Player Matchup

Mercury
Mercury
El_ChoChua21
Mercury
Level 142
God Stats
11W - 12L
1,594 SR
Queue Stats
181W - 192L
1,469 Elo+
Party 1
Vulcan
Vulcan
GenetixMycology
Vulcan
Level 125
God Stats
4W - 2L
1,680 SR
Queue Stats
136W - 119L
1,499 Elo+
Solo
Neith
Neith
SmokinADoink
Neith
Level 126
God Stats
2W - 1L
1,783 SR
Queue Stats
96W - 128L
1,391 Elo+
Solo
King Arthur
King Arthur
jojomanito
King Arthur
Level 29
God Stats
1W - 2L
1,492 SR
Queue Stats
87W - 107L
1,457 Elo+
Party 1
Merlin
Merlin
stfgod
Merlin
Level 144
God Stats
7W - 4L
1,637 SR
Queue Stats
31W - 22L
1,504 Elo+
Solo
Team Averages
Level 113
1,637 SR
1,464 Elo+

VS

Team Averages
Level 111
1,472 SR
1,326 Elo+
Bastet
Bastet
DanMojica2001
Bastet
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,301 Elo+
Party 2
Skadi
Skadi
Ducklez
Skadi
Level 116
God Stats
5W - 1L
1,494 SR
Queue Stats
175W - 164L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Elpapu03
Baron Samedi
Level 81
God Stats
4W - 6L
1,336 SR
Queue Stats
31W - 36L
1,301 Elo+
Party 2
Sylvanus
Sylvanus
afroferyl
Sylvanus
Level 119
God Stats
3W - 2L
1,346 SR
Queue Stats
51W - 60L
1,346 Elo+
Solo
Guan Yu
Guan Yu
vV_Geeky_Kiki_Vv
Guan Yu
Level 148
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 3L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
El_ChoChua21
Mercury
10
1 / 2 / 1
5,524
502
1,918
8,369
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 0
4,646
422
2,455
4,453
2,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 0 / 0
3,956
360
0
757
163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
jojomanito
King Arthur
10
0 / 2 / 0
5,615
510
3,507
8,134
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
stfgod
Merlin
11
2 / 2 / 1
6,187
562
4,464
5,884
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,859
624
2,838
8,107
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Skadi
Ducklez
Skadi
10
0 / 1 / 0
5,553
505
3,272
4,568
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
Elpapu03
Baron Samedi
11
0 / 1 / 1
6,275
570
2,137
3,977
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
afroferyl
Sylvanus
10
2 / 1 / 0
5,903
537
2,371
8,436
5,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 0 / 1
7,415
674
2,699
6,875
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Skadi
Ducklez
Skadi
0
1
0
0
L
Mercury
El_ChoChua21
Mercury
1
2
1
0.75
W
Baron Samedi
Elpapu03
Baron Samedi
0
1
1
0.5
L
0
0
0
0
L
0
0
0
0
W
Sylvanus
afroferyl
Sylvanus
2
1
0
2
L
King Arthur
jojomanito
King Arthur
0
2
0
0
L
Merlin
stfgod
Merlin
2
2
1
1.25
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,344
Damage
13,317
27,597
Taken
31,963
11,559
Mitigated
16,678
3,381
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,838
859
0
2,391
8,107
3,412
30
381
7,634
0
52,477
W
Skadi
Ducklez
Skadi
3,272
1,390
0
140
4,568
1,833
1,589
1,117
3,365
0
36,888
L
Mercury
El_ChoChua21
Mercury
1,918
1,134
0
590
8,369
3,502
0
623
7,746
0
35,377
W
Baron Samedi
Elpapu03
Baron Samedi
2,137
0
0
1,102
3,977
2,114
479
1,669
2,013
37,502
4,732
L
2,455
1,571
0
446
4,453
2,302
0
1,164
3,289
15,919
257
L
0
0
0
160
757
163
0
0
757
0
1,674
W
Sylvanus
afroferyl
Sylvanus
2,371
1,221
873
2,942
8,436
5,468
1,825
3,107
5,189
19,922
12,127
L
King Arthur
jojomanito
King Arthur
3,507
296
0
1,150
8,134
3,322
0
0
8,134
0
36,410
L
Merlin
stfgod
Merlin
4,464
395
0
1,035
5,884
2,270
0
2,252
3,632
36,506
0
W
2,699
360
76
2,205
6,875
3,851
196
0
6,875
0
47,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
32,005
243
Minions Killed
375
0
Camps Cleared
0
875,302
Distance Traveled
1,014,666
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,859
624
82
7
0
273,751
0
W
Skadi
5,553
505
64
6
0
185,330
1
L
Mercury
5,524
502
76
7
0
204,824
0
W
Baron Samedi
6,275
570
77
7
0
208,832
2
L
Vulcan
4,646
422
23
2
0
197,370
0
L
Neith
3,956
360
2
0
0
68,886
0
W
Sylvanus
5,903
537
57
5
0
146,302
0
L
King Arthur
5,615
510
74
7
0
213,128
0
L
Merlin
6,187
562
68
6
0
191,094
4
W
Guan Yu
7,415
674
95
9
0
200,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role