Player Matchup

Anubis
Anubis
Henisir
Anubis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,531 Elo+
Solo
Da Ji
Da Ji
Konatowski
Da Ji
Level 148
God Stats
10W - 9L
1,621 SR
Queue Stats
128W - 129L
1,506 Elo+
Solo
Cthulhu
Cthulhu
NaLowkBlacKy34
Cthulhu
Level 109
God Stats
75W - 75L
1,539 SR
Queue Stats
559W - 574L
1,492 Elo+
Solo
Chaac
Chaac
Pandouze
Chaac
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,493 Elo+
Solo
Medusa
Medusa
Zaikillu
Medusa
Level 138
God Stats
62W - 61L
1,467 SR
Queue Stats
196W - 211L
1,533 Elo+
Solo
Team Averages
Level 122
1,526 SR
1,511 Elo+

VS

Team Averages
Level 94
1,529 SR
1,467 Elo+
Arachne
Arachne
 
Arachne
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
maz_solo
Bacchus
Level 42
God Stats
7W - 1L
1,571 SR
Queue Stats
81W - 82L
1,381 Elo+
Solo
Neith
Neith
mfglegolas
Neith
Level 108
God Stats
13W - 17L
1,464 SR
Queue Stats
169W - 160L
1,469 Elo+
Solo
Hel
Hel
novchovek
Hel
Level 178
God Stats
5W - 5L
1,323 SR
Queue Stats
422W - 442L
1,506 Elo+
Solo
King Arthur
King Arthur
supper-W-ND
King Arthur
Level 60
God Stats
11W - 3L
1,788 SR
Queue Stats
35W - 31L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Henisir
Anubis
5
0 / 0 / 0
3,031
606
0
1,185
287
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
6
0 / 1 / 0
3,321
664
421
3,619
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,482
696
1,076
5,567
2,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Pandouze
Chaac
7
1 / 2 / 0
3,927
785
1,641
4,499
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
Zaikillu
Medusa
6
0 / 0 / 0
3,374
675
2,397
2,205
685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 1 / 1
3,876
775
1,052
4,689
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bacchus
maz_solo
Bacchus
6
1 / 0 / 1
4,060
812
2,317
3,013
2,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
6
0 / 0 / 1
3,473
695
2,432
2,698
828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 0 / 1
4,261
852
407
636
138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
supper-W-ND
King Arthur
8
1 / 0 / 1
4,239
848
1,913
3,321
1,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
1
2.5
L
Anubis
Henisir
Anubis
0
0
0
0
L
Da Ji
0
1
0
0
L
0
1
0
0
L
Chaac
Pandouze
Chaac
1
2
0
0.5
L
Medusa
Zaikillu
Medusa
0
0
0
0
W
Bacchus
maz_solo
Bacchus
1
0
1
1.5
W
Neith
0
0
1
0.5
W
0
0
1
0.5
W
King Arthur
supper-W-ND
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,535
Damage
8,121
17,075
Taken
14,357
6,859
Mitigated
6,505
4,186
Healing
5,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,052
824
0
2,443
4,689
1,398
0
164
4,525
0
19,076
L
Anubis
Henisir
Anubis
0
0
0
88
1,185
287
0
0
1,185
6,306
0
L
Da Ji
421
49
0
945
3,619
1,163
0
685
2,934
0
15,143
L
1,076
90
71
1,481
5,567
2,738
0
1,252
4,315
10,277
0
L
Chaac
Pandouze
Chaac
1,641
502
0
1,125
4,499
1,986
0
96
4,403
0
18,539
L
Medusa
Zaikillu
Medusa
2,397
1,050
0
476
2,205
685
0
665
1,540
0
21,576
W
Bacchus
maz_solo
Bacchus
2,317
474
0
1,392
3,013
2,290
0
700
2,313
8,900
293
W
Neith
2,432
1,360
0
861
2,698
828
0
212
2,486
0
20,891
W
407
0
0
459
636
138
0
0
636
23,208
1,137
W
King Arthur
supper-W-ND
King Arthur
1,913
85
0
670
3,321
1,851
0
0
3,321
2,134
21,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,135
Gold Earned
19,909
136
Minions Killed
188
0
Camps Cleared
0
510,056
Distance Traveled
578,179
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,876
775
34
7
0
116,687
0
L
Anubis
3,031
606
13
3
0
36,362
0
L
Da Ji
3,321
664
35
7
0
121,736
0
L
Cthulhu
3,482
696
22
4
0
132,237
0
L
Chaac
3,927
785
31
6
0
105,813
0
L
Medusa
3,374
675
35
7
0
113,908
3
W
Bacchus
4,060
812
18
4
0
121,885
3
W
Neith
3,473
695
40
8
0
94,542
0
W
Hel
4,261
852
54
11
0
125,656
0
W
King Arthur
4,239
848
42
8
0
119,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role