Player Matchup

Shiva
Shiva
ChairFaceBigSit
Shiva
Level 157
God Stats
58W - 14L
1,865 SR
Queue Stats
105W - 41L
1,801 Elo+
Party 1
Ymir
Ymir
MonkeeMann
Ymir
Level 161
God Stats
26W - 2L
1,829 SR
Queue Stats
61W - 25L
1,727 Elo+
Party 1
Vulcan
Vulcan
NiceToMeatYew
Vulcan
Level 29
God Stats
36W - 5L
1,889 SR
Queue Stats
58W - 22L
1,725 Elo+
Party 1
Team Averages
Level 116
1,861 SR
1,751 Elo+

VS

Team Averages
Level 96
1,356 SR
1,390 Elo+
Merlin
Merlin
ErrantSancta
Merlin
Level 102
God Stats
3W - 10L
1,338 SR
Queue Stats
34W - 36L
1,483 Elo+
Party 2
Nut
Nut
TFUnicron
Nut
Level 31
God Stats
2W - 9L
1,298 SR
Queue Stats
11W - 45L
1,215 Elo+
Solo
Athena
Athena
That Guy9800
Athena
Level 154
God Stats
5W - 7L
1,431 SR
Queue Stats
26W - 31L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
9,642
877
10,714
9,123
7,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 8
8,364
760
5,837
10,250
9,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 6
8,629
784
6,880
4,791
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 4 / 1
7,646
695
3,989
7,432
2,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
0 / 4 / 0
6,324
575
1,533
9,359
3,095
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
13
1 / 2 / 1
7,548
686
2,466
10,618
8,637
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
10
Kills
2
2
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
2
9
L
Merlin
1
4
1
0.38
W
1
2
8
2.5
W
1
0
6
4
L
0
4
0
0
L
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,431
Damage
7,988
24,164
Taken
27,409
18,909
Mitigated
14,410
2,499
Healing
3,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,714
1,268
525
1,236
9,123
7,026
788
2,451
6,672
132
34,667
L
Merlin
3,989
111
0
250
7,432
2,678
72
3,073
3,942
34,364
0
W
5,837
853
0
541
10,250
9,797
216
2,176
8,074
24,443
285
W
6,880
3,591
0
197
4,791
2,086
948
1,614
3,177
47,852
0
L
1,533
530
0
1,314
9,359
3,095
0
3,625
5,166
0
9,231
L
Athena
2,466
632
0
1,906
10,618
8,637
35
4,791
5,246
16,868
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
21,518
171
Minions Killed
115
0
Camps Cleared
0
716,449
Distance Traveled
515,366
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,642
877
50
5
0
248,855
0
L
Merlin
7,646
695
68
6
0
171,137
0
W
Ymir
8,364
760
45
4
0
219,830
0
W
Vulcan
8,629
784
76
7
0
247,764
4
L
Nut
6,324
575
14
1
0
146,102
0
L
Athena
7,548
686
33
3
0
198,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role