Player Matchup

Sol
Sol
Platinum IV
Verwirrung
Sol
Platinum IV
Level 177
God Stats
4W - 4L
1,629 SR
Queue Stats
62W - 70L
1,707 MMR
Party 1
Osiris
Osiris
Gold I
eQ Schuumi
Osiris
Gold I
Level 154
God Stats
41W - 46L
1,518 SR
Queue Stats
242W - 283L
1,667 MMR
Party 1
Shiva
Shiva
Platinum I
v IFlizzy
Shiva
Platinum I
Level 157
God Stats
1W - 2L
1,284 SR
Queue Stats
272W - 279L
1,885 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,477 SR
1,753 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,437 SR
1,579 MMR
Sobek
Sobek
Gold I
BereRosuRanked
Sobek
Gold I
Level 59
God Stats
1W - 4L
1,245 SR
Queue Stats
118W - 131L
1,613 MMR
Party 2
Hachiman
Hachiman
Gold I
FantasticK1d
Hachiman
Gold I
Level 116
God Stats
1W - 2L
1,311 SR
Queue Stats
116W - 120L
1,561 MMR
Party 2
Persephone
Persephone
Platinum II
XXSucceSS
Persephone
Platinum II
Level 138
God Stats
1W - 1L
1,756 SR
Queue Stats
46W - 46L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 8
10,637
760
17,514
15,838
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
eQ Schuumi
Osiris
17
6 / 1 / 4
10,857
776
16,107
17,212
18,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
v IFlizzy
Shiva
14
2 / 2 / 8
9,874
705
13,994
18,501
19,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThothKuzenboAchillesAresCharon

VS

Bans
Ne ZhaXbalanqueHorusHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,905
636
7,287
21,554
24,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
FantasticK1d
Hachiman
16
1 / 1 / 3
9,908
708
18,124
19,014
9,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
XXSucceSS
Persephone
15
2 / 3 / 1
9,923
709
11,171
12,253
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
5
5
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Hachiman
FantasticK1d
Hachiman
1
1
3
2.5
W
3
2
8
3.5
L
Persephone
XXSucceSS
Persephone
2
3
1
0.83
W
Osiris
eQ Schuumi
Osiris
6
1
4
8
W
Shiva
v IFlizzy
Shiva
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,615
Damage
36,582
51,551
Taken
52,821
44,726
Mitigated
38,345
19,130
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,287
545
0
3,242
21,554
24,109
58
8,619
11,493
12,453
0
L
Hachiman
FantasticK1d
Hachiman
18,124
11,123
0
4,628
19,014
9,852
976
6,063
12,055
0
57,212
W
17,514
7,439
0
9,174
15,838
6,303
2,677
3,583
11,737
61,058
8,423
L
Persephone
XXSucceSS
Persephone
11,171
1,685
0
1,974
12,253
4,384
88
2,017
9,326
34,153
812
W
Osiris
eQ Schuumi
Osiris
16,107
3,171
0
5,059
17,212
18,574
139
6,989
9,896
0
45,031
W
Shiva
v IFlizzy
Shiva
13,994
2,007
466
4,431
18,501
19,849
138
7,592
10,418
515
29,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,368
Gold Earned
28,736
173
Minions Killed
145
0
Camps Cleared
0
865,739
Distance Traveled
766,425
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,905
636
17
1
0
257,492
11
L
Hachiman
9,908
708
78
6
0
251,958
3
W
Sol
10,637
760
99
7
0
257,546
1
L
Persephone
9,923
709
50
4
0
256,975
1
W
Osiris
10,857
776
54
4
0
303,405
0
W
Shiva
9,874
705
20
1
0
304,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role