Player Matchup

Sylvanus
Sylvanus
EPIC CALE ARMY
Sylvanus
Level 18
God Stats
0W - 1L
1,161 SR
Queue Stats
5W - 22L
1,142 Elo+
Party 3
Hun Batz
Hun Batz
JeanJackalope
Hun Batz
Level 43
God Stats
9W - 5L
1,718 SR
Queue Stats
86W - 99L
1,405 Elo+
Party 3
Vulcan
Vulcan
LilNoodleBroYT
Vulcan
Level 44
God Stats
0W - 2L
1,293 SR
Queue Stats
5W - 23L
1,133 Elo+
Party 3
Mulan
Mulan
TwinkleToesBear
Mulan
Level 11
God Stats
0W - 4L
1,199 SR
Queue Stats
7W - 19L
1,056 Elo+
Party 3
Vamana
Vamana
jackthy-ripper
Vamana
Level 33
God Stats
4W - 1L
1,850 SR
Queue Stats
242W - 255L
1,706 Elo+
Solo
Team Averages
Level 30
1,444 SR
1,288 Elo+

VS

Team Averages
Level 40
1,475 SR
1,410 Elo+
Anubis
Anubis
Calibara
Anubis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 65L
1,339 Elo+
Party 2
Loki
Loki
Daltonnnd
Loki
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 154L
1,324 Elo+
Party 2
Sobek
Sobek
GIBB69
Sobek
Level 26
God Stats
6W - 9L
1,436 SR
Queue Stats
193W - 206L
1,357 Elo+
Party 2
Bellona
Bellona
MeltedFries
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 47L
1,570 Elo+
Party 1
Medusa
Medusa
Thegaylovers
Medusa
Level 37
God Stats
5W - 4L
1,439 SR
Queue Stats
93W - 72L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 4 / 0
5,829
486
3,450
14,188
7,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
JeanJackalope
Hun Batz
11
1 / 2 / 0
6,140
512
3,577
11,379
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 3 / 0
5,794
483
3,685
8,383
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 0
6,651
554
7,331
10,931
6,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
5,041
420
3,558
10,676
6,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Calibara
Anubis
13
5 / 1 / 1
7,358
613
9,190
6,030
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
12
2 / 0 / 4
6,405
534
3,630
7,419
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
GIBB69
Sobek
11
0 / 0 / 6
6,984
582
5,376
9,761
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
MeltedFries
Bellona
11
0 / 3 / 0
6,635
553
6,639
12,214
11,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
6 / 0 / 1
7,604
634
9,423
6,228
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
4
Kills
13
13
Deaths
4
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
Calibara
Anubis
5
1
1
5.5
W
Loki
2
0
4
4
L
Sylvanus
0
4
0
0
W
Sobek
GIBB69
Sobek
0
0
6
3
L
Hun Batz
JeanJackalope
Hun Batz
1
2
0
0.5
L
0
3
0
0
W
Bellona
MeltedFries
Bellona
0
3
0
0
W
Medusa
6
0
1
6.5
L
3
0
0
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,601
Damage
34,258
55,557
Taken
41,652
27,858
Mitigated
26,973
17,722
Healing
18,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Calibara
Anubis
9,190
319
243
1,621
6,030
2,951
0
1,979
4,012
54,700
0
W
Loki
3,630
811
0
3,612
7,419
2,663
0
905
6,514
0
32,653
L
Sylvanus
3,450
1,113
2,314
3,620
14,188
7,644
0
3,691
10,497
27,217
0
W
Sobek
GIBB69
Sobek
5,376
455
0
5,174
9,761
7,566
481
2,952
6,483
25,722
3,880
L
Hun Batz
JeanJackalope
Hun Batz
3,577
1,061
0
5,351
11,379
3,847
0
985
10,394
0
45,258
L
3,685
765
0
2,405
8,383
2,436
0
5,671
2,712
34,059
0
W
Bellona
MeltedFries
Bellona
6,639
2,273
0
4,276
12,214
11,261
0
121
11,264
0
41,356
W
Medusa
9,423
4,814
0
3,254
6,228
2,532
424
1,299
4,809
0
64,827
L
7,331
1,815
0
2,442
10,931
6,958
0
0
10,931
121
36,919
L
3,558
1,695
0
1,590
10,676
6,973
98
3,865
6,811
0
23,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
34,986
273
Minions Killed
367
0
Camps Cleared
0
1,196,405
Distance Traveled
1,267,212
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,358
613
101
8
0
246,139
0
W
Loki
6,405
534
58
5
0
304,291
0
L
Sylvanus
5,829
486
42
4
0
188,673
0
W
Sobek
6,984
582
44
4
0
246,394
0
L
Hun Batz
6,140
512
82
7
0
270,128
1
L
Vulcan
5,794
483
51
4
0
258,080
0
W
Bellona
6,635
553
79
7
0
252,537
0
W
Medusa
7,604
634
85
7
0
217,851
0
L
Mulan
6,651
554
56
5
0
256,397
0
L
Vamana
5,041
420
42
4
0
223,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role