Player Matchup

Awilix
Awilix
BulimicOwl
Awilix
Level 33
God Stats
1W - 0L
1,171 SR
Queue Stats
2W - 1L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
Zebransika
Cthulhu
Level 21
God Stats
1W - 0L
1,366 SR
Queue Stats
2W - 1L
1,312 Elo+
Party 1
Anhur
Anhur
biggrungus
Anhur
Level 13
God Stats
1W - 0L
1,475 SR
Queue Stats
2W - 1L
1,312 Elo+
Party 1
Team Averages
Level 22
1,337 SR
1,312 Elo+

VS

Team Averages
Level 112
1,542 SR
1,520 Elo+
Agni
Agni
Alexdagamer420
Agni
Level 159
God Stats
1W - 4L
1,452 SR
Queue Stats
157W - 172L
1,436 Elo+
Solo
Bacchus
Bacchus
CrustyCack
Bacchus
Level 149
God Stats
9W - 8L
1,674 SR
Queue Stats
583W - 464L
1,596 Elo+
Party 2
Chiron
Chiron
br077
Chiron
Level 29
God Stats
27W - 31L
1,501 SR
Queue Stats
249W - 203L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BulimicOwl
Awilix
15
7 / 2 / 4
11,833
789
13,751
14,171
5,964
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Zebransika
Cthulhu
17
4 / 1 / 3
11,960
797
12,307
14,421
15,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
14
0 / 1 / 9
10,660
711
6,829
12,451
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
9,026
602
6,163
10,304
3,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
CrustyCack
Bacchus
16
3 / 1 / 1
10,337
689
11,869
15,296
19,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chiron
br077
Chiron
15
0 / 3 / 2
9,422
628
8,405
15,960
7,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
4
4
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Awilix
BulimicOwl
Awilix
7
2
4
4.5
L
Bacchus
CrustyCack
Bacchus
3
1
1
3.5
W
Cthulhu
Zebransika
Cthulhu
4
1
3
5.5
W
Anhur
0
1
9
4.5
L
Chiron
br077
Chiron
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,887
Damage
26,437
41,043
Taken
41,560
26,244
Mitigated
30,352
11,692
Healing
7,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,163
461
0
499
10,304
3,119
0
2,104
7,979
20,240
595
W
Awilix
BulimicOwl
Awilix
13,751
5,381
0
4,489
14,171
5,964
1,384
6,987
6,586
0
44,648
L
Bacchus
CrustyCack
Bacchus
11,869
1,628
0
2,588
15,296
19,766
0
3,742
10,826
25,070
2,379
W
Cthulhu
Zebransika
Cthulhu
12,307
1,171
765
3,151
14,421
15,696
230
3,806
10,377
43,303
1,189
W
Anhur
6,829
2,813
0
3,287
12,451
4,584
1,009
5,590
6,422
0
34,787
L
Chiron
br077
Chiron
8,405
1,755
594
3,610
15,960
7,467
0
4,020
11,303
0
44,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
28,785
148
Minions Killed
117
0
Camps Cleared
0
894,828
Distance Traveled
783,576
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,026
602
23
2
0
200,135
2
W
Awilix
11,833
789
39
3
0
328,325
0
L
Bacchus
10,337
689
30
2
0
290,438
0
W
Cthulhu
11,960
797
74
5
0
292,163
0
W
Anhur
10,660
711
35
2
0
274,340
0
L
Chiron
9,422
628
64
4
0
293,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role