Player Matchup

Sobek
Sobek
 
Sobek
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Fleischemann
Pele
Level 176
God Stats
25W - 20L
1,798 SR
Queue Stats
380W - 357L
1,616 Elo+
Solo
Merlin
Merlin
HLSFrezer
Merlin
Level 120
God Stats
5W - 2L
1,769 SR
Queue Stats
112W - 107L
1,595 Elo+
Party 2
Hercules
Hercules
HLSMixed
Hercules
Level 145
God Stats
1W - 5L
1,436 SR
Queue Stats
106W - 88L
1,655 Elo+
Party 2
Cupid
Cupid
SicariusVG
Cupid
Level 127
God Stats
5W - 4L
1,731 SR
Queue Stats
182W - 147L
1,579 Elo+
Solo
Team Averages
Level 132
1,647 SR
1,589 Elo+

VS

Team Averages
Level 122
1,545 SR
1,594 Elo+
Ullr
Ullr
 
Ullr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Persona5sucks
Ne Zha
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 34L
1,645 Elo+
Party 3
Achilles
Achilles
Sickoload
Achilles
Level 110
God Stats
1W - 0L
1,645 SR
Queue Stats
27W - 6L
1,679 Elo+
Party 3
Neith
Neith
SussBaka
Neith
Level 106
God Stats
2W - 2L
1,583 SR
Queue Stats
48W - 43L
1,583 Elo+
Party 3
Vulcan
Vulcan
superspiderpig
Vulcan
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 28L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 2
6,594
550
5,129
11,101
9,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 1
6,137
511
4,413
9,950
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
HLSFrezer
Merlin
13
1 / 2 / 0
6,653
554
4,043
5,947
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
HLSMixed
Hercules
5
0 / 0 / 0
4,213
351
475
2,205
1,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
11
3 / 2 / 2
6,427
536
5,184
8,206
3,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 0
6,030
503
2,782
6,619
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 2
6,340
528
7,289
11,241
9,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Sickoload
Achilles
15
0 / 0 / 1
8,327
694
2,909
7,359
5,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
SussBaka
Neith
12
2 / 2 / 1
6,795
566
4,718
8,544
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 0
7,104
592
3,794
6,359
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
5
5
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
2
2
W
Ullr
 
Ullr
1
0
0
1
L
0
0
1
0.5
L
Merlin
HLSFrezer
Merlin
1
2
0
0.5
L
Hercules
HLSMixed
Hercules
0
0
0
0
W
1
3
2
0.67
L
Cupid
3
2
2
2
W
Achilles
Sickoload
Achilles
0
0
1
0.5
W
Neith
SussBaka
Neith
2
2
1
1.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,244
Damage
21,492
37,409
Taken
40,122
20,211
Mitigated
22,664
14,578
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,129
830
0
3,535
11,101
9,440
0
0
11,101
23,871
0
W
Ullr
 
Ullr
2,782
1,057
0
4,310
6,619
2,322
0
1,279
5,042
0
45,519
L
4,413
577
0
5,006
9,950
4,215
0
1,527
8,278
0
67,409
L
Merlin
HLSFrezer
Merlin
4,043
126
0
1,217
5,947
2,175
0
2,267
3,629
47,176
492
L
Hercules
HLSMixed
Hercules
475
168
0
1,330
2,205
1,293
0
0
2,069
0
9,651
W
7,289
1,545
0
3,759
11,241
9,342
0
1,679
9,562
0
26,695
L
Cupid
5,184
2,582
287
3,203
8,206
3,088
0
0
8,206
0
46,083
W
Achilles
Sickoload
Achilles
2,909
620
0
4,433
7,359
5,125
876
0
7,253
0
74,630
W
Neith
SussBaka
Neith
4,718
1,627
0
2,530
8,544
3,516
0
3,359
5,185
0
50,158
W
3,794
792
0
990
6,359
2,359
45
2,063
3,870
59,776
561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
34,596
339
Minions Killed
435
0
Camps Cleared
0
1,052,834
Distance Traveled
1,239,348
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,594
550
34
3
0
263,515
0
W
Ullr
6,030
503
80
7
0
273,732
1
L
Pele
6,137
511
108
9
0
287,822
3
L
Merlin
6,653
554
100
8
0
224,875
5
L
Hercules
4,213
351
18
2
0
67,812
0
W
Ne Zha
6,340
528
30
3
0
257,884
0
L
Cupid
6,427
536
79
7
0
208,810
0
W
Achilles
8,327
694
128
11
0
240,349
0
W
Neith
6,795
566
91
8
0
211,638
0
W
Vulcan
7,104
592
106
9
0
255,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role