Player Matchup

Fenrir
Fenrir
Alzero12
Fenrir
Level 139
God Stats
7W - 2L
1,596 SR
Queue Stats
504W - 487L
1,548 Elo+
Solo
Janus
Janus
KnickSchuss
Janus
Level 129
God Stats
5W - 4L
1,863 SR
Queue Stats
204W - 191L
1,528 Elo+
Party 1
Kuzenbo
Kuzenbo
Morwin43278
Kuzenbo
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 131L
1,509 Elo+
Solo
Odin
Odin
Painkiller100209
Odin
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 188L
1,550 Elo+
Party 1
Hachiman
Hachiman
TomPicken
Hachiman
Level 173
God Stats
10W - 7L
1,632 SR
Queue Stats
100W - 34L
1,664 Elo+
Solo
Team Averages
Level 128
1,618 SR
1,560 Elo+

VS

Team Averages
Level 134
1,583 SR
1,517 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AcolyteNinja
King Arthur
Level 187
God Stats
4W - 2L
1,752 SR
Queue Stats
177W - 171L
1,475 Elo+
Solo
Hou Yi
Hou Yi
Crashyoyo
Hou Yi
Level 82
God Stats
15W - 7L
1,500 SR
Queue Stats
20W - 10L
1,500 Elo+
Solo
Terra
Terra
Merlinkek
Terra
Level 101
God Stats
3W - 2L
1,662 SR
Queue Stats
73W - 42L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alzero12
Fenrir
6
1 / 0 / 1
3,563
713
1,198
4,258
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,903
781
573
1,271
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Morwin43278
Kuzenbo
6
1 / 1 / 0
3,642
728
1,775
3,540
2,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 2 / 0
3,563
713
2,782
4,715
2,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
TomPicken
Hachiman
6
0 / 2 / 0
3,302
660
1,498
3,410
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 0 / 0
3,935
787
631
684
196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Awilix
 
Awilix
7
2 / 2 / 2
3,861
772
2,376
5,048
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
AcolyteNinja
King Arthur
7
1 / 1 / 1
3,852
770
3,459
5,779
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Crashyoyo
Hou Yi
1
0 / 0 / 0
2,496
499
0
0
0
Terra
Merlinkek
Terra
6
2 / 0 / 0
3,986
797
2,219
4,851
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Awilix
 
Awilix
2
2
2
1.5
L
King Arthur
AcolyteNinja
King Arthur
1
1
1
1.5
W
Fenrir
Alzero12
Fenrir
1
0
1
1.5
L
Hou Yi
Crashyoyo
Hou Yi
0
0
0
0
W
0
0
0
0
L
Terra
Merlinkek
Terra
2
0
0
2
W
Kuzenbo
Morwin43278
Kuzenbo
1
1
0
1
W
1
2
0
0.5
W
Hachiman
TomPicken
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,826
Damage
8,685
17,194
Taken
16,362
7,851
Mitigated
8,427
5,135
Healing
5,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
631
0
0
253
684
196
0
477
111
23,600
846
L
Awilix
 
Awilix
2,376
994
0
2,058
5,048
1,741
0
479
4,530
0
19,797
L
King Arthur
AcolyteNinja
King Arthur
3,459
899
0
1,365
5,779
3,838
0
0
5,399
0
20,397
W
Fenrir
Alzero12
Fenrir
1,198
597
0
950
4,258
1,636
0
303
3,955
0
17,490
L
Hou Yi
Crashyoyo
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
573
0
0
460
1,271
383
0
543
728
20,897
0
L
Terra
Merlinkek
Terra
2,219
512
4
1,724
4,851
2,652
0
1,296
3,555
15,539
0
W
Kuzenbo
Morwin43278
Kuzenbo
1,775
1,011
0
1,525
3,540
2,793
0
598
2,942
10,314
0
W
2,782
616
0
1,292
4,715
2,063
0
0
4,715
0
15,163
W
Hachiman
TomPicken
Hachiman
1,498
805
0
908
3,410
976
0
1,318
2,092
0
18,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,973
Gold Earned
18,130
160
Minions Killed
139
0
Camps Cleared
0
535,241
Distance Traveled
462,327
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,935
787
51
10
0
103,517
0
L
Awilix
3,861
772
39
8
0
117,049
0
L
King Arthur
3,852
770
26
5
0
121,900
0
W
Fenrir
3,563
713
30
6
0
113,264
0
L
Hou Yi
2,496
499
0
0
0
0
0
W
Janus
3,903
781
55
11
0
119,995
0
L
Terra
3,986
797
23
5
0
119,861
1
W
Kuzenbo
3,642
728
13
3
0
116,785
0
W
Odin
3,563
713
27
5
0
100,664
0
W
Hachiman
3,302
660
35
7
0
84,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role