Player Matchup

Chang'e
Chang'e
Audiiiz
Chang'e
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 105L
1,593 Elo+
Solo
Set
Set
MogenzMedEtZ
Set
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 19L
1,650 Elo+
Party 1
Cupid
Cupid
Molgard
Cupid
Level 68
God Stats
2W - 2L
1,402 SR
Queue Stats
35W - 23L
1,606 Elo+
Party 1
The Morrigan
The Morrigan
Yotar
The Morrigan
Level 177
God Stats
3W - 3L
1,500 SR
Queue Stats
214W - 210L
1,532 Elo+
Solo
Horus
Horus
benji67220
Horus
Level 157
God Stats
3W - 5L
1,544 SR
Queue Stats
148W - 160L
1,516 Elo+
Solo
Team Averages
Level 117
1,489 SR
1,579 Elo+

VS

Team Averages
Level 156
1,611 SR
1,605 Elo+
Geb
Geb
Chewbacca
Geb
Level 158
God Stats
2W - 1L
1,814 SR
Queue Stats
215W - 137L
1,609 Elo+
Party 2
Sylvanus
Sylvanus
KyleFromCasuals
Sylvanus
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
338W - 169L
1,645 Elo+
Party 2
Ah Puch
Ah Puch
PVTT
Ah Puch
Level 154
God Stats
6W - 2L
1,468 SR
Queue Stats
245W - 182L
1,576 Elo+
Party 2
Danzaburou
Danzaburou
Vellux
Danzaburou
Level 173
God Stats
6W - 4L
1,861 SR
Queue Stats
277W - 150L
1,666 Elo+
Party 2
Thanatos
Thanatos
herkulez100
Thanatos
Level 155
God Stats
2W - 1L
1,413 SR
Queue Stats
49W - 42L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Audiiiz
Chang'e
15
1 / 0 / 2
8,043
536
8,788
14,130
5,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 1 / 1
8,239
549
6,828
13,702
11,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cupid
Molgard
Cupid
11
0 / 4 / 0
6,226
415
3,165
8,041
2,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Yotar
The Morrigan
12
0 / 4 / 1
6,880
459
3,558
10,498
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
11
2 / 5 / 0
7,091
473
5,536
19,049
17,261
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 2
9,545
636
11,478
15,488
16,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
14
1 / 0 / 9
9,045
603
8,710
16,919
15,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
PVTT
Ah Puch
15
2 / 3 / 2
8,564
571
12,964
11,309
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Vellux
Danzaburou
18
6 / 0 / 1
10,924
728
10,171
6,620
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
herkulez100
Thanatos
11
1 / 0 / 0
6,807
454
2,985
6,625
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Audiiiz
Chang'e
1
0
2
2
W
4
1
2
5
W
Sylvanus
1
0
9
5.5
L
1
1
1
1.5
L
Cupid
Molgard
Cupid
0
4
0
0
W
Ah Puch
PVTT
Ah Puch
2
3
2
1
W
Danzaburou
Vellux
Danzaburou
6
0
1
6.5
L
The Morrigan
Yotar
The Morrigan
0
4
1
0.13
L
Horus
2
5
0
0.4
W
Thanatos
herkulez100
Thanatos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,875
Damage
46,308
65,420
Taken
56,961
39,722
Mitigated
42,736
21,046
Healing
23,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Audiiiz
Chang'e
8,788
486
1,750
10,121
14,130
5,028
0
4,816
8,954
85,732
0
W
11,478
1,967
0
3,846
15,488
16,649
0
1,099
14,389
76,532
1,292
W
Sylvanus
8,710
1,370
1,897
5,797
16,919
15,192
206
4,065
12,654
25,275
7,904
L
6,828
3,533
0
2,314
13,702
11,307
0
5,978
7,043
0
68,745
L
Cupid
Molgard
Cupid
3,165
1,588
359
1,632
8,041
2,242
0
1,095
6,742
0
34,885
W
Ah Puch
PVTT
Ah Puch
12,964
504
0
3,018
11,309
4,788
122
4,297
6,796
91,702
0
W
Danzaburou
Vellux
Danzaburou
10,171
6,149
0
3,972
6,620
3,434
1,970
1,161
5,459
0
118,680
L
The Morrigan
Yotar
The Morrigan
3,558
600
0
472
10,498
3,884
0
6,767
3,578
41,401
2,270
L
Horus
5,536
2,344
751
3,647
19,049
17,261
0
11,394
7,523
0
18,477
W
Thanatos
herkulez100
Thanatos
2,985
196
0
5,427
6,625
2,673
0
1,275
5,350
0
36,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,479
Gold Earned
44,885
437
Minions Killed
550
0
Camps Cleared
0
1,540,796
Distance Traveled
1,459,382
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,043
536
135
9
0
326,691
0
W
Geb
9,545
636
131
9
0
336,434
1
W
Sylvanus
9,045
603
34
2
0
305,274
6
L
Set
8,239
549
116
8
0
304,562
4
L
Cupid
6,226
415
56
4
0
293,727
2
W
Ah Puch
8,564
571
135
9
0
283,602
3
W
Danzaburou
10,924
728
185
12
0
290,045
0
L
The Morrigan
6,880
459
106
7
0
293,305
1
L
Horus
7,091
473
24
2
0
322,511
0
W
Thanatos
6,807
454
65
4
0
244,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role