Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FragileCanadian
Gilgamesh
Level 157
God Stats
3W - 0L
1,902 SR
Queue Stats
53W - 59L
1,465 Elo+
Party 3
Fenrir
Fenrir
FragileGemini
Fenrir
Level 148
God Stats
3W - 3L
1,294 SR
Queue Stats
70W - 75L
1,478 Elo+
Party 3
Skadi
Skadi
camilo-0206
Skadi
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 72L
1,550 Elo+
Party 2
Fafnir
Fafnir
daniel19066
Fafnir
Level 94
God Stats
5W - 2L
1,710 SR
Queue Stats
51W - 51L
1,532 Elo+
Party 2
Team Averages
Level 139
1,581 SR
1,505 Elo+

VS

Team Averages
Level 163
1,535 SR
1,518 Elo+
Surtr
Surtr
 
Surtr
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
EternalMS
Cthulhu
Level 144
God Stats
1W - 2L
1,503 SR
Queue Stats
81W - 93L
1,488 Elo+
Party 1
Kuzenbo
Kuzenbo
Yung_Thunderclap
Kuzenbo
Level 158
God Stats
10W - 13L
1,406 SR
Queue Stats
307W - 287L
1,496 Elo+
Solo
Hercules
Hercules
stevenv776
Hercules
Level 158
God Stats
13W - 11L
1,525 SR
Queue Stats
156W - 163L
1,516 Elo+
Solo
Vulcan
Vulcan
zolllie
Vulcan
Level 155
God Stats
2W - 2L
1,739 SR
Queue Stats
106W - 102L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 2
5,619
624
4,073
4,584
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
FragileCanadian
Gilgamesh
10
3 / 2 / 1
6,362
707
3,244
8,214
4,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
4 / 0 / 1
5,657
629
2,544
6,551
2,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 2 / 1
4,817
535
3,575
6,438
2,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
8
0 / 1 / 3
5,251
583
2,722
7,160
6,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 3 / 3
4,948
550
5,384
9,640
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
EternalMS
Cthulhu
9
0 / 1 / 0
4,896
544
3,456
6,596
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
3 / 1 / 0
4,496
500
2,932
5,735
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
stevenv776
Hercules
4
1 / 1 / 0
4,027
447
1,704
2,820
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
zolllie
Vulcan
9
0 / 2 / 2
4,792
532
4,480
4,333
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
6
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
2
2
L
Surtr
 
Surtr
1
3
3
0.83
L
Cthulhu
EternalMS
Cthulhu
0
1
0
0
W
Gilgamesh
FragileCanadian
Gilgamesh
3
2
1
1.75
W
4
0
1
4.5
L
3
1
0
3
W
0
2
1
0.25
W
Fafnir
0
1
3
1.5
L
Hercules
stevenv776
Hercules
1
1
0
1
L
Vulcan
zolllie
Vulcan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,158
Damage
17,956
32,947
Taken
29,124
18,449
Mitigated
14,169
9,109
Healing
7,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,073
448
0
1,710
4,584
1,624
0
2,840
1,663
36,575
0
L
Surtr
 
Surtr
5,384
2,309
0
3,081
9,640
4,441
0
1,586
7,755
942
32,507
L
Cthulhu
EternalMS
Cthulhu
3,456
304
0
1,271
6,596
2,744
0
3,139
3,063
30,501
1,560
W
Gilgamesh
FragileCanadian
Gilgamesh
3,244
1,146
0
2,758
8,214
4,874
260
300
7,914
123
37,747
W
2,544
233
0
1,265
6,551
2,913
0
810
5,736
0
35,289
L
2,932
902
0
1,628
5,735
4,255
0
859
4,829
15,273
0
W
3,575
1,300
0
1,300
6,438
2,175
398
2,793
3,521
0
36,499
W
Fafnir
2,722
685
0
2,076
7,160
6,863
0
3,896
2,961
11,555
1,859
L
Hercules
stevenv776
Hercules
1,704
822
0
1,143
2,820
1,029
0
0
2,648
0
11,192
L
Vulcan
zolllie
Vulcan
4,480
1,008
0
750
4,333
1,700
0
278
4,055
35,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,706
Gold Earned
23,159
279
Minions Killed
221
0
Camps Cleared
0
902,878
Distance Traveled
832,603
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,619
624
79
9
0
177,318
0
L
Surtr
4,948
550
52
6
0
206,419
0
L
Cthulhu
4,896
544
66
7
0
195,534
1
W
Gilgamesh
6,362
707
62
7
0
170,128
0
W
Fenrir
5,657
629
63
7
0
216,845
1
L
Kuzenbo
4,496
500
18
2
0
190,900
0
W
Skadi
4,817
535
61
7
0
169,430
0
W
Fafnir
5,251
583
14
2
0
169,157
0
L
Hercules
4,027
447
23
3
0
59,230
0
L
Vulcan
4,792
532
62
7
0
180,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role