Player Matchup

Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
Devoiden
Nut
Level 108
God Stats
2W - 4L
1,685 SR
Queue Stats
8W - 8L
1,552 Elo+
Party 3
Sun Wukong
Sun Wukong
Keykillah
Sun Wukong
Level 29
God Stats
1W - 1L
1,703 SR
Queue Stats
8W - 6L
1,552 Elo+
Party 3
Anubis
Anubis
Whynotmeeeen
Anubis
Level 117
God Stats
6W - 5L
1,923 SR
Queue Stats
62W - 55L
1,482 Elo+
Party 2
Yemoja
Yemoja
yombies
Yemoja
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 40L
1,500 Elo+
Solo
Team Averages
Level 70
1,662 SR
1,517 Elo+

VS

Team Averages
Level 63
1,500 SR
1,409 Elo+
Yemoja
Yemoja
 
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Apollo
Apollo
Herocrockarell1
Apollo
Level 11
God Stats
1W - 3L
1,300 SR
Queue Stats
5W - 17L
1,270 Elo+
Party 1
Cthulhu
Cthulhu
Hime-Arikawa101
Cthulhu
Level 60
God Stats
6W - 8L
1,701 SR
Queue Stats
32W - 49L
1,270 Elo+
Party 1
Lancelot
Lancelot
MiniFuse
Lancelot
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 169L
1,538 Elo+
Solo
Janus
Janus
lathan_32TTV
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 2 / 1
5,570
506
3,467
10,148
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 1 / 1
6,755
614
10,453
7,132
2,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Keykillah
Sun Wukong
11
0 / 0 / 0
6,453
587
2,137
8,878
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
12
4 / 1 / 0
7,041
640
6,213
5,659
2,350
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Yemoja
yombies
Yemoja
11
1 / 1 / 6
6,635
603
4,883
6,127
3,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 1 / 2
6,144
559
3,621
8,755
5,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

8
0 / 3 / 0
4,678
425
1,201
10,021
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,853
623
5,884
4,095
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
MiniFuse
Lancelot
10
1 / 2 / 2
5,702
518
7,284
10,316
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 3 / 1
6,138
558
4,618
6,581
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
5
5
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
2
1
0.25
L
Yemoja
 
Yemoja
1
1
2
2
W
4
1
1
4.5
L
0
3
0
0
L
0
0
0
0
W
Sun Wukong
Keykillah
Sun Wukong
0
0
0
0
L
Lancelot
MiniFuse
Lancelot
1
2
2
1
W
Anubis
4
1
0
4
L
3
3
1
1.17
W
Yemoja
yombies
Yemoja
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,153
Damage
22,608
37,944
Taken
39,768
17,861
Mitigated
18,499
11,630
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,467
568
0
2,085
10,148
4,176
0
2,298
7,646
0
40,780
L
Yemoja
 
Yemoja
3,621
402
2,087
2,769
8,755
5,462
0
2,332
6,423
20,195
0
W
10,453
6,465
0
561
7,132
2,927
248
1,656
5,436
0
63,718
L
1,201
756
0
1,540
10,021
3,207
0
1,915
8,106
0
27,570
L
5,884
815
0
921
4,095
3,730
0
0
4,095
47,702
0
W
Sun Wukong
Keykillah
Sun Wukong
2,137
426
0
2,248
8,878
4,646
0
5,028
2,994
0
49,697
L
Lancelot
MiniFuse
Lancelot
7,284
1,010
0
676
10,316
4,226
0
3,061
7,255
0
43,592
W
Anubis
6,213
345
0
2,402
5,659
2,350
0
1,531
3,876
51,428
1,609
L
4,618
455
0
1,950
6,581
1,874
0
3,555
3,026
33,011
1,048
W
Yemoja
yombies
Yemoja
4,883
840
2,528
1,806
6,127
3,762
416
2,182
3,945
15,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,454
Gold Earned
29,515
378
Minions Killed
314
0
Camps Cleared
0
1,109,467
Distance Traveled
1,138,627
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,570
506
68
6
0
248,111
2
L
Yemoja
6,144
559
26
2
0
186,707
4
W
Nut
6,755
614
112
10
0
211,867
0
L
Apollo
4,678
425
47
4
0
219,980
0
L
Cthulhu
6,853
623
112
10
0
240,874
0
W
Sun Wukong
6,453
587
103
9
0
236,015
0
L
Lancelot
5,702
518
59
5
0
275,979
0
W
Anubis
7,041
640
83
8
0
206,399
0
L
Janus
6,138
558
70
6
0
215,087
0
W
Yemoja
6,635
603
12
1
0
207,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role