Player Matchup

Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DocMichigan5995
Thanatos
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 70L
1,432 Elo+
Solo
Ix Chel
Ix Chel
GodFrostbyte450
Ix Chel
Level 108
God Stats
0W - 2L
1,180 SR
Queue Stats
187W - 173L
1,456 Elo+
Solo
Janus
Janus
SirWongSlap
Janus
Level 145
God Stats
5W - 7L
1,252 SR
Queue Stats
556W - 566L
1,587 Elo+
Solo
Team Averages
Level 112
1,386 SR
1,495 Elo+

VS

Team Averages
Level 85
1,628 SR
1,600 Elo+
Medusa
Medusa
AshenAbyss
Medusa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,794 Elo+
Solo
Geb
Geb
DalastHorcrux
Geb
Level 87
God Stats
2W - 0L
1,659 SR
Queue Stats
168W - 139L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
TRILLA99
Gilgamesh
Level 129
God Stats
8W - 3L
1,846 SR
Queue Stats
406W - 425L
1,469 Elo+
Solo
Discordia
Discordia
ZombertJP
Discordia
Level 122
God Stats
24W - 10L
1,637 SR
Queue Stats
1,014W - 1,043L
1,464 Elo+
Solo
Guan Yu
Guan Yu
xxxmurderfacexxx
Guan Yu
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 4 / 3
8,045
805
6,148
11,959
6,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
 
Athena
12
0 / 7 / 3
7,171
717
5,113
19,420
20,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
13
2 / 7 / 4
7,245
725
4,730
12,068
5,911
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 2 / 6
7,974
797
6,027
12,317
8,137
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 4 / 5
7,683
768
10,909
9,198
4,680
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AshenAbyss
Medusa
17
10 / 3 / 8
10,452
1,045
20,112
12,685
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

15
0 / 1 / 21
9,498
950
11,532
13,720
13,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
TRILLA99
Gilgamesh
16
8 / 2 / 10
9,755
976
10,636
11,801
11,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
ZombertJP
Discordia
16
5 / 0 / 18
9,504
950
16,242
4,132
1,915
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

14
1 / 2 / 17
8,358
836
3,251
14,051
11,586
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
98
7
Kills
24
24
Deaths
8
21
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
4
3
1.13
L
Athena
 
Athena
0
7
3
0.21
W
Medusa
AshenAbyss
Medusa
10
3
8
4.67
W
0
1
21
10.5
L
Thanatos
2
7
4
0.57
L
1
2
6
2
L
1
4
5
0.88
W
Gilgamesh
TRILLA99
Gilgamesh
8
2
10
6.5
W
Discordia
ZombertJP
Discordia
5
0
18
14
W
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,927
Damage
61,773
64,962
Taken
56,389
46,133
Mitigated
45,367
20,679
Healing
26,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,148
4,948
0
1,249
11,959
6,599
0
5,506
6,314
0
20,663
L
Athena
 
Athena
5,113
1,140
1,251
1,857
19,420
20,806
0
5,625
13,571
9,214
0
W
Medusa
AshenAbyss
Medusa
20,112
10,084
721
2,450
12,685
7,297
3,298
5,360
7,149
0
49,361
W
11,532
375
2,307
3,032
13,720
13,319
173
5,201
8,409
17,182
2,266
L
Thanatos
4,730
1,070
1,160
1,676
12,068
5,911
0
4,941
6,891
0
5,767
L
6,027
97
6,069
6,163
12,317
8,137
0
7,190
5,031
13,072
0
L
10,909
1,160
853
401
9,198
4,680
0
2,982
6,175
26,087
0
W
Gilgamesh
TRILLA99
Gilgamesh
10,636
2,301
1,544
1,509
11,801
11,250
903
4,088
7,505
0
17,847
W
Discordia
ZombertJP
Discordia
16,242
746
621
700
4,132
1,915
1,896
1,128
2,955
24,132
1,099
W
3,251
197
7,424
5,725
14,051
11,586
166
5,333
8,322
0
6,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,118
Gold Earned
47,567
103
Minions Killed
129
0
Camps Cleared
0
877,307
Distance Traveled
1,003,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,045
805
33
3
0
161,970
0
L
Athena
7,171
717
17
2
0
179,924
0
W
Medusa
10,452
1,045
58
6
0
170,932
0
W
Geb
9,498
950
24
2
0
201,124
0
L
Thanatos
7,245
725
3
0
0
183,206
0
L
Ix Chel
7,974
797
12
1
0
195,973
0
L
Janus
7,683
768
38
4
0
156,234
0
W
Gilgamesh
9,755
976
22
2
0
191,037
0
W
Discordia
9,504
950
15
2
0
213,621
0
W
Guan Yu
8,358
836
10
1
0
226,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role