Player Matchup

Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
 
Erlang Shen
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
MASTERPRIME3901
Zeus
Gold V
Level 106
God Stats
6W - 5L
1,328 SR
Queue Stats
77W - 93L
1,280 MMR
Solo
Hel
Hel
Silver I
Spancil
Hel
Silver I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,223 MMR
Solo
Danzaburou
Danzaburou
Gold V
TanoCR
Danzaburou
Gold V
Level 106
God Stats
6W - 2L
1,548 SR
Queue Stats
103W - 111L
1,289 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,475 SR
1,358 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,535 SR
1,263 MMR
Hachiman
Hachiman
Silver III
EliteBotts
Hachiman
Silver III
Level 58
God Stats
18W - 28L
1,493 SR
Queue Stats
298W - 306L
1,298 MMR
Solo
Fenrir
Fenrir
Gold I
Sm0KEb0mber
Fenrir
Gold I
Level 93
God Stats
0W - 1L
1,720 SR
Queue Stats
164W - 154L
1,428 MMR
Party 2
Ra
Ra
Silver IV
XxGONZOxX
Ra
Silver IV
Level 146
God Stats
0W - 1L
1,581 SR
Queue Stats
16W - 29L
1,241 MMR
Solo
Yemoja
Yemoja
Silver I
joelsierra234-jo
Yemoja
Silver I
Level 129
God Stats
2W - 4L
1,476 SR
Queue Stats
127W - 148L
1,195 MMR
Solo
Janus
Janus
Gold V
xWicKeD_N0VAx
Janus
Gold V
Level 187
God Stats
17W - 26L
1,406 SR
Queue Stats
181W - 179L
1,152 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 0 / 5
6,164
560
4,638
8,533
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
 
Erlang Shen
10
1 / 2 / 3
6,065
551
4,504
10,203
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
5 / 1 / 1
6,825
620
3,909
2,766
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
9
0 / 0 / 3
5,869
534
1,482
6,208
3,892
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
TanoCR
Danzaburou
13
1 / 0 / 0
6,808
619
2,960
4,468
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliAthenaAgni

VS

Bans
OsirisChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EliteBotts
Hachiman
10
0 / 1 / 0
5,058
460
1,761
5,983
1,912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
2 / 2 / 1
6,035
549
4,392
9,205
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 4 / 0
5,648
513
3,992
7,287
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 0
4,530
412
209
1,461
681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
5,582
507
3,131
6,467
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
3
3
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
5
5.5
W
Erlang Shen
 
Erlang Shen
1
2
3
1.25
L
Hachiman
EliteBotts
Hachiman
0
1
0
0
W
5
1
1
5.5
L
Fenrir
2
2
1
1.25
W
Hel
0
0
3
1.5
W
Danzaburou
TanoCR
Danzaburou
1
0
0
1
L
0
4
0
0
L
0
0
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,493
Damage
13,485
32,178
Taken
30,403
16,752
Mitigated
11,407
19,763
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,638
522
0
5,326
8,533
3,736
0
335
8,148
0
43,737
W
Erlang Shen
 
Erlang Shen
4,504
1,989
0
5,311
10,203
6,437
0
3,813
6,300
0
41,814
L
Hachiman
EliteBotts
Hachiman
1,761
384
0
2,552
5,983
1,912
0
361
5,622
0
45,137
W
3,909
749
0
675
2,766
811
0
880
1,695
46,285
827
L
Fenrir
4,392
940
0
2,401
9,205
4,286
0
1,453
7,752
0
49,215
W
Hel
1,482
98
1,206
4,124
6,208
3,892
46
1,675
4,335
17,163
0
W
Danzaburou
TanoCR
Danzaburou
2,960
1,257
0
3,121
4,468
1,876
82
88
4,380
0
64,985
L
3,992
676
24
2,839
7,287
2,397
0
0
7,287
40,071
0
L
209
52
514
526
1,461
681
0
282
1,179
4,250
446
L
3,131
142
0
975
6,467
2,131
42
3,189
3,278
35,701
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,731
Gold Earned
26,853
371
Minions Killed
298
0
Camps Cleared
0
1,084,640
Distance Traveled
911,977
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,164
560
76
7
0
267,204
0
W
Erlang Shen
6,065
551
68
6
0
186,360
0
L
Hachiman
5,058
460
71
6
0
171,795
1
W
Zeus
6,825
620
94
9
0
214,559
0
L
Fenrir
6,035
549
72
7
0
267,844
2
W
Hel
5,869
534
18
2
0
221,062
0
W
Danzaburou
6,808
619
115
10
0
195,455
0
L
Ra
5,648
513
73
7
0
181,681
0
L
Yemoja
4,530
412
8
1
0
98,211
0
L
Janus
5,582
507
74
7
0
192,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role