Player Matchup

Ares
Ares
Gold V
 
Ares
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
BelisariusCawl
Vulcan
Silver II
Level 45
God Stats
3W - 2L
1,744 SR
Queue Stats
15W - 17L
1,562 MMR
Solo
Susano
Susano
Diamond V
Faсundo14
Susano
Diamond V
Level 118
God Stats
1W - 2L
1,721 SR
Queue Stats
51W - 37L
2,394 MMR
Solo
Rama
Rama
Platinum I
HunterNïght
Rama
Platinum I
Level 159
God Stats
29W - 25L
1,678 SR
Queue Stats
51W - 48L
1,961 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Makhulú
Sun Wukong
Gold IV
Level 159
God Stats
13W - 6L
1,796 SR
Queue Stats
568W - 575L
1,355 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,688 SR
1,754 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,531 SR
1,648 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
LilHK
Yu Huang
Gold IV
Level 125
God Stats
36W - 33L
1,537 SR
Queue Stats
236W - 250L
1,183 MMR
Solo
King Arthur
King Arthur
Diamond IV
ReîAyanamî
King Arthur
Diamond IV
Level 165
God Stats
22W - 17L
1,582 SR
Queue Stats
181W - 156L
2,112 MMR
Solo
Nut
Nut
Platinum I
XsanHD
Nut
Platinum I
Level 168
God Stats
10W - 16L
1,538 SR
Queue Stats
710W - 702L
1,943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 3 / 0
4,898
544
2,115
6,859
5,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 2
4,890
543
3,403
4,580
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Faсundo14
Susano
8
2 / 1 / 0
4,671
519
2,384
4,518
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
4,862
540
3,418
4,326
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Makhulú
Sun Wukong
7
1 / 5 / 0
4,675
519
4,014
9,696
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThothAthenaAwilixAo Kuang

VS

Bans
GebKuzenboHorusBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
4 / 2 / 1
5,517
613
3,530
8,807
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
11
2 / 2 / 3
5,456
606
3,039
6,404
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yu Huang
LilHK
Yu Huang
10
0 / 0 / 2
5,500
611
2,788
3,903
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ReîAyanamî
King Arthur
12
5 / 0 / 0
7,271
808
5,253
7,289
4,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
XsanHD
Nut
11
2 / 0 / 1
5,827
647
3,264
5,168
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
0
0.33
W
Ymir
 
Ymir
4
2
1
2.25
W
Fenrir
 
Fenrir
2
2
3
1.75
L
0
3
2
0.33
L
Susano
Faсundo14
Susano
2
1
0
2
L
0
1
0
0
W
Yu Huang
LilHK
Yu Huang
0
0
2
1
L
Sun Wukong
Makhulú
Sun Wukong
1
5
0
0.2
W
King Arthur
ReîAyanamî
King Arthur
5
0
0
5
W
Nut
XsanHD
Nut
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,334
Damage
17,874
29,979
Taken
31,571
14,951
Mitigated
15,088
7,459
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,115
235
0
1,198
6,859
5,393
0
2,145
4,675
17,761
414
W
Ymir
 
Ymir
3,530
573
0
1,626
8,807
4,957
0
2,409
6,398
18,598
627
W
Fenrir
 
Fenrir
3,039
927
0
3,318
6,404
2,561
0
762
5,642
0
34,675
L
3,403
802
0
573
4,580
1,837
0
3,447
1,133
35,319
189
L
Susano
Faсundo14
Susano
2,384
665
0
2,469
4,518
1,537
0
332
4,186
0
23,698
L
3,418
3,035
0
1,199
4,326
1,489
0
290
4,036
0
33,482
W
Yu Huang
LilHK
Yu Huang
2,788
454
0
1,125
3,903
1,391
18
1,995
1,908
45,167
0
L
Sun Wukong
Makhulú
Sun Wukong
4,014
771
0
2,020
9,696
4,695
0
104
9,172
0
29,720
W
King Arthur
ReîAyanamî
King Arthur
5,253
1,461
0
2,805
7,289
4,260
0
0
7,289
0
56,440
W
Nut
XsanHD
Nut
3,264
2,058
0
3,201
5,168
1,919
0
275
4,893
0
46,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,996
Gold Earned
29,571
266
Minions Killed
344
0
Camps Cleared
0
875,671
Distance Traveled
925,316
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,898
544
29
3
0
193,458
0
W
Ymir
5,517
613
28
3
0
186,378
2
W
Fenrir
5,456
606
56
6
0
199,665
0
L
Vulcan
4,890
543
74
8
0
177,767
2
L
Susano
4,671
519
48
5
0
170,102
0
L
Rama
4,862
540
67
7
0
174,259
1
W
Yu Huang
5,500
611
83
9
0
186,097
0
L
Sun Wukong
4,675
519
48
5
0
160,085
0
W
King Arthur
7,271
808
95
11
0
180,863
3
W
Nut
5,827
647
82
9
0
172,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role