Player Matchup

Scylla
Scylla
Nukkeebunnyy
Scylla
Level 136
God Stats
2W - 5L
1,187 SR
Queue Stats
159W - 165L
1,521 Elo+
Party 1
Terra
Terra
Sir-Dean22
Terra
Level 109
God Stats
0W - 1L
1,514 SR
Queue Stats
3W - 10L
1,436 Elo+
Solo
Kumbhakarna
Kumbhakarna
lazyeyedllama25
Kumbhakarna
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 166L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
natequinn98
Gilgamesh
Level 157
God Stats
1W - 1L
1,735 SR
Queue Stats
51W - 58L
1,468 Elo+
Party 1
Sol
Sol
天地一减
Sol
Level 127
God Stats
1W - 1L
1,712 SR
Queue Stats
196W - 199L
1,453 Elo+
Solo
Team Averages
Level 135
1,530 SR
1,474 Elo+

VS

Team Averages
Level 136
1,541 SR
1,436 Elo+
Thanatos
Thanatos
NuclearBudz
Thanatos
Level 136
God Stats
3W - 1L
1,813 SR
Queue Stats
119W - 131L
1,496 Elo+
Solo
Tiamat
Tiamat
RRL2077
Tiamat
Level 150
God Stats
1W - 3L
1,312 SR
Queue Stats
115W - 117L
1,470 Elo+
Solo
Atlas
Atlas
Rivaljrkman
Atlas
Level 157
God Stats
8W - 8L
1,582 SR
Queue Stats
446W - 435L
1,484 Elo+
Solo
Hercules
Hercules
SLZ ALMA MADERO
Hercules
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,281 Elo+
Solo
Sylvanus
Sylvanus
Tightn_Up69
Sylvanus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 89L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
6 / 3 / 6
11,061
737
10,553
9,206
4,611
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
16
1 / 3 / 10
10,292
686
6,962
27,191
20,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
lazyeyedllama25
Kumbhakarna
16
2 / 3 / 9
9,187
612
7,541
18,368
18,410
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
natequinn98
Gilgamesh
17
3 / 2 / 8
9,895
660
24,596
33,979
32,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 4 / 7
8,592
573
14,703
13,936
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NuclearBudz
Thanatos
19
6 / 2 / 5
11,237
749
21,482
16,540
12,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
RRL2077
Tiamat
19
4 / 0 / 9
10,975
732
16,635
11,992
9,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

16
4 / 3 / 7
10,941
729
26,328
16,157
11,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
17
0 / 3 / 12
9,883
659
12,308
20,756
23,947
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Tightn_Up69
Sylvanus
16
1 / 4 / 10
10,868
725
15,930
21,642
29,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
58
12
Kills
15
15
Deaths
12
40
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
NuclearBudz
Thanatos
6
2
5
4.25
L
Scylla
6
3
6
3
W
Tiamat
RRL2077
Tiamat
4
0
9
8.5
W
4
3
7
2.5
W
Hercules
0
3
12
2
L
Terra
1
3
10
2
W
Sylvanus
Tightn_Up69
Sylvanus
1
4
10
1.5
L
Kumbhakarna
lazyeyedllama25
Kumbhakarna
2
3
9
2.17
L
Gilgamesh
natequinn98
Gilgamesh
3
2
8
3.5
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,355
Damage
92,683
102,680
Taken
87,087
81,065
Mitigated
87,348
45,875
Healing
53,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
NuclearBudz
Thanatos
21,482
4,438
1,517
10,176
16,540
12,483
1,308
6,830
9,415
0
40,361
L
Scylla
10,553
504
1,414
1,084
9,206
4,611
0
6,505
2,120
33,370
0
W
Tiamat
RRL2077
Tiamat
16,635
2,161
1,726
4,767
11,992
9,822
1,234
4,858
6,829
34,620
0
W
26,328
6,526
1,689
4,323
16,157
11,368
284
4,884
10,824
36,837
1,966
W
Hercules
12,308
1,940
1,375
4,378
20,756
23,947
741
11,704
8,762
0
21,822
L
Terra
6,962
751
9,838
8,755
27,191
20,595
135
13,686
12,675
17,598
1,259
W
Sylvanus
Tightn_Up69
Sylvanus
15,930
1,545
14,874
8,878
21,642
29,728
524
10,980
10,211
20,735
1,868
L
Kumbhakarna
lazyeyedllama25
Kumbhakarna
7,541
116
426
3,063
18,368
18,410
0
9,959
7,899
13,556
814
L
Gilgamesh
natequinn98
Gilgamesh
24,596
5,415
1,905
12,461
33,979
32,014
0
17,372
16,038
828
37,897
L
14,703
3,700
2,642
4,287
13,936
5,435
0
6,205
7,415
30,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,027
Gold Earned
53,904
202
Minions Killed
153
0
Camps Cleared
0
1,427,807
Distance Traveled
1,419,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,237
749
41
3
0
301,198
0
L
Scylla
11,061
737
64
4
0
305,140
0
W
Tiamat
10,975
732
44
3
0
314,665
0
W
Atlas
10,941
729
35
2
0
243,814
0
W
Hercules
9,883
659
19
1
0
285,902
0
L
Terra
10,292
686
35
2
0
293,541
0
W
Sylvanus
10,868
725
14
1
0
273,936
0
L
Kumbhakarna
9,187
612
16
1
0
262,972
0
L
Gilgamesh
9,895
660
37
2
0
302,539
0
L
Sol
8,592
573
50
3
0
263,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role