Player Matchup

Danzaburou
Danzaburou
Silver I
DaosX
Danzaburou
Silver I
Level 158
God Stats
11W - 12L
1,409 SR
Queue Stats
67W - 78L
1,357 MMR
Solo
Maui
Maui
Gold IV
FrumpyManager
Maui
Gold IV
Level 142
God Stats
44W - 42L
1,466 SR
Queue Stats
124W - 126L
1,344 MMR
Solo
Scylla
Scylla
Gold IV
GwnXaav
Scylla
Gold IV
Level 159
God Stats
9W - 7L
1,537 SR
Queue Stats
124W - 127L
1,392 MMR
Solo
Thanatos
Thanatos
Silver I
Nykster
Thanatos
Silver I
Level 156
God Stats
1W - 1L
1,247 SR
Queue Stats
42W - 42L
1,294 MMR
Solo
Surtr
Surtr
Gold V
termineitor1407
Surtr
Gold V
Level 77
God Stats
59W - 52L
1,539 SR
Queue Stats
261W - 264L
1,331 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,439 SR
1,344 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,556 SR
1,343 MMR
Apollo
Apollo
Silver I
LeonzMx
Apollo
Silver I
Level 177
God Stats
2W - 5L
1,451 SR
Queue Stats
199W - 201L
1,276 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
N3SS7
Cthulhu
Bronze IV
Level 109
God Stats
0W - 2L
1,600 SR
Queue Stats
1W - 6L
1,317 MMR
Solo
Shiva
Shiva
Bronze III
Sota55
Shiva
Bronze III
Level 126
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Ne Zha
Ne Zha
Gold IV
mokaba97
Ne Zha
Gold IV
Level 155
God Stats
1W - 2L
1,440 SR
Queue Stats
84W - 92L
1,324 MMR
Solo
Kukulkan
Kukulkan
Bronze III
xI-EineRunde-Ix
Kukulkan
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaosX
Danzaburou
10
1 / 0 / 2
5,550
694
2,607
4,148
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 1
4,863
608
738
3,715
2,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
GwnXaav
Scylla
10
1 / 0 / 1
5,238
655
1,624
1,106
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Nykster
Thanatos
9
6 / 1 / 2
5,575
697
3,653
7,605
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 3
5,410
676
4,625
7,011
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AresArachneLokiBellona

VS

Bans
AnhurAgniMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LeonzMx
Apollo
10
0 / 2 / 0
4,725
591
1,979
6,191
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
N3SS7
Cthulhu
2
0 / 1 / 0
3,240
405
825
1,638
890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
Sota55
Shiva
8
0 / 2 / 0
4,231
529
3,522
8,722
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
mokaba97
Ne Zha
8
1 / 3 / 0
4,551
569
892
6,049
1,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
7
0 / 1 / 0
4,089
511
1,316
2,392
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DaosX
Danzaburou
1
0
2
2
W
1
0
1
1.5
W
Scylla
GwnXaav
Scylla
1
0
1
1.5
L
Apollo
LeonzMx
Apollo
0
2
0
0
L
Cthulhu
N3SS7
Cthulhu
0
1
0
0
W
Thanatos
Nykster
Thanatos
6
1
2
7
L
Shiva
Sota55
Shiva
0
2
0
0
L
Ne Zha
mokaba97
Ne Zha
1
3
0
0.33
W
0
0
3
1.5
L
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,247
Damage
8,534
23,585
Taken
24,992
10,637
Mitigated
11,598
13,233
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DaosX
Danzaburou
2,607
1,401
0
1,841
4,148
1,764
0
368
3,780
0
41,676
W
738
331
0
746
3,715
2,093
0
512
3,203
15,928
0
W
Scylla
GwnXaav
Scylla
1,624
41
0
250
1,106
361
0
520
586
37,226
0
L
Apollo
LeonzMx
Apollo
1,979
784
0
2,429
6,191
2,073
0
402
5,789
0
35,797
L
Cthulhu
N3SS7
Cthulhu
825
195
0
428
1,638
890
0
336
1,302
3,822
64
W
Thanatos
Nykster
Thanatos
3,653
1,290
0
6,766
7,605
2,563
0
833
6,772
0
31,622
L
Shiva
Sota55
Shiva
3,522
848
0
2,364
8,722
6,246
0
415
7,794
0
28,021
L
Ne Zha
mokaba97
Ne Zha
892
439
0
2,365
6,049
1,674
0
0
6,007
0
27,663
W
4,625
1,650
0
3,630
7,011
3,856
0
108
6,380
684
36,013
L
Kukulkan
1,316
45
0
577
2,392
715
0
1,178
1,000
20,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,636
Gold Earned
20,836
277
Minions Killed
202
0
Camps Cleared
0
839,008
Distance Traveled
632,633
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,550
694
56
7
0
150,001
2
W
Maui
4,863
608
29
4
0
168,036
4
W
Scylla
5,238
655
82
10
0
159,114
1
L
Apollo
4,725
591
59
7
0
167,810
2
L
Cthulhu
3,240
405
4
1
0
26,939
1
W
Thanatos
5,575
697
47
6
0
189,324
2
L
Shiva
4,231
529
40
5
0
147,036
0
L
Ne Zha
4,551
569
55
7
0
188,579
0
W
Surtr
5,410
676
63
8
0
172,533
0
L
Kukulkan
4,089
511
44
6
0
102,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role