Player Matchup

Arachne
Arachne
HighrollerBFC
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,796 Elo+
Party 3
Ymir
Ymir
Junior6x_
Ymir
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,446 Elo+
Party 3
Osiris
Osiris
Marmadilla
Osiris
Level 67
God Stats
14W - 17L
1,495 SR
Queue Stats
130W - 112L
1,522 Elo+
Party 2
Neith
Neith
NotSimp
Neith
Level 8
God Stats
4W - 0L
1,731 SR
Queue Stats
9W - 1L
1,679 Elo+
Party 3
Nu Wa
Nu Wa
emg0816
Nu Wa
Level 32
God Stats
76W - 48L
1,622 SR
Queue Stats
85W - 61L
1,549 Elo+
Party 2
Team Averages
Level 44
1,570 SR
1,598 Elo+

VS

Team Averages
Level 57
1,453 SR
1,463 Elo+
Artio
Artio
Dj1821
Artio
Level 88
God Stats
1W - 1L
1,265 SR
Queue Stats
128W - 132L
1,467 Elo+
Party 1
Loki
Loki
Made
Loki
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RAGNAROK2035
Guan Yu
Level 44
God Stats
2W - 4L
1,433 SR
Queue Stats
186W - 177L
1,457 Elo+
Party 1
Tiamat
Tiamat
SnakeWasHere
Tiamat
Level 70
God Stats
3W - 6L
1,567 SR
Queue Stats
140W - 139L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
eze-18882
Jing Wei
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 21L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
4 / 1 / 4
6,726
517
6,625
10,802
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ymir
11
2 / 0 / 10
7,414
570
6,171
10,104
8,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Marmadilla
Osiris
14
1 / 0 / 1
8,352
642
7,575
11,011
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
NotSimp
Neith
12
7 / 1 / 3
7,329
564
10,415
5,480
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
emg0816
Nu Wa
11
0 / 1 / 6
6,824
525
7,484
4,420
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dj1821
Artio
8
0 / 5 / 0
5,163
397
4,183
15,940
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Made
Loki
10
1 / 4 / 0
5,699
438
4,155
11,771
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
RAGNAROK2035
Guan Yu
12
1 / 1 / 0
6,012
462
4,517
12,508
13,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
11
0 / 2 / 1
6,064
466
3,768
7,763
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
eze-18882
Jing Wei
10
0 / 2 / 0
5,432
418
1,976
7,635
2,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
2
3
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
Dj1821
Artio
0
5
0
0
W
Arachne
4
1
4
6
W
Ymir
2
0
10
7
L
Loki
Made
Loki
1
4
0
0.25
W
Osiris
Marmadilla
Osiris
1
0
1
1.5
W
Neith
NotSimp
Neith
7
1
3
8.5
L
Guan Yu
RAGNAROK2035
Guan Yu
1
1
0
1
L
Tiamat
0
2
1
0.25
W
Nu Wa
emg0816
Nu Wa
0
1
6
3
L
Jing Wei
eze-18882
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,270
Damage
18,599
41,817
Taken
55,617
23,985
Mitigated
36,370
17,372
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Dj1821
Artio
4,183
655
1,199
3,170
15,940
11,397
0
5,127
10,813
17,314
0
W
Arachne
6,625
4,726
0
4,086
10,802
4,826
828
1,655
9,083
0
48,132
W
Ymir
6,171
2,177
0
2,018
10,104
8,761
439
3,219
6,661
21,894
1,423
L
Loki
Made
Loki
4,155
900
0
3,611
11,771
4,508
0
2,163
9,608
0
42,283
W
Osiris
Marmadilla
Osiris
7,575
3,353
0
8,476
11,011
6,824
0
0
11,011
0
75,580
W
Neith
NotSimp
Neith
10,415
4,377
0
1,647
5,480
1,983
646
558
4,922
0
46,763
L
Guan Yu
RAGNAROK2035
Guan Yu
4,517
609
102
3,934
12,508
13,458
0
546
11,962
0
39,626
L
Tiamat
3,768
467
0
1,447
7,763
4,581
0
3,796
3,967
40,469
0
W
Nu Wa
emg0816
Nu Wa
7,484
1,054
0
1,145
4,420
1,591
26
1,906
2,189
48,718
2,011
L
Jing Wei
eze-18882
Jing Wei
1,976
892
0
2,207
7,635
2,426
0
1,647
5,988
0
33,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,645
Gold Earned
28,370
385
Minions Killed
281
0
Camps Cleared
0
1,192,406
Distance Traveled
1,251,759
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,163
397
11
1
0
241,108
0
W
Arachne
6,726
517
75
6
0
283,246
0
W
Ymir
7,414
570
40
3
0
218,839
3
L
Loki
5,699
438
77
6
0
243,844
0
W
Osiris
8,352
642
126
10
0
220,483
2
W
Neith
7,329
564
60
5
0
218,468
0
L
Guan Yu
6,012
462
65
5
0
269,221
1
L
Tiamat
6,064
466
75
6
0
240,894
1
W
Nu Wa
6,824
525
84
6
0
251,370
2
L
Jing Wei
5,432
418
53
4
0
256,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role