Player Matchup

Zhong Kui
Zhong Kui
MistahNastee
Zhong Kui
Level 218
God Stats
2W - 1L
1,549 SR
Queue Stats
13W - 7L
1,545 Elo+
Party 1
Bellona
Bellona
PrancinPwney
Bellona
Level 122
God Stats
2W - 1L
1,547 SR
Queue Stats
11W - 7L
1,570 Elo+
Party 1
Chiron
Chiron
sp0nss
Chiron
Level 128
God Stats
1W - 1L
1,290 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 156
1,462 SR
1,538 Elo+

VS

Team Averages
Level 149
1,493 SR
1,509 Elo+
Rama
Rama
Banasazi
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,550 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Forward Theory
Tsukuyomi
Level 152
God Stats
14W - 12L
1,584 SR
Queue Stats
42W - 39L
1,513 Elo+
Solo
Bacchus
Bacchus
xaxscratchxax
Bacchus
Level 191
God Stats
5W - 6L
1,394 SR
Queue Stats
132W - 129L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MistahNastee
Zhong Kui
13
1 / 2 / 5
7,986
799
7,808
7,995
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
PrancinPwney
Bellona
11
1 / 3 / 5
7,342
734
7,180
11,667
14,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
sp0nss
Chiron
14
6 / 0 / 2
8,544
854
8,013
6,257
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
2 / 2 / 2
7,098
710
4,709
8,094
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Forward Theory
Tsukuyomi
12
2 / 3 / 3
7,292
729
9,757
9,669
4,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
11
1 / 3 / 4
7,042
704
6,071
10,422
12,594
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
8
Kills
5
5
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Rama
2
2
2
1.5
L
Tsukuyomi
Forward Theory
Tsukuyomi
2
3
3
1.17
W
Zhong Kui
MistahNastee
Zhong Kui
1
2
5
1.75
W
Bellona
PrancinPwney
Bellona
1
3
5
1.17
W
Chiron
sp0nss
Chiron
6
0
2
7
L
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,001
Damage
20,537
25,919
Taken
28,185
23,360
Mitigated
20,375
6,387
Healing
2,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
4,709
3,188
0
923
8,094
3,383
0
1,714
6,081
0
27,060
L
Tsukuyomi
Forward Theory
Tsukuyomi
9,757
2,775
0
596
9,669
4,398
0
1,601
7,850
0
28,966
W
Zhong Kui
MistahNastee
Zhong Kui
7,808
2,141
0
2,758
7,995
6,665
299
1,544
6,451
30,177
9,014
W
Bellona
PrancinPwney
Bellona
7,180
1,890
0
934
11,667
14,187
0
2,404
9,263
0
16,944
W
Chiron
sp0nss
Chiron
8,013
2,506
732
1,963
6,257
2,508
66
1,553
4,704
0
29,337
L
Bacchus
6,071
491
431
956
10,422
12,594
0
3,699
6,334
12,535
2,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,872
Gold Earned
21,432
143
Minions Killed
113
0
Camps Cleared
0
601,496
Distance Traveled
593,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,098
710
51
5
0
170,622
0
L
Tsukuyomi
7,292
729
42
4
0
217,877
0
W
Zhong Kui
7,986
799
63
6
0
182,191
0
W
Bellona
7,342
734
21
2
0
197,292
0
W
Chiron
8,544
854
59
6
0
222,013
0
L
Bacchus
7,042
704
20
2
0
205,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role