Player Matchup

Cthulhu
Cthulhu
Platinum III
AZZOOZ-011
Cthulhu
Platinum III
Level 159
God Stats
13W - 3L
1,711 SR
Queue Stats
25W - 8L
2,030 MMR
Party 1
Chang'e
Chang'e
Platinum I
Namikaze-F9
Chang'e
Platinum I
Level 156
God Stats
1W - 0L
1,790 SR
Queue Stats
22W - 2L
2,045 MMR
Party 1
Odin
Odin
Gold IV
alabsia67
Odin
Gold IV
Level 154
God Stats
2W - 0L
1,603 SR
Queue Stats
7W - 4L
1,684 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,701 SR
1,920 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 167
1,651 SR
1,666 MMR
Ne Zha
Ne Zha
Gold III
Apocosausage
Ne Zha
Gold III
Level 149
God Stats
1W - 1L
1,881 SR
Queue Stats
17W - 6L
1,665 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
LeadHeadFred
Kukulkan
Gold IV
Level 185
God Stats
1W - 1L
1,754 SR
Queue Stats
17W - 6L
1,665 MMR
Party 2
Cabrakan
Cabrakan
Gold III
Starter1995
Cabrakan
Gold III
Level 168
God Stats
0W - 1L
1,317 SR
Queue Stats
9W - 7L
1,669 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AZZOOZ-011
Cthulhu
17
2 / 2 / 6
11,748
734
17,893
19,422
24,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Namikaze-F9
Chang'e
18
3 / 2 / 4
12,197
762
10,807
15,872
10,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
3 / 1 / 4
11,281
705
8,811
19,341
25,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AphroditeAmaterasuBacchusThothAgni

VS

Bans
AchillesAresMedusaGebXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
1 / 2 / 4
9,981
624
12,715
14,796
15,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
LeadHeadFred
Kukulkan
17
2 / 3 / 3
10,987
687
15,914
10,240
8,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Starter1995
Cabrakan
15
2 / 3 / 2
10,117
632
7,559
16,997
24,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
8
Kills
5
5
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AZZOOZ-011
Cthulhu
2
2
6
2.5
L
Ne Zha
1
2
4
1.5
L
Kukulkan
LeadHeadFred
Kukulkan
2
3
3
1.17
W
Chang'e
Namikaze-F9
Chang'e
3
2
4
2.5
L
Cabrakan
Starter1995
Cabrakan
2
3
2
1
W
Odin
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,511
Damage
36,188
54,635
Taken
42,033
60,653
Mitigated
47,896
21,015
Healing
6,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AZZOOZ-011
Cthulhu
17,893
552
1,249
4,865
19,422
24,409
324
7,994
11,418
63,231
5,046
L
Ne Zha
12,715
2,379
0
2,816
14,796
15,342
0
9,164
4,572
0
40,237
L
Kukulkan
LeadHeadFred
Kukulkan
15,914
1,999
0
1,501
10,240
8,104
0
6,036
3,582
79,185
0
W
Chang'e
Namikaze-F9
Chang'e
10,807
296
5,364
6,323
15,872
10,764
856
7,710
8,158
63,068
539
L
Cabrakan
Starter1995
Cabrakan
7,559
929
0
2,086
16,997
24,450
0
9,524
6,135
15,405
0
W
Odin
8,811
1,243
0
3,214
19,341
25,480
582
7,899
11,426
0
35,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,226
Gold Earned
31,085
250
Minions Killed
190
0
Camps Cleared
0
974,071
Distance Traveled
923,615
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,748
734
89
6
0
341,925
0
L
Ne Zha
9,981
624
40
3
0
332,148
0
L
Kukulkan
10,987
687
134
8
0
294,843
0
W
Chang'e
12,197
762
122
8
0
324,232
0
L
Cabrakan
10,117
632
16
1
0
296,624
2
W
Odin
11,281
705
39
2
0
307,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role