Player Matchup

Izanami
Izanami
Silver I
LightLucky
Izanami
Silver I
Level 158
God Stats
2W - 1L
1,883 SR
Queue Stats
25W - 31L
1,600 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
SAL4Z4R
Kuzenbo
Silver II
Level 85
God Stats
4W - 2L
1,577 SR
Queue Stats
20W - 17L
1,510 MMR
Party 2
Bacchus
Bacchus
Silver I
salamon52
Bacchus
Silver I
Level 146
God Stats
7W - 6L
1,636 SR
Queue Stats
232W - 274L
1,292 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,699 SR
1,467 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,504 SR
1,455 MMR
Hachiman
Hachiman
Gold V
FleeOn
Hachiman
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,481 MMR
Party 1
Charon
Charon
Gold V
Kaikenmaistaja
Charon
Gold V
Level 88
God Stats
0W - 1L
1,290 SR
Queue Stats
24W - 26L
1,413 MMR
Party 1
Amaterasu
Amaterasu
Gold III
Masiina
Amaterasu
Gold III
Level 156
God Stats
2W - 1L
1,722 SR
Queue Stats
33W - 32L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LightLucky
Izanami
16
6 / 1 / 4
10,759
828
17,325
11,051
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
SAL4Z4R
Kuzenbo
16
4 / 0 / 6
9,961
766
10,413
16,309
25,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bacchus
salamon52
Bacchus
14
0 / 2 / 9
8,836
680
9,549
15,824
19,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothAchillesDiscordiaAresHou Yi

VS

Bans
ThorAphroditeOdinBaron SamediOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FleeOn
Hachiman
14
2 / 4 / 1
9,069
698
12,530
13,624
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 3 / 1
7,953
612
7,171
14,519
9,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Masiina
Amaterasu
13
1 / 3 / 1
8,820
678
10,976
16,913
15,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
3
3
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
FleeOn
Hachiman
2
4
1
0.63
L
0
3
1
0.17
W
Izanami
LightLucky
Izanami
6
1
4
8
L
Amaterasu
Masiina
Amaterasu
1
3
1
0.5
W
Kuzenbo
SAL4Z4R
Kuzenbo
4
0
6
7
W
Bacchus
salamon52
Bacchus
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,287
Damage
30,677
43,184
Taken
45,056
50,963
Mitigated
31,083
9,141
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
FleeOn
Hachiman
12,530
6,752
0
2,479
13,624
5,712
270
6,487
6,176
0
56,383
L
7,171
1,237
8
2,683
14,519
9,763
0
4,194
9,621
22,312
836
W
Izanami
LightLucky
Izanami
17,325
13,154
0
3,487
11,051
5,610
2,512
1,029
9,785
0
71,911
L
Amaterasu
Masiina
Amaterasu
10,976
2,902
0
2,863
16,913
15,608
0
5,982
9,821
0
33,847
W
Kuzenbo
SAL4Z4R
Kuzenbo
10,413
2,743
0
1,348
16,309
25,545
274
3,322
12,509
22,175
580
W
Bacchus
salamon52
Bacchus
9,549
618
0
4,306
15,824
19,808
0
2,483
13,068
24,112
275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,556
Gold Earned
25,842
167
Minions Killed
177
0
Camps Cleared
0
773,371
Distance Traveled
720,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,069
698
92
7
0
231,825
0
L
Charon
7,953
612
30
2
0
233,812
0
W
Izanami
10,759
828
113
9
0
232,201
0
L
Amaterasu
8,820
678
55
4
0
254,494
0
W
Kuzenbo
9,961
766
26
2
0
271,815
0
W
Bacchus
8,836
680
28
2
0
269,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role