Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Chupamatracas360
Bellona
Level 144
God Stats
3W - 4L
1,695 SR
Queue Stats
127W - 119L
1,582 Elo+
Party 1
Lancelot
Lancelot
Prabblice
Lancelot
Level 80
God Stats
20W - 16L
1,583 SR
Queue Stats
96W - 77L
1,493 Elo+
Party 2
Kuzenbo
Kuzenbo
WakeUpCrucified
Kuzenbo
Level 103
God Stats
4W - 6L
1,598 SR
Queue Stats
139W - 135L
1,465 Elo+
Party 2
Zeus
Zeus
jfx230
Zeus
Level 106
God Stats
5W - 6L
1,571 SR
Queue Stats
240W - 188L
1,550 Elo+
Solo
Team Averages
Level 116
1,590 SR
1,518 Elo+

VS

Team Averages
Level 124
1,521 SR
1,519 Elo+
Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
criistiiann
Fenrir
Level 137
God Stats
17W - 10L
1,645 SR
Queue Stats
37W - 37L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
kbomb17
Baron Samedi
Level 109
God Stats
4W - 1L
1,628 SR
Queue Stats
16W - 17L
1,542 Elo+
Party 3
Osiris
Osiris
shishamaster
Osiris
Level 121
God Stats
23W - 16L
1,586 SR
Queue Stats
106W - 114L
1,541 Elo+
Party 3
Heimdallr
Heimdallr
xLilithOP
Heimdallr
Level 99
God Stats
2W - 1L
1,247 SR
Queue Stats
51W - 60L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
1 / 2 / 0
4,654
465
4,660
9,860
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 1
5,766
577
5,554
8,433
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Prabblice
Lancelot
9
1 / 4 / 0
5,000
500
2,435
8,400
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
4,900
490
2,670
7,681
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Zeus
jfx230
Zeus
10
0 / 3 / 1
5,455
546
4,905
7,480
2,419
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 1 / 1
6,102
610
4,470
6,095
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
11
7 / 0 / 2
6,494
649
7,350
9,330
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
kbomb17
Baron Samedi
9
2 / 0 / 4
6,060
606
3,852
7,125
5,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Osiris
11
2 / 0 / 2
6,870
687
3,917
6,373
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
xLilithOP
Heimdallr
11
2 / 3 / 3
5,718
572
6,315
8,914
3,615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
14
14
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
W
Tiamat
 
Tiamat
1
1
1
1.5
L
2
2
1
1.25
L
Lancelot
Prabblice
Lancelot
1
4
0
0.25
L
0
3
0
0
W
Fenrir
7
0
2
8
L
Zeus
jfx230
Zeus
0
3
1
0.17
W
Baron Samedi
kbomb17
Baron Samedi
2
0
4
4
W
Osiris
2
0
2
3
W
Heimdallr
xLilithOP
Heimdallr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
25,904
41,854
Taken
37,837
20,417
Mitigated
20,436
9,808
Healing
17,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,660
2,463
0
3,471
9,860
4,873
0
1,416
8,444
0
25,947
W
Tiamat
 
Tiamat
4,470
240
0
1,325
6,095
3,915
46
3,012
3,083
35,291
2,617
L
5,554
2,700
0
2,969
8,433
5,458
11
921
7,512
0
44,101
L
Lancelot
Prabblice
Lancelot
2,435
273
0
250
8,400
3,474
0
1,676
6,620
0
35,067
L
2,670
859
0
1,815
7,681
4,193
0
161
7,520
21,859
920
W
Fenrir
7,350
1,980
0
5,290
9,330
3,844
0
1,340
7,936
0
43,945
L
Zeus
jfx230
Zeus
4,905
1,164
0
1,303
7,480
2,419
0
3,571
3,547
41,992
0
W
Baron Samedi
kbomb17
Baron Samedi
3,852
602
340
3,002
7,125
5,644
0
1,113
6,012
15,497
0
W
Osiris
3,917
1,548
0
5,188
6,373
3,418
0
1,661
4,357
0
48,101
W
Heimdallr
xLilithOP
Heimdallr
6,315
3,905
0
2,376
8,914
3,615
0
0
8,914
0
40,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,775
Gold Earned
31,244
290
Minions Killed
320
0
Camps Cleared
0
1,142,638
Distance Traveled
1,030,505
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,654
465
38
4
0
240,041
0
W
Tiamat
6,102
610
86
9
0
195,946
2
L
Bellona
5,766
577
70
7
0
236,617
4
L
Lancelot
5,000
500
53
5
0
258,925
0
L
Kuzenbo
4,900
490
47
5
0
213,401
0
W
Fenrir
6,494
649
64
6
0
251,301
2
L
Zeus
5,455
546
82
8
0
193,654
2
W
Baron Samedi
6,060
606
19
2
0
218,370
0
W
Osiris
6,870
687
85
9
0
158,450
0
W
Heimdallr
5,718
572
66
7
0
206,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role