Player Matchup

Bacchus
Bacchus
Losprimos26
Bacchus
Level 107
God Stats
2W - 2L
1,540 SR
Queue Stats
308W - 323L
1,494 Elo+
Party 2
Mulan
Mulan
MTN XxZeusxX
Mulan
Level 68
God Stats
31W - 23L
1,560 SR
Queue Stats
243W - 244L
1,469 Elo+
Party 2
Discordia
Discordia
ThineDoughnut
Discordia
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
340W - 298L
1,489 Elo+
Solo
Bellona
Bellona
kingxlokki
Bellona
Level 55
God Stats
7W - 5L
1,462 SR
Queue Stats
71W - 70L
1,462 Elo+
Party 3
Danzaburou
Danzaburou
yvngbaby
Danzaburou
Level 46
God Stats
4W - 4L
1,485 SR
Queue Stats
69W - 63L
1,481 Elo+
Party 3
Team Averages
Level 69
1,509 SR
1,479 Elo+

VS

Team Averages
Level 102
1,552 SR
1,453 Elo+
Baron Samedi
Baron Samedi
AlexandryHke
Baron Samedi
Level 108
God Stats
10W - 9L
1,563 SR
Queue Stats
406W - 395L
1,458 Elo+
Party 1
Ao Kuang
Ao Kuang
AlphaBrownieKin
Ao Kuang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,249 Elo+
Solo
Ares
Ares
Armarouge
Ares
Level 89
God Stats
9W - 12L
1,642 SR
Queue Stats
276W - 279L
1,515 Elo+
Party 1
Izanami
Izanami
SkeetingFire
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 95L
1,555 Elo+
Solo
Arachne
Arachne
wBaki-
Arachne
Level 128
God Stats
4W - 2L
1,553 SR
Queue Stats
127W - 142L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Losprimos26
Bacchus
10
2 / 0 / 2
5,678
473
5,600
8,286
7,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 1 / 4
7,151
596
9,278
10,189
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
ThineDoughnut
Discordia
13
1 / 0 / 1
7,322
610
3,443
4,109
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
kingxlokki
Bellona
13
5 / 2 / 1
7,564
630
9,366
11,121
7,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
yvngbaby
Danzaburou
10
0 / 2 / 2
5,650
471
5,917
5,864
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlexandryHke
Baron Samedi
11
1 / 3 / 2
5,764
480
3,951
9,116
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
9
1 / 3 / 1
5,338
445
3,276
10,069
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
9
0 / 3 / 1
5,490
458
3,798
11,263
7,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SkeetingFire
Izanami
10
1 / 1 / 0
5,387
449
5,454
5,030
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
wBaki-
Arachne
10
2 / 4 / 1
5,836
486
7,047
11,080
9,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
5
5
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AlexandryHke
Baron Samedi
1
3
2
0.67
L
Ao Kuang
1
3
1
0.5
L
Ares
0
3
1
0.17
W
Bacchus
Losprimos26
Bacchus
2
0
2
3
W
6
1
4
8
L
Izanami
SkeetingFire
Izanami
1
1
0
1
W
Discordia
ThineDoughnut
Discordia
1
0
1
1.5
W
Bellona
kingxlokki
Bellona
5
2
1
2.75
L
Arachne
wBaki-
Arachne
2
4
1
0.63
W
Danzaburou
yvngbaby
Danzaburou
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,604
Damage
23,526
39,569
Taken
46,558
24,704
Mitigated
26,056
12,991
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AlexandryHke
Baron Samedi
3,951
228
35
2,612
9,116
4,000
0
2,883
5,796
38,700
2,021
L
Ao Kuang
3,276
1,395
0
2,187
10,069
3,271
0
798
9,192
21,593
7,077
L
Ares
3,798
398
141
3,919
11,263
7,250
0
2,489
8,306
19,020
625
W
Bacchus
Losprimos26
Bacchus
5,600
560
0
2,170
8,286
7,418
0
2,718
5,568
21,239
1,545
W
9,278
1,970
0
2,207
10,189
5,709
0
2,329
7,860
0
52,411
L
Izanami
SkeetingFire
Izanami
5,454
4,181
0
1,561
5,030
1,966
0
1,765
3,141
0
41,557
W
Discordia
ThineDoughnut
Discordia
3,443
393
0
1,141
4,109
1,556
631
2,935
1,174
51,590
482
W
Bellona
kingxlokki
Bellona
9,366
3,975
0
5,542
11,121
7,946
0
1,351
9,770
0
59,995
L
Arachne
wBaki-
Arachne
7,047
5,136
0
2,790
11,080
9,569
0
0
11,080
1,232
25,102
W
Danzaburou
yvngbaby
Danzaburou
5,917
3,829
0
1,931
5,864
2,075
0
1,830
4,034
0
41,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,365
Gold Earned
27,815
391
Minions Killed
252
0
Camps Cleared
0
1,148,716
Distance Traveled
1,072,777
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,764
480
61
5
0
183,268
0
L
Ao Kuang
5,338
445
52
4
0
254,383
0
L
Ares
5,490
458
27
2
0
226,814
0
W
Bacchus
5,678
473
39
3
0
243,812
1
W
Mulan
7,151
596
70
6
0
262,814
0
L
Izanami
5,387
449
69
6
0
198,439
2
W
Discordia
7,322
610
105
9
0
234,430
1
W
Bellona
7,564
630
118
10
0
212,383
5
L
Arachne
5,836
486
43
4
0
209,873
0
W
Danzaburou
5,650
471
59
5
0
195,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role