Player Matchup

Vamana
Vamana
 
Vamana
Level 282
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
KingSnoop60
Osiris
Level 127
God Stats
2W - 2L
1,554 SR
Queue Stats
111W - 118L
1,440 Elo+
Solo
Eset
Eset
LangFan
Eset
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,464 Elo+
Solo
Baba Yaga
Baba Yaga
Mpainter1
Baba Yaga
Level 169
God Stats
4W - 7L
1,370 SR
Queue Stats
261W - 292L
1,424 Elo+
Solo
Ymir
Ymir
Sylocate
Ymir
Level 137
God Stats
3W - 2L
1,629 SR
Queue Stats
67W - 61L
1,480 Elo+
Solo
Team Averages
Level 147
1,510 SR
1,461 Elo+

VS

Team Averages
Level 110
1,431 SR
1,432 Elo+
Scylla
Scylla
Coolkadeem
Scylla
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,444 Elo+
Party 1
Hercules
Hercules
DaftLeek
Hercules
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,433 Elo+
Party 1
Olorun
Olorun
MsGiGGLESzz
Olorun
Level 143
God Stats
2W - 3L
1,194 SR
Queue Stats
228W - 257L
1,439 Elo+
Solo
Da Ji
Da Ji
tha_t8ke0va
Da Ji
Level 159
God Stats
3W - 3L
1,459 SR
Queue Stats
298W - 284L
1,415 Elo+
Solo
Loki
Loki
阴暗的想法
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 106L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 3 / 5
8,359
836
6,704
15,862
9,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
13
3 / 3 / 3
8,504
850
6,500
10,032
11,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
LangFan
Eset
17
3 / 2 / 8
10,073
1,007
11,695
5,848
2,800
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Mpainter1
Baba Yaga
16
3 / 2 / 6
9,205
921
11,276
9,839
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
14
3 / 2 / 7
9,398
940
5,326
14,084
17,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Coolkadeem
Scylla
17
2 / 2 / 7
8,402
840
8,382
8,747
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
DaftLeek
Hercules
17
7 / 3 / 5
9,366
937
11,415
16,956
21,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
12
2 / 3 / 6
7,227
723
4,798
10,036
4,269
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 0
5,624
562
0
0
0
14
1 / 4 / 8
7,631
763
7,649
8,400
3,856
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
38
12
Kills
12
12
Deaths
12
29
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
3
5
0.83
L
Scylla
Coolkadeem
Scylla
2
2
7
2.75
L
Hercules
DaftLeek
Hercules
7
3
5
3.17
W
Osiris
3
3
3
1.5
W
Eset
LangFan
Eset
3
2
8
3.5
W
Baba Yaga
Mpainter1
Baba Yaga
3
2
6
3
L
Olorun
2
3
6
1.67
W
Ymir
3
2
7
3.25
L
0
0
0
0
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,501
Damage
32,244
55,665
Taken
44,139
46,520
Mitigated
33,918
16,894
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,704
2,224
884
1,383
15,862
9,781
1,679
3,161
12,701
0
19,234
L
Scylla
Coolkadeem
Scylla
8,382
1,453
769
2,285
8,747
3,801
0
5,951
2,667
28,606
482
L
Hercules
DaftLeek
Hercules
11,415
3,471
233
6,428
16,956
21,992
0
9,089
7,346
0
19,318
W
Osiris
6,500
1,537
1,083
1,131
10,032
11,993
560
2,146
7,886
0
13,202
W
Eset
LangFan
Eset
11,695
111
2,139
929
5,848
2,800
583
1,611
4,237
24,746
1,410
W
Baba Yaga
Mpainter1
Baba Yaga
11,276
929
702
3,141
9,839
4,929
1,725
3,379
6,460
26,875
0
L
Olorun
4,798
1,631
4,555
3,347
10,036
4,269
0
6,946
3,027
10,059
427
W
Ymir
5,326
310
1,566
3,936
14,084
17,017
458
2,476
11,608
8,140
0
L
0
0
0
0
0
0
0
0
0
0
0
L
7,649
1,353
719
448
8,400
3,856
0
6,083
2,227
0
15,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,539
Gold Earned
38,250
119
Minions Killed
94
0
Camps Cleared
0
1,049,247
Distance Traveled
724,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,359
836
38
4
0
230,498
0
L
Scylla
8,402
840
50
5
0
184,927
0
L
Hercules
9,366
937
19
2
0
181,122
0
W
Osiris
8,504
850
17
2
0
215,455
0
W
Eset
10,073
1,007
36
4
0
209,700
0
W
Baba Yaga
9,205
921
22
2
0
194,548
0
L
Olorun
7,227
723
17
2
0
144,999
0
W
Ymir
9,398
940
6
1
0
199,046
0
L
Da Ji
5,624
562
0
0
0
0
0
L
Loki
7,631
763
8
1
0
213,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role