Player Matchup

Da Ji
Da Ji
Platinum III
NegaoDa300
Da Ji
Platinum III
Level 157
God Stats
21W - 11L
1,700 SR
Queue Stats
111W - 113L
1,904 MMR
Solo
Hera
Hera
Platinum I
Norler
Hera
Platinum I
Level 147
God Stats
3W - 3L
1,844 SR
Queue Stats
169W - 159L
1,951 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Tererè
Danzaburou
Platinum V
Level 159
God Stats
5W - 2L
1,731 SR
Queue Stats
158W - 166L
1,641 MMR
Solo
Sylvanus
Sylvanus
Gold III
TwitchPenitente
Sylvanus
Gold III
Level 149
God Stats
13W - 8L
1,657 SR
Queue Stats
136W - 132L
1,734 MMR
Party 2
Cliodhna
Cliodhna
Gold II
novatoxx
Cliodhna
Gold II
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,818 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,687 SR
1,810 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,560 SR
1,811 MMR
Thoth
Thoth
Platinum II
KbtZK
Thoth
Platinum II
Level 168
God Stats
9W - 0L
1,985 SR
Queue Stats
75W - 76L
1,982 MMR
Party 1
Bacchus
Bacchus
Gold V
MaN1PuLaDoR
Bacchus
Gold V
Level 68
God Stats
8W - 7L
1,570 SR
Queue Stats
59W - 63L
1,440 MMR
Party 3
Anubis
Anubis
Platinum II
SmellOfFear
Anubis
Platinum II
Level 119
God Stats
1W - 1L
1,375 SR
Queue Stats
38W - 23L
2,120 MMR
Party 1
Thor
Thor
Platinum IV
Toninhoz
Thor
Platinum IV
Level 155
God Stats
46W - 39L
1,558 SR
Queue Stats
238W - 231L
1,804 MMR
Solo
Medusa
Medusa
Platinum III
enzio157
Medusa
Platinum III
Level 261
God Stats
11W - 14L
1,310 SR
Queue Stats
628W - 628L
1,710 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
4 / 6 / 2
9,355
468
11,365
15,661
5,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
Norler
Hera
17
1 / 5 / 4
9,809
490
6,228
13,365
4,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Tererè
Danzaburou
16
1 / 5 / 0
9,170
459
4,601
12,985
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
13
1 / 4 / 2
8,570
429
5,697
16,096
12,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
novatoxx
Cliodhna
16
3 / 6 / 3
9,778
489
11,674
20,470
6,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
OsirisGebAthenaAo Kuang

VS

Bans
BellonaJanusAgniSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
KbtZK
Thoth
19
8 / 1 / 10
12,474
624
16,248
6,784
2,780
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MaN1PuLaDoR
Bacchus
14
2 / 3 / 14
10,180
509
6,412
18,766
21,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
19
4 / 5 / 6
12,589
629
13,316
17,056
8,676
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
20
8 / 0 / 11
12,523
626
12,086
17,569
9,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Medusa
enzio157
Medusa
20
4 / 1 / 8
12,309
615
10,303
14,952
7,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
10
Kills
26
26
Deaths
10
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Thoth
KbtZK
Thoth
8
1
10
13
W
Bacchus
MaN1PuLaDoR
Bacchus
2
3
14
3
L
Da Ji
4
6
2
0.83
L
Hera
Norler
Hera
1
5
4
0.6
W
Anubis
4
5
6
1.4
L
Danzaburou
Tererè
Danzaburou
1
5
0
0.2
W
Thor
8
0
11
13.5
L
Sylvanus
1
4
2
0.5
W
Medusa
enzio157
Medusa
4
1
8
8
L
Cliodhna
novatoxx
Cliodhna
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,565
Damage
58,365
78,577
Taken
75,127
32,344
Mitigated
50,293
18,004
Healing
25,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
KbtZK
Thoth
16,248
295
0
1,482
6,784
2,780
2,796
1,566
5,218
97,241
848
W
Bacchus
MaN1PuLaDoR
Bacchus
6,412
499
0
4,396
18,766
21,618
1,242
4,776
13,990
25,996
1,371
L
Da Ji
11,365
3,553
0
3,651
15,661
5,623
0
4,341
11,320
0
70,556
L
Hera
Norler
Hera
6,228
958
0
2,716
13,365
4,523
0
5,711
7,654
84,515
730
W
Anubis
13,316
823
0
8,468
17,056
8,676
1,105
394
16,662
101,346
797
L
Danzaburou
Tererè
Danzaburou
4,601
1,834
0
2,329
12,985
3,779
0
5,339
7,646
0
76,095
W
Thor
12,086
3,218
0
3,099
17,569
9,712
1,864
4,687
12,882
0
113,092
L
Sylvanus
5,697
843
2,158
4,268
16,096
12,099
0
6,436
9,660
30,646
2,158
W
Medusa
enzio157
Medusa
10,303
4,973
0
8,111
14,952
7,507
5,309
859
14,093
0
124,418
L
Cliodhna
novatoxx
Cliodhna
11,674
1,415
0
2,882
20,470
6,320
660
13,628
6,842
0
78,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,682
Gold Earned
60,075
555
Minions Killed
690
0
Camps Cleared
0
1,830,340
Distance Traveled
1,974,856
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,474
624
165
8
0
416,282
5
W
Bacchus
10,180
509
36
2
0
387,185
7
L
Da Ji
9,355
468
106
5
0
328,879
1
L
Hera
9,809
490
133
7
0
342,084
0
W
Anubis
12,589
629
160
8
0
374,256
0
L
Danzaburou
9,170
459
132
7
0
367,084
0
W
Thor
12,523
626
144
7
0
434,760
1
L
Sylvanus
8,570
429
54
3
0
384,729
0
W
Medusa
12,309
615
185
9
0
362,373
4
L
Cliodhna
9,778
489
130
7
0
407,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role