Player Matchup

Ymir
Ymir
IconicPlatonic
Ymir
Level 135
God Stats
9W - 5L
1,450 SR
Queue Stats
78W - 82L
1,425 Elo+
Solo
Mulan
Mulan
Raybonium74
Mulan
Level 64
God Stats
2W - 1L
1,496 SR
Queue Stats
368W - 367L
1,421 Elo+
Solo
Chronos
Chronos
V2Cosby
Chronos
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
152W - 137L
1,471 Elo+
Solo
Fenrir
Fenrir
apeking116
Fenrir
Level 155
God Stats
18W - 15L
1,531 SR
Queue Stats
382W - 381L
1,462 Elo+
Solo
Nu Wa
Nu Wa
lusafer420
Nu Wa
Level 254
God Stats
3W - 5L
1,483 SR
Queue Stats
10W - 13L
1,311 Elo+
Solo
Team Averages
Level 147
1,492 SR
1,418 Elo+

VS

Team Averages
Level 91
1,499 SR
1,460 Elo+
Geb
Geb
 
Geb
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PPPirates3362
Danzaburou
Level 85
God Stats
2W - 8L
1,423 SR
Queue Stats
165W - 161L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sasuke son17
Morgan Le Fay
Level 96
God Stats
80W - 70L
1,626 SR
Queue Stats
314W - 296L
1,484 Elo+
Solo
Hercules
Hercules
SuperKunair
Hercules
Level 58
God Stats
1W - 10L
1,449 SR
Queue Stats
119W - 101L
1,423 Elo+
Solo
Set
Set
xXeCkOXx Al3XB
Set
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
548W - 520L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,903
460
3,335
11,708
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 0
8,193
546
8,423
13,158
11,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos
V2Cosby
Chronos
13
2 / 1 / 6
7,535
502
8,366
6,282
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
apeking116
Fenrir
11
5 / 4 / 3
7,000
467
8,574
14,866
7,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
13
2 / 0 / 3
7,499
500
8,123
5,574
3,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 1 / 2
6,110
407
6,065
11,469
8,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
PPPirates3362
Danzaburou
12
0 / 1 / 0
7,183
479
3,802
7,197
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Sasuke son17
Morgan Le Fay
11
3 / 3 / 2
6,777
452
6,407
9,916
3,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SuperKunair
Hercules
14
5 / 1 / 0
8,778
585
10,994
11,605
13,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 6 / 3
6,355
424
3,619
11,624
6,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
9
9
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
2
2
W
1
1
4
3
L
Danzaburou
PPPirates3362
Danzaburou
0
1
0
0
W
2
3
0
0.67
L
Morgan Le Fay
Sasuke son17
Morgan Le Fay
3
3
2
1.33
L
Hercules
SuperKunair
Hercules
5
1
0
5
W
Chronos
V2Cosby
Chronos
2
1
6
5
W
Fenrir
apeking116
Fenrir
5
4
3
1.63
W
Nu Wa
2
0
3
3.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,821
Damage
30,887
51,588
Taken
51,811
33,909
Mitigated
34,158
8,121
Healing
10,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,065
1,354
0
1,638
11,469
8,141
0
5,096
6,301
22,265
1,061
W
3,335
916
0
1,578
11,708
9,095
471
2,848
8,860
19,240
0
L
Danzaburou
PPPirates3362
Danzaburou
3,802
1,096
0
2,576
7,197
2,650
608
3,782
3,375
0
54,547
W
8,423
877
0
2,853
13,158
11,536
0
1,135
11,060
2,372
57,149
L
Morgan Le Fay
Sasuke son17
Morgan Le Fay
6,407
1,146
0
2,230
9,916
3,599
0
4,719
4,919
32,595
0
L
Hercules
SuperKunair
Hercules
10,994
2,571
0
3,978
11,605
13,666
0
1,660
9,945
0
52,579
W
Chronos
V2Cosby
Chronos
8,366
3,338
0
713
6,282
2,695
508
2,657
3,535
45,476
0
W
Fenrir
apeking116
Fenrir
8,574
3,537
0
1,303
14,866
7,338
0
4,344
10,341
0
45,967
W
Nu Wa
8,123
2,515
358
1,316
5,574
3,245
999
1,223
4,351
62,223
3,933
L
3,619
1,631
0
460
11,624
6,102
0
4,973
6,577
0
36,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,130
Gold Earned
35,203
373
Minions Killed
325
0
Camps Cleared
0
1,405,108
Distance Traveled
1,308,884
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,110
407
28
2
0
244,498
0
W
Ymir
6,903
460
17
1
0
264,186
3
L
Danzaburou
7,183
479
79
5
0
277,796
0
W
Mulan
8,193
546
110
7
0
289,215
0
L
Morgan Le Fay
6,777
452
50
3
0
270,125
0
L
Hercules
8,778
585
113
8
0
281,339
0
W
Chronos
7,535
502
95
6
0
294,866
2
W
Fenrir
7,000
467
63
4
0
306,255
0
W
Nu Wa
7,499
500
88
6
0
250,586
0
L
Set
6,355
424
55
4
0
235,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role