Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DIISCODIIC
Merlin
Level 159
God Stats
11W - 21L
1,421 SR
Queue Stats
217W - 215L
1,473 Elo+
Solo
Hades
Hades
DenserBrazul
Hades
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 228L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
Dreamhater1423
Erlang Shen
Level 62
God Stats
2W - 3L
1,402 SR
Queue Stats
18W - 23L
1,407 Elo+
Party 2
Arachne
Arachne
Killboom89
Arachne
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 123L
1,499 Elo+
Solo
Team Averages
Level 129
1,465 SR
1,467 Elo+

VS

Team Averages
Level 122
1,491 SR
1,483 Elo+
Charybdis
Charybdis
Blurrymemes
Charybdis
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 245L
1,509 Elo+
Solo
Loki
Loki
LeakyLadttv
Loki
Level 124
God Stats
4W - 4L
1,522 SR
Queue Stats
17W - 14L
1,513 Elo+
Party 1
Baron Samedi
Baron Samedi
SosaDropEmOff_
Baron Samedi
Level 125
God Stats
1W - 1L
1,302 SR
Queue Stats
79W - 85L
1,486 Elo+
Solo
Ishtar
Ishtar
TheMilkFathr
Ishtar
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,477 Elo+
Party 1
Surtr
Surtr
sus_Yermingt0n
Surtr
Level 129
God Stats
12W - 9L
1,630 SR
Queue Stats
286W - 289L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 2 / 0
5,865
489
7,677
13,429
8,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
DIISCODIIC
Merlin
10
0 / 3 / 1
5,893
491
4,002
6,542
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 8 / 0
4,746
396
512
10,974
4,156
Erlang Shen
Dreamhater1423
Erlang Shen
7
0 / 7 / 0
4,775
398
6,634
12,156
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Killboom89
Arachne
10
2 / 2 / 1
5,821
485
5,661
14,291
6,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blurrymemes
Charybdis
11
3 / 1 / 3
6,958
580
8,141
8,086
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
5 / 0 / 3
6,957
580
7,884
9,090
7,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
SosaDropEmOff_
Baron Samedi
10
1 / 1 / 1
5,579
465
3,633
5,811
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
12
2 / 2 / 2
6,474
540
8,405
9,209
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
10 / 0 / 0
8,961
747
10,540
7,238
4,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
21
22
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
2
0
1
W
Charybdis
Blurrymemes
Charybdis
3
1
3
4.5
L
Merlin
DIISCODIIC
Merlin
0
3
1
0.17
L
0
8
0
0
L
Erlang Shen
Dreamhater1423
Erlang Shen
0
7
0
0
L
Arachne
Killboom89
Arachne
2
2
1
1.25
W
5
0
3
6.5
W
Baron Samedi
SosaDropEmOff_
Baron Samedi
1
1
1
1.5
W
Ishtar
2
2
2
1.5
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,486
Damage
38,603
57,392
Taken
39,434
27,205
Mitigated
21,750
13,187
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,677
3,650
0
3,307
13,429
8,889
0
0
13,429
0
46,684
W
Charybdis
Blurrymemes
Charybdis
8,141
4,812
0
1,663
8,086
3,184
543
0
8,086
0
52,858
L
Merlin
DIISCODIIC
Merlin
4,002
185
0
200
6,542
2,455
0
2,318
4,130
33,863
2,161
L
512
129
0
1,704
10,974
4,156
0
150
10,380
14,531
0
L
Erlang Shen
Dreamhater1423
Erlang Shen
6,634
4,563
0
2,792
12,156
5,218
0
0
12,156
0
20,708
L
Arachne
Killboom89
Arachne
5,661
3,363
0
5,184
14,291
6,487
0
1,511
12,552
0
47,717
W
7,884
2,156
0
2,555
9,090
7,807
0
34
9,056
0
35,360
W
Baron Samedi
SosaDropEmOff_
Baron Samedi
3,633
188
287
1,747
5,811
2,401
0
2,155
3,336
22,487
0
W
Ishtar
8,405
5,387
0
3,098
9,209
3,607
418
890
8,161
0
52,659
W
10,540
5,809
0
4,667
7,238
4,751
121
516
6,602
994
68,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
34,929
253
Minions Killed
374
0
Camps Cleared
0
1,151,410
Distance Traveled
1,225,877
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,865
489
59
5
0
212,192
4
W
Charybdis
6,958
580
86
7
0
247,941
0
L
Merlin
5,893
491
73
6
0
219,986
1
L
Hades
4,746
396
24
2
0
175,182
0
L
Erlang Shen
4,775
398
26
2
0
263,364
0
L
Arachne
5,821
485
71
6
0
280,686
0
W
Loki
6,957
580
48
4
0
256,703
0
W
Baron Samedi
5,579
465
38
3
0
233,126
1
W
Ishtar
6,474
540
90
8
0
238,581
0
W
Surtr
8,961
747
112
9
0
249,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role