bans
HachimanTsukuyomiBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
0 / 0 / 1
3,350
670
569
3,173
986
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
AceOfJesse
Achilles
6
0 / 1 / 0
3,238
648
1,264
3,844
2,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Aeraxis
Thor
7
1 / 1 / 2
3,773
755
1,969
4,228
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
7
1 / 1 / 1
4,058
812
2,512
2,595
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
4
1 / 0 / 0
3,100
620
1,580
1,776
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
1
1.5
L
Aphrodite
 
Aphrodite
0
0
1
0.5
L
Achilles
AceOfJesse
Achilles
0
1
0
0
L
Thor
Aeraxis
Thor
1
1
2
2
L
Nu Wa
1
1
1
1.5
L
Rama
1
0
0
1
W
Ymir
0
1
0
0
W
Sun Wukong
KingxAntoine
Sun Wukong
1
0
1
1.5
W
Janus
Toobsies
Janus
1
1
0
1
W
Jing Wei
Vaeriel
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,355
Damage
7,894
15,156
Taken
15,616
5,539
Mitigated
6,131
5,743
Healing
6,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,021
1,339
0
1,710
3,874
1,091
0
1,078
2,632
0
13,314
L
Aphrodite
 
Aphrodite
569
239
786
1,625
3,173
986
0
401
2,772
10,825
1,415
L
Achilles
AceOfJesse
Achilles
1,264
374
0
847
3,844
2,461
0
0
3,844
0
15,892
L
Thor
Aeraxis
Thor
1,969
783
0
2,042
4,228
1,345
0
927
3,197
0
16,486
L
Nu Wa
2,512
507
0
750
2,595
716
0
628
1,857
22,014
0
L
Rama
1,580
1,273
0
791
1,776
623
0
742
1,034
0
12,305
W
Ymir
1,143
405
0
1,001
3,520
1,848
0
409
3,097
8,793
0
W
Sun Wukong
KingxAntoine
Sun Wukong
1,613
483
0
1,164
3,230
1,331
0
93
2,945
0
25,952
W
Janus
Toobsies
Janus
1,769
117
0
750
2,872
835
0
839
1,919
22,882
0
W
Jing Wei
Vaeriel
Jing Wei
1,809
1,288
0
1,118
1,660
434
0
244
1,402
0
26,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,217
Gold Earned
17,519
186
Minions Killed
166
0
Camps Cleared
0
535,181
Distance Traveled
499,941
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,578
716
28
6
0
124,835
0
L
Aphrodite
3,350
670
23
5
0
91,480
0
L
Achilles
3,238
648
28
6
0
111,008
0
L
Thor
3,773
755
35
7
0
120,925
0
L
Nu Wa
4,058
812
54
11
0
107,845
2
L
Rama
3,100
620
26
5
0
68,683
0
W
Ymir
3,718
744
8
2
0
107,489
2
W
Sun Wukong
4,432
886
54
11
0
90,558
0
W
Janus
3,932
786
46
9
0
109,983
0
W
Jing Wei
3,557
711
50
10
0
102,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role