Player Matchup

Gilgamesh
Gilgamesh
JohnStupidRealty
Gilgamesh
Level 8
God Stats
0W - 2L
1,246 SR
Queue Stats
8W - 12L
1,517 Elo+
Party 1
Arachne
Arachne
RabbiShekelstein
Arachne
Level 26
God Stats
2W - 1L
1,833 SR
Queue Stats
15W - 26L
1,454 Elo+
Party 1
Janus
Janus
RatherBeFishin
Janus
Level 125
God Stats
2W - 2L
1,449 SR
Queue Stats
17W - 31L
1,454 Elo+
Party 1
Hercules
Hercules
RizzlyAdams
Hercules
Level 145
God Stats
1W - 4L
1,300 SR
Queue Stats
45W - 64L
1,497 Elo+
Party 1
Shiva
Shiva
toomuchdrip
Shiva
Level 107
God Stats
0W - 1L
1,310 SR
Queue Stats
43W - 57L
1,467 Elo+
Party 1
Team Averages
Level 82
1,428 SR
1,478 Elo+

VS

Team Averages
Level 129
1,671 SR
1,556 Elo+
Pele
Pele
IMurph27
Pele
Level 224
God Stats
2W - 0L
1,837 SR
Queue Stats
95W - 69L
1,641 Elo+
Solo
Chiron
Chiron
Ke381nt
Chiron
Level 125
God Stats
2W - 0L
1,709 SR
Queue Stats
223W - 204L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
Sineater666
Gilgamesh
Level 96
God Stats
14W - 5L
1,783 SR
Queue Stats
226W - 214L
1,565 Elo+
Solo
Horus
Horus
TrashStarr
Horus
Level 41
God Stats
13W - 1L
1,439 SR
Queue Stats
145W - 115L
1,517 Elo+
Party 2
Nox
Nox
christownian
Nox
Level 157
God Stats
6W - 3L
1,588 SR
Queue Stats
219W - 189L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
8
0 / 4 / 0
4,751
432
3,678
11,350
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 0
4,633
421
849
8,452
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 5 / 0
5,302
482
3,863
6,232
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
RizzlyAdams
Hercules
9
0 / 3 / 0
4,938
449
5,025
7,871
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,194
472
6,046
9,638
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
7 / 0 / 2
7,066
642
7,108
8,877
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Ke381nt
Chiron
12
3 / 0 / 5
6,368
579
5,743
5,250
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Sineater666
Gilgamesh
13
3 / 0 / 0
7,405
673
7,660
12,209
8,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Horus
10
4 / 0 / 6
5,859
533
5,740
6,784
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 7
7,008
637
2,971
4,487
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
17
17
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
7
0
2
8
L
Gilgamesh
0
4
0
0
W
Chiron
Ke381nt
Chiron
3
0
5
5.5
L
0
4
0
0
L
0
5
0
0
L
Hercules
RizzlyAdams
Hercules
0
3
0
0
W
Gilgamesh
Sineater666
Gilgamesh
3
0
0
3
W
Horus
4
0
6
7
W
0
0
7
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,461
Damage
29,222
43,543
Taken
37,607
16,312
Mitigated
20,691
8,750
Healing
11,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,108
1,936
0
1,617
8,877
3,720
0
766
8,067
0
62,297
L
Gilgamesh
3,678
830
0
2,652
11,350
3,585
0
640
10,392
0
28,201
W
Chiron
Ke381nt
Chiron
5,743
3,008
514
1,869
5,250
2,110
0
0
5,250
0
42,109
L
849
538
0
2,927
8,452
2,323
0
463
7,822
0
22,014
L
3,863
40
0
595
6,232
1,763
0
1,691
4,497
32,918
392
L
Hercules
RizzlyAdams
Hercules
5,025
2,719
0
1,286
7,871
3,060
0
0
7,724
0
32,293
W
Gilgamesh
Sineater666
Gilgamesh
7,660
2,850
0
4,421
12,209
8,074
0
100
11,408
0
59,321
W
Horus
5,740
1,818
224
2,474
6,784
5,274
79
90
6,694
0
24,863
W
2,971
528
0
615
4,487
1,513
515
2,511
1,546
53,339
1,869
L
6,046
1,002
0
1,290
9,638
5,581
0
0
8,988
0
32,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,818
Gold Earned
33,706
256
Minions Killed
406
0
Camps Cleared
0
1,109,200
Distance Traveled
1,124,542
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,066
642
99
9
0
258,922
0
L
Gilgamesh
4,751
432
48
4
0
216,924
0
W
Chiron
6,368
579
81
7
0
212,639
2
L
Arachne
4,633
421
42
4
0
234,962
0
L
Janus
5,302
482
63
6
0
194,196
2
L
Hercules
4,938
449
49
4
0
220,575
0
W
Gilgamesh
7,405
673
105
10
0
213,078
0
W
Horus
5,859
533
30
3
0
229,861
0
W
Nox
7,008
637
91
8
0
210,042
0
L
Shiva
5,194
472
54
5
0
242,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role