Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Elijahwoodnt
Hera
Level 114
God Stats
15W - 28L
1,554 SR
Queue Stats
51W - 62L
1,383 Elo+
Party 1
Hachiman
Hachiman
JumpmanJT
Hachiman
Level 147
God Stats
1W - 0L
1,298 SR
Queue Stats
79W - 90L
1,510 Elo+
Party 1
Ne Zha
Ne Zha
RizeCeltic
Ne Zha
Level 124
God Stats
3W - 4L
1,450 SR
Queue Stats
63W - 71L
1,544 Elo+
Party 1
Ganesha
Ganesha
cooljody
Ganesha
Level 162
God Stats
15W - 7L
1,801 SR
Queue Stats
368W - 351L
1,608 Elo+
Party 1
Team Averages
Level 145
1,520 SR
1,509 Elo+

VS

Team Averages
Level 117
1,556 SR
1,519 Elo+
Bellona
Bellona
CARNAGEFLASH
Bellona
Level 161
God Stats
10W - 13L
1,796 SR
Queue Stats
307W - 307L
1,549 Elo+
Party 3
Kuzenbo
Kuzenbo
L3GENDFL4SH
Kuzenbo
Level 18
God Stats
0W - 2L
1,308 SR
Queue Stats
69W - 60L
1,585 Elo+
Party 3
Anhur
Anhur
NovaStar616
Anhur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,456 Elo+
Party 2
Ra
Ra
Trasquilador07
Ra
Level 124
God Stats
8W - 8L
1,626 SR
Queue Stats
129W - 117L
1,640 Elo+
Solo
Janus
Janus
wack jones
Janus
Level 127
God Stats
1W - 4L
1,548 SR
Queue Stats
4W - 11L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 1 / 0
8,259
826
8,856
7,905
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 1 / 3
7,537
754
5,581
6,312
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
JumpmanJT
Hachiman
15
0 / 0 / 4
7,970
797
5,899
6,233
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
RizeCeltic
Ne Zha
15
1 / 2 / 1
8,123
812
6,836
7,261
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
cooljody
Ganesha
13
0 / 0 / 4
8,186
819
4,802
8,126
7,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CARNAGEFLASH
Bellona
13
1 / 0 / 2
7,437
744
5,369
10,250
7,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
L3GENDFL4SH
Kuzenbo
12
0 / 2 / 4
7,022
702
3,302
8,364
11,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 0
8,106
811
6,995
7,490
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
0 / 1 / 2
8,604
860
3,211
5,393
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
13
0 / 1 / 2
7,330
733
8,108
6,598
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
6
Kills
4
4
Deaths
6
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
0
4
L
Bellona
CARNAGEFLASH
Bellona
1
0
2
2
W
1
1
3
2.5
W
Hachiman
JumpmanJT
Hachiman
0
0
4
2
L
Kuzenbo
L3GENDFL4SH
Kuzenbo
0
2
4
1
L
3
2
0
1.5
W
Ne Zha
RizeCeltic
Ne Zha
1
2
1
0.75
L
0
1
2
1
W
Ganesha
cooljody
Ganesha
0
0
4
2
L
Janus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
26,985
35,837
Taken
38,095
19,801
Mitigated
27,297
11,584
Healing
7,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,856
284
2,080
3,491
7,905
3,918
100
2,652
4,870
25,561
547
L
Bellona
CARNAGEFLASH
Bellona
5,369
1,432
0
2,983
10,250
7,898
0
6,074
4,176
0
14,816
W
5,581
1,069
0
864
6,312
2,406
382
1,631
4,517
23,441
0
W
Hachiman
JumpmanJT
Hachiman
5,899
2,915
0
2,149
6,233
2,577
943
2,238
3,806
0
32,044
L
Kuzenbo
L3GENDFL4SH
Kuzenbo
3,302
1,247
0
854
8,364
11,251
0
4,267
4,097
8,145
0
L
6,995
2,685
0
1,794
7,490
3,016
0
4,112
3,378
0
22,788
W
Ne Zha
RizeCeltic
Ne Zha
6,836
981
0
1,240
7,261
3,615
151
2,838
4,130
0
28,754
L
3,211
139
246
1,507
5,393
2,376
0
196
5,197
36,097
250
W
Ganesha
cooljody
Ganesha
4,802
377
0
1,760
8,126
7,285
0
3,275
4,401
15,612
0
L
Janus
8,108
222
0
370
6,598
2,756
0
4,300
2,298
23,982
445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,075
Gold Earned
38,499
238
Minions Killed
225
0
Camps Cleared
0
1,095,351
Distance Traveled
979,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,259
826
58
6
0
219,448
0
L
Bellona
7,437
744
27
3
0
212,576
0
W
Hera
7,537
754
59
6
0
214,749
0
W
Hachiman
7,970
797
67
7
0
219,011
0
L
Kuzenbo
7,022
702
13
1
0
197,187
0
L
Anhur
8,106
811
41
4
0
167,436
0
W
Ne Zha
8,123
812
52
5
0
206,385
0
L
Ra
8,604
860
96
10
0
204,057
0
W
Ganesha
8,186
819
2
0
0
235,758
0
L
Janus
7,330
733
48
5
0
198,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role