Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ArςυмDαgѕѕση
Yemoja
Level 104
God Stats
2W - 2L
1,364 SR
Queue Stats
123W - 109L
1,510 Elo+
Solo
The Morrigan
The Morrigan
DIA13LO13LANCO
The Morrigan
Level 142
God Stats
1W - 2L
1,141 SR
Queue Stats
80W - 83L
1,471 Elo+
Party 2
Ganesha
Ganesha
TheBussyWizard
Ganesha
Level 129
God Stats
2W - 2L
1,510 SR
Queue Stats
133W - 146L
1,471 Elo+
Solo
Artemis
Artemis
x_SHowANdTELl_x
Artemis
Level 127
God Stats
23W - 14L
1,487 SR
Queue Stats
381W - 381L
1,491 Elo+
Solo
Team Averages
Level 122
1,401 SR
1,489 Elo+

VS

Team Averages
Level 113
1,601 SR
1,568 Elo+
Lancelot
Lancelot
DhakaDukkha
Lancelot
Level 83
God Stats
3W - 2L
1,723 SR
Queue Stats
31W - 29L
1,547 Elo+
Party 1
Hel
Hel
Proj3ct W
Hel
Level 127
God Stats
2W - 7L
1,359 SR
Queue Stats
225W - 243L
1,448 Elo+
Solo
Ullr
Ullr
RuthlessBruno
Ullr
Level 152
God Stats
0W - 1L
1,562 SR
Queue Stats
9W - 5L
1,708 Elo+
Party 1
Nemesis
Nemesis
ThinkingJ0ker
Nemesis
Level 60
God Stats
1W - 1L
1,765 SR
Queue Stats
46W - 30L
1,570 Elo+
Party 1
Kali
Kali
TodorokiFan
Kali
Level 142
God Stats
2W - 2L
1,597 SR
Queue Stats
51W - 41L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 1 / 10
8,529
775
13,197
10,061
4,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
5 / 0 / 7
9,973
907
2,803
10,537
6,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Morrigan
DIA13LO13LANCO
The Morrigan
15
2 / 1 / 8
9,046
822
5,136
4,465
2,581
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 1 / 13
8,826
802
7,945
7,812
10,867
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
7 / 1 / 6
9,543
868
20,877
6,182
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DhakaDukkha
Lancelot
13
1 / 3 / 3
6,767
615
4,339
13,927
8,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 2 / 4
7,047
641
5,748
11,439
5,157
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 4 / 1
7,419
674
10,200
12,080
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
12
1 / 3 / 2
6,688
608
2,429
11,632
9,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 3 / 1
6,854
623
5,423
10,194
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
15
Kills
4
4
Deaths
15
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
10
5
W
5
0
7
8.5
W
The Morrigan
DIA13LO13LANCO
The Morrigan
2
1
8
6
L
Lancelot
DhakaDukkha
Lancelot
1
3
3
0.83
L
0
2
4
1
L
2
4
1
0.63
W
1
1
13
7.5
L
Nemesis
1
3
2
0.67
L
0
3
1
0.17
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,958
Damage
28,139
39,057
Taken
59,272
27,039
Mitigated
31,717
23,992
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,197
4,244
452
821
10,061
4,257
2,209
1,519
8,280
0
27,407
W
2,803
980
12,323
7,245
10,537
6,270
235
1,577
8,783
5,311
0
W
The Morrigan
DIA13LO13LANCO
The Morrigan
5,136
2,034
570
192
4,465
2,581
2,313
518
3,900
12,972
3,031
L
Lancelot
DhakaDukkha
Lancelot
4,339
185
0
114
13,927
8,042
0
2,580
11,025
0
14,073
L
5,748
333
7,619
5,500
11,439
5,157
0
1,637
9,662
18,169
0
L
10,200
2,519
1,250
1,732
12,080
4,496
0
3,307
8,614
0
20,709
W
7,945
322
163
906
7,812
10,867
264
690
7,122
19,570
2,400
L
Nemesis
2,429
291
0
1,227
11,632
9,617
0
2,836
8,796
0
5,464
L
5,423
1,311
961
1,017
10,194
4,405
0
2,535
7,620
0
19,303
W
20,877
4,554
975
345
6,182
3,064
2,277
1,444
4,617
0
34,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,917
Gold Earned
34,775
135
Minions Killed
83
0
Camps Cleared
0
997,242
Distance Traveled
1,014,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,529
775
43
4
0
193,825
0
W
Yemoja
9,973
907
9
1
0
195,388
0
W
The Morrigan
9,046
822
50
5
0
190,802
0
L
Lancelot
6,767
615
17
2
0
212,114
0
L
Hel
7,047
641
26
2
0
190,149
0
L
Ullr
7,419
674
16
1
0
195,239
0
W
Ganesha
8,826
802
1
0
0
222,221
0
L
Nemesis
6,688
608
5
0
0
204,077
0
L
Kali
6,854
623
19
2
0
212,656
0
W
Artemis
9,543
868
32
3
0
195,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role