Player Matchup

Fafnir
Fafnir
Doofuus
Fafnir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
GilgaDash
Gilgamesh
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
TheNegan
Odin
Level 44
God Stats
6W - 3L
1,629 SR
Queue Stats
47W - 48L
1,489 Elo+
Solo
Fenrir
Fenrir
ViewTime
Fenrir
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
clhzombiekiller
Cernunnos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 1
Team Averages
Level 65
1,526 SR
1,498 Elo+

VS

Team Averages
Level 52
1,529 SR
1,447 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
MMBSniping
Serqet
Level 58
God Stats
13W - 6L
1,861 SR
Queue Stats
230W - 230L
1,460 Elo+
Party 2
Neith
Neith
XxShotz2KillxX
Neith
Level 29
God Stats
2W - 1L
1,693 SR
Queue Stats
65W - 107L
1,407 Elo+
Party 2
Nu Wa
Nu Wa
manidc
Nu Wa
Level 36
God Stats
2W - 3L
1,318 SR
Queue Stats
184W - 183L
1,526 Elo+
Party 2
Xing Tian
Xing Tian
pigpen1691
Xing Tian
Level 47
God Stats
8W - 9L
1,277 SR
Queue Stats
93W - 108L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Doofuus
Fafnir
6
0 / 2 / 0
4,382
438
1,073
7,203
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
GilgaDash
Gilgamesh
9
0 / 3 / 0
5,226
523
3,902
10,493
6,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
9
1 / 0 / 0
5,246
525
3,523
6,654
4,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
ViewTime
Fenrir
6
1 / 2 / 0
4,753
475
483
6,880
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
clhzombiekiller
Cernunnos
9
0 / 1 / 1
5,332
533
5,390
6,987
2,537
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 2
6,141
614
5,411
6,926
6,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
MMBSniping
Serqet
12
5 / 2 / 0
6,265
627
4,764
9,118
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 1
5,021
502
3,519
5,923
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nu Wa
manidc
Nu Wa
9
1 / 0 / 2
5,906
591
7,508
4,049
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
pigpen1691
Xing Tian
10
0 / 0 / 1
5,626
563
2,714
9,089
5,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
2
2
L
Fafnir
Doofuus
Fafnir
0
2
0
0
L
Gilgamesh
GilgaDash
Gilgamesh
0
3
0
0
W
Serqet
MMBSniping
Serqet
5
2
0
2.5
L
Odin
1
0
0
1
L
Fenrir
ViewTime
Fenrir
1
2
0
0.5
W
1
0
1
1.5
L
Cernunnos
clhzombiekiller
Cernunnos
0
1
1
0.5
W
Nu Wa
manidc
Nu Wa
1
0
2
2
W
Xing Tian
pigpen1691
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,371
Damage
23,916
38,217
Taken
35,105
20,058
Mitigated
18,437
8,451
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,411
777
0
2,136
6,926
6,260
0
95
6,831
28,386
3,564
L
Fafnir
Doofuus
Fafnir
1,073
732
0
578
7,203
4,760
0
3,601
3,428
8,494
0
L
Gilgamesh
GilgaDash
Gilgamesh
3,902
1,422
0
2,022
10,493
6,074
0
4,405
5,268
0
31,295
W
Serqet
MMBSniping
Serqet
4,764
1,171
0
4,988
9,118
3,595
0
272
8,846
0
49,369
L
Odin
3,523
905
0
1,678
6,654
4,149
0
2,456
4,068
0
23,767
L
Fenrir
ViewTime
Fenrir
483
400
0
770
6,880
2,538
0
1,628
5,244
0
21,287
W
3,519
1,233
0
1,749
5,923
2,025
272
0
5,923
0
34,506
L
Cernunnos
clhzombiekiller
Cernunnos
5,390
2,714
0
3,403
6,987
2,537
0
1,820
5,104
0
40,271
W
Nu Wa
manidc
Nu Wa
7,508
3,600
0
610
4,049
1,318
263
801
3,248
37,088
2,578
W
Xing Tian
pigpen1691
Xing Tian
2,714
334
0
2,196
9,089
5,239
0
0
9,089
19,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,939
Gold Earned
28,959
211
Minions Killed
272
0
Camps Cleared
0
882,506
Distance Traveled
1,002,228
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,141
614
68
7
0
169,063
4
L
Fafnir
4,382
438
6
1
0
136,625
0
L
Gilgamesh
5,226
523
56
6
0
181,189
0
W
Serqet
6,265
627
81
8
0
253,959
0
L
Odin
5,246
525
45
5
0
201,290
0
L
Fenrir
4,753
475
43
4
0
180,279
0
W
Neith
5,021
502
48
5
0
184,802
0
L
Cernunnos
5,332
533
61
6
0
183,123
0
W
Nu Wa
5,906
591
51
5
0
181,728
4
W
Xing Tian
5,626
563
24
2
0
212,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role