Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Jurellz
Fafnir
Level 142
God Stats
4W - 8L
1,528 SR
Queue Stats
79W - 100L
1,409 Elo+
Party 1
Artemis
Artemis
NINJACUPCAKESdws
Artemis
Level 123
God Stats
5W - 5L
1,383 SR
Queue Stats
45W - 60L
1,397 Elo+
Party 1
King Arthur
King Arthur
SebastianTK
King Arthur
Level 159
God Stats
8W - 9L
1,534 SR
Queue Stats
358W - 320L
1,565 Elo+
Solo
Freya
Freya
drsyberia
Freya
Level 157
God Stats
1W - 2L
1,289 SR
Queue Stats
370W - 338L
1,523 Elo+
Solo
Team Averages
Level 141
1,447 SR
1,479 Elo+

VS

Team Averages
Level 150
1,536 SR
1,526 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Bambranbam
Nemesis
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
291W - 265L
1,570 Elo+
Solo
Khepri
Khepri
allMightyToast0
Khepri
Level 165
God Stats
2W - 0L
1,682 SR
Queue Stats
34W - 29L
1,554 Elo+
Party 2
Ravana
Ravana
jaredfun01
Ravana
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 83L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 0
5,017
502
2,828
6,739
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Jurellz
Fafnir
8
0 / 1 / 0
4,428
443
1,831
6,344
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
4,421
442
2,563
5,982
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SebastianTK
King Arthur
10
0 / 1 / 0
5,552
555
4,001
9,212
8,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
drsyberia
Freya
9
0 / 2 / 0
4,844
484
2,028
5,344
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 1
6,125
613
4,214
5,383
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
 
Sun Wukong
9
1 / 0 / 1
5,254
525
3,364
4,912
3,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Bambranbam
Nemesis
11
1 / 0 / 0
6,261
626
5,884
9,115
5,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 2
5,772
577
4,675
5,247
4,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
jaredfun01
Ravana
11
2 / 0 / 4
6,112
611
3,106
4,576
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Medusa
 
Medusa
2
1
1
2.5
W
Sun Wukong
 
Sun Wukong
1
0
1
1.5
W
Nemesis
Bambranbam
Nemesis
1
0
0
1
L
Fafnir
Jurellz
Fafnir
0
1
0
0
L
0
2
0
0
L
King Arthur
SebastianTK
King Arthur
0
1
0
0
W
1
0
2
2
L
Freya
drsyberia
Freya
0
2
0
0
W
Ravana
jaredfun01
Ravana
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,251
Damage
21,243
33,621
Taken
29,233
18,869
Mitigated
16,590
6,092
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,828
2,191
0
610
6,739
2,371
1
1,164
5,575
0
40,755
W
Medusa
 
Medusa
4,214
1,279
0
763
5,383
1,746
963
1,502
3,489
0
38,644
W
Sun Wukong
 
Sun Wukong
3,364
693
0
841
4,912
3,225
0
861
4,051
0
28,600
W
Nemesis
Bambranbam
Nemesis
5,884
2,022
0
4,760
9,115
5,392
0
0
9,115
0
46,361
L
Fafnir
Jurellz
Fafnir
1,831
638
0
1,743
6,344
4,246
0
1,556
4,788
16,079
0
L
2,563
1,071
0
1,015
5,982
2,164
0
1,955
4,027
0
22,886
L
King Arthur
SebastianTK
King Arthur
4,001
295
0
1,120
9,212
8,401
0
0
9,212
0
43,989
W
4,675
583
320
1,477
5,247
4,576
0
970
4,277
31,161
0
L
Freya
drsyberia
Freya
2,028
514
0
1,604
5,344
1,687
0
0
5,344
21,066
1,241
W
Ravana
jaredfun01
Ravana
3,106
896
0
2,626
4,576
1,651
296
76
4,460
0
47,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,262
Gold Earned
29,524
229
Minions Killed
311
0
Camps Cleared
0
898,475
Distance Traveled
972,021
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,017
502
70
7
0
198,829
0
W
Medusa
6,125
613
61
6
0
176,610
0
W
Sun Wukong
5,254
525
47
5
0
167,600
0
W
Nemesis
6,261
626
94
9
0
212,622
0
L
Fafnir
4,428
443
16
2
0
191,935
1
L
Artemis
4,421
442
44
4
0
138,277
0
L
King Arthur
5,552
555
60
6
0
193,572
3
W
Khepri
5,772
577
35
4
0
185,215
0
L
Freya
4,844
484
39
4
0
175,862
2
W
Ravana
6,112
611
74
7
0
229,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role