Player Matchup

Gilgamesh
Gilgamesh
EduMex96
Gilgamesh
Level 149
God Stats
3W - 2L
1,725 SR
Queue Stats
157W - 142L
1,572 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Time 4 Tyler
Ah Muzen Cab
Level 157
God Stats
0W - 3L
1,198 SR
Queue Stats
71W - 81L
1,457 Elo+
Solo
Ra
Ra
klismaan
Ra
Level 148
God Stats
8W - 8L
1,504 SR
Queue Stats
155W - 143L
1,571 Elo+
Party 3
Sobek
Sobek
snechtnf
Sobek
Level 115
God Stats
6W - 2L
2,048 SR
Queue Stats
187W - 173L
1,513 Elo+
Solo
Jormungandr
Jormungandr
soapeyillusion
Jormungandr
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 43L
1,564 Elo+
Solo
Team Averages
Level 139
1,595 SR
1,535 Elo+

VS

Team Averages
Level 144
1,603 SR
1,577 Elo+
Pele
Pele
Cveline
Pele
Level 128
God Stats
20W - 13L
1,558 SR
Queue Stats
51W - 49L
1,616 Elo+
Party 1
Cerberus
Cerberus
DemonTeddy
Cerberus
Level 149
God Stats
2W - 0L
1,904 SR
Queue Stats
61W - 38L
1,637 Elo+
Party 1
Hachiman
Hachiman
LavaMonster197
Hachiman
Level 127
God Stats
8W - 3L
1,660 SR
Queue Stats
50W - 48L
1,572 Elo+
Party 1
Bellona
Bellona
PelesRightSandle
Bellona
Level 158
God Stats
2W - 0L
1,528 SR
Queue Stats
143W - 127L
1,528 Elo+
Party 2
Janus
Janus
WarriorOneTrick
Janus
Level 156
God Stats
2W - 6L
1,367 SR
Queue Stats
168W - 145L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EduMex96
Gilgamesh
12
4 / 4 / 2
6,999
538
4,738
14,564
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Time 4 Tyler
Ah Muzen Cab
9
0 / 7 / 4
5,900
454
6,306
11,553
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

16
0 / 0 / 1
8,743
673
3,549
2,651
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
snechtnf
Sobek
11
5 / 4 / 3
7,468
574
6,225
15,741
14,405
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jormungandr
soapeyillusion
Jormungandr
13
2 / 3 / 0
7,568
582
6,110
13,089
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Cveline
Pele
15
7 / 1 / 3
8,366
644
8,014
9,473
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Cerberus
DemonTeddy
Cerberus
13
1 / 3 / 12
7,906
608
10,817
14,584
12,804
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
13
6 / 5 / 4
7,976
614
9,308
11,990
4,787
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 2 / 1
8,392
646
9,952
11,002
10,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

14
1 / 0 / 3
7,942
611
2,598
5,147
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
11
Kills
18
18
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Pele
Cveline
Pele
7
1
3
8.5
W
Cerberus
DemonTeddy
Cerberus
1
3
12
2.33
L
Gilgamesh
EduMex96
Gilgamesh
4
4
2
1.25
W
Hachiman
6
5
4
1.6
W
3
2
1
1.75
L
Ah Muzen Cab
Time 4 Tyler
Ah Muzen Cab
0
7
4
0.29
W
1
0
3
2.5
L
0
0
1
0.5
L
Sobek
snechtnf
Sobek
5
4
3
1.63
L
Jormungandr
soapeyillusion
Jormungandr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,928
Damage
40,689
57,598
Taken
52,196
32,152
Mitigated
33,629
13,225
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Cveline
Pele
8,014
2,598
0
1,595
9,473
4,091
0
2,402
6,894
0
73,697
W
Cerberus
DemonTeddy
Cerberus
10,817
1,823
0
4,320
14,584
12,804
0
3,072
11,432
42,259
852
L
Gilgamesh
EduMex96
Gilgamesh
4,738
1,578
0
3,741
14,564
5,904
0
3,266
11,149
0
45,021
W
Hachiman
9,308
6,505
0
3,082
11,990
4,787
825
2,971
9,019
0
52,853
W
9,952
2,906
0
4,728
11,002
10,197
703
5,012
5,990
0
61,050
L
Ah Muzen Cab
Time 4 Tyler
Ah Muzen Cab
6,306
1,688
0
846
11,553
3,429
0
4,509
7,044
0
37,181
W
2,598
123
0
1,082
5,147
1,750
0
1,850
3,009
58,311
0
L
3,549
248
793
1,404
2,651
1,099
0
771
1,718
78,638
1,945
L
Sobek
snechtnf
Sobek
6,225
1,386
0
3,198
15,741
14,405
0
3,788
11,873
22,966
0
L
Jormungandr
soapeyillusion
Jormungandr
6,110
2,140
0
3,243
13,089
7,315
0
307
11,885
53,143
1,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,678
Gold Earned
40,582
398
Minions Killed
533
0
Camps Cleared
0
1,300,991
Distance Traveled
1,416,289
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,366
644
112
9
0
324,385
2
W
Cerberus
7,906
608
105
8
0
252,162
0
L
Gilgamesh
6,999
538
66
5
0
302,600
0
W
Hachiman
7,976
614
78
6
0
247,606
1
W
Bellona
8,392
646
111
9
0
291,001
2
L
Ah Muzen Cab
5,900
454
57
4
0
203,979
0
W
Janus
7,942
611
127
10
0
301,135
3
L
Ra
8,743
673
165
13
0
290,085
2
L
Sobek
7,468
574
22
2
0
285,030
0
L
Jormungandr
7,568
582
88
7
0
219,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role