Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dcadiz
Loki
Level 153
God Stats
17W - 13L
1,535 SR
Queue Stats
75W - 74L
1,516 Elo+
Solo
Mulan
Mulan
Dj5557
Mulan
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,673 Elo+
Solo
Arachne
Arachne
JooSay
Arachne
Level 19
God Stats
4W - 3L
1,586 SR
Queue Stats
65W - 63L
1,402 Elo+
Party 1
Kukulkan
Kukulkan
Nice2021
Kukulkan
Level 45
God Stats
6W - 2L
1,859 SR
Queue Stats
54W - 31L
1,483 Elo+
Party 1
Team Averages
Level 94
1,596 SR
1,515 Elo+

VS

Team Averages
Level 83
1,500 SR
1,491 Elo+
Medusa
Medusa
 
Medusa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Belerofonte99
Ne Zha
Level 67
God Stats
2W - 3L
1,734 SR
Queue Stats
197W - 194L
1,511 Elo+
Solo
Cthulhu
Cthulhu
HungryMr chill
Cthulhu
Level 72
God Stats
12W - 18L
1,494 SR
Queue Stats
158W - 152L
1,466 Elo+
Solo
Raijin
Raijin
Konatowski
Raijin
Level 148
God Stats
19W - 23L
1,507 SR
Queue Stats
125W - 123L
1,504 Elo+
Solo
Rama
Rama
notGl4ze
Rama
Level 85
God Stats
3W - 2L
1,264 SR
Queue Stats
83W - 68L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 0 / 2
6,294
629
7,513
4,572
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Loki
Dcadiz
Loki
9
4 / 1 / 5
5,891
589
6,919
7,803
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
Dj5557
Mulan
10
1 / 0 / 0
6,413
641
1,540
4,996
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
JooSay
Arachne
8
0 / 2 / 2
4,807
481
1,751
7,627
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Nice2021
Kukulkan
10
1 / 1 / 0
5,724
572
2,065
4,886
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 1 / 0
4,472
447
1,570
5,697
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
2 / 0 / 2
5,272
527
4,400
6,194
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 6 / 2
4,412
441
4,531
9,535
7,798
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Raijin
Konatowski
Raijin
9
1 / 1 / 1
5,318
532
2,717
3,618
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Rama
7
1 / 3 / 1
4,492
449
1,736
7,906
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
4
4
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
2
6
L
Medusa
 
Medusa
0
1
0
0
L
2
0
2
3
W
Loki
Dcadiz
Loki
4
1
5
6.5
W
Mulan
Dj5557
Mulan
1
0
0
1
L
0
6
2
0.17
W
Arachne
JooSay
Arachne
0
2
2
0.5
L
Raijin
Konatowski
Raijin
1
1
1
1.5
W
Kukulkan
Nice2021
Kukulkan
1
1
0
1
L
Rama
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,788
Damage
14,954
29,884
Taken
32,950
11,662
Mitigated
15,947
4,927
Healing
2,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,513
4,069
0
1,390
4,572
1,702
510
1,233
3,339
0
39,005
L
Medusa
 
Medusa
1,570
513
0
0
5,697
1,845
0
0
5,697
0
27,196
L
4,400
1,039
0
780
6,194
2,678
0
320
5,850
0
40,511
W
Loki
Dcadiz
Loki
6,919
1,570
0
1,543
7,803
2,626
335
2,666
5,137
0
27,288
W
Mulan
Dj5557
Mulan
1,540
53
0
1,198
4,996
2,718
509
43
4,953
0
40,410
L
4,531
515
12
643
9,535
7,798
0
0
9,535
15,855
0
W
Arachne
JooSay
Arachne
1,751
1,464
0
546
7,627
2,923
0
1,264
6,265
0
19,579
L
Raijin
Konatowski
Raijin
2,717
178
0
250
3,618
1,208
0
1,457
1,917
30,911
608
W
Kukulkan
Nice2021
Kukulkan
2,065
323
0
250
4,886
1,693
0
1,607
3,037
38,849
776
L
Rama
1,736
1,618
0
887
7,906
2,418
0
0
7,906
0
17,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,129
Gold Earned
23,966
275
Minions Killed
230
0
Camps Cleared
0
998,104
Distance Traveled
882,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,294
629
48
5
0
191,170
0
L
Medusa
4,472
447
47
5
0
150,318
0
L
Ne Zha
5,272
527
65
7
0
206,851
0
W
Loki
5,891
589
34
3
0
211,207
0
W
Mulan
6,413
641
82
8
0
196,197
0
L
Cthulhu
4,412
441
19
2
0
181,806
0
W
Arachne
4,807
481
36
4
0
215,600
0
L
Raijin
5,318
532
67
7
0
163,109
0
W
Kukulkan
5,724
572
75
8
0
183,930
0
L
Rama
4,492
449
32
3
0
180,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role