Player Matchup

Achilles
Achilles
LordVigellan
Achilles
Level 66
God Stats
1W - 1L
1,781 SR
Queue Stats
132W - 117L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
Nvjook
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,521 Elo+
Solo
Anhur
Anhur
Shadow1478
Anhur
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 93L
1,561 Elo+
Solo
Yemoja
Yemoja
StupidUglyWorm
Yemoja
Level 66
God Stats
6W - 1L
1,902 SR
Queue Stats
167W - 118L
1,648 Elo+
Party 1
Scylla
Scylla
Veldr
Scylla
Level 107
God Stats
3W - 3L
1,628 SR
Queue Stats
168W - 167L
1,519 Elo+
Solo
Team Averages
Level 89
1,662 SR
1,558 Elo+

VS

Team Averages
Level 79
1,625 SR
1,536 Elo+
Hachiman
Hachiman
ItsThatBoiGeb
Hachiman
Level 59
God Stats
2W - 1L
1,754 SR
Queue Stats
88W - 86L
1,539 Elo+
Party 2
Zeus
Zeus
MrBalsagna
Zeus
Level 107
God Stats
3W - 7L
1,390 SR
Queue Stats
377W - 369L
1,471 Elo+
Solo
Ymir
Ymir
NineT8Baby
Ymir
Level 122
God Stats
4W - 0L
1,879 SR
Queue Stats
410W - 422L
1,560 Elo+
Solo
Hel
Hel
Rukiiaaa
Hel
Level 39
God Stats
2W - 1L
1,733 SR
Queue Stats
57W - 44L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
StickyDSmite
Hun Batz
Level 67
God Stats
2W - 2L
1,372 SR
Queue Stats
111W - 99L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LordVigellan
Achilles
12
1 / 5 / 4
6,111
764
6,541
13,110
14,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Nvjook
Cthulhu
1
0 / 0 / 0
1,968
246
0
0
0
Anhur
12
0 / 2 / 5
6,133
767
3,623
6,175
2,699
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 4
6,249
781
3,842
9,017
6,899
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
Veldr
Scylla
15
3 / 1 / 1
7,433
929
11,480
4,398
1,999
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ItsThatBoiGeb
Hachiman
11
0 / 2 / 9
6,892
862
7,583
10,449
4,372
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 8
7,853
982
8,847
5,302
2,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 6
7,930
991
2,180
9,849
8,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 7
7,642
955
4,049
4,610
2,452
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
StickyDSmite
Hun Batz
13
4 / 2 / 5
8,039
1,005
8,709
10,247
4,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
6
Kills
10
10
Deaths
6
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ItsThatBoiGeb
Hachiman
0
2
9
2.25
L
Achilles
LordVigellan
Achilles
1
5
4
0.6
W
2
1
8
6
W
2
1
6
5
L
Cthulhu
Nvjook
Cthulhu
0
0
0
0
W
2
0
7
5.5
L
Anhur
0
2
5
1.25
W
Hun Batz
StickyDSmite
Hun Batz
4
2
5
3.25
L
2
2
4
2
L
Scylla
Veldr
Scylla
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,486
Damage
31,368
32,700
Taken
40,457
26,323
Mitigated
22,163
11,386
Healing
22,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ItsThatBoiGeb
Hachiman
7,583
4,280
91
2,239
10,449
4,372
1,970
4,474
5,728
0
15,322
L
Achilles
LordVigellan
Achilles
6,541
906
608
1,793
13,110
14,726
0
7,375
5,735
0
8,539
W
8,847
1,943
121
350
5,302
2,267
1,034
1,701
3,385
17,874
462
W
2,180
59
1,880
1,091
9,849
8,385
420
2,465
7,384
7,393
162
L
Cthulhu
Nvjook
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
4,049
67
10,462
3,683
4,610
2,452
268
3,364
1,201
12,785
0
L
Anhur
3,623
2,230
1,026
499
6,175
2,699
0
2,155
4,020
0
7,017
W
Hun Batz
StickyDSmite
Hun Batz
8,709
1,403
772
1,449
10,247
4,687
620
3,318
6,846
0
17,474
L
3,842
664
4,409
2,018
9,017
6,899
0
3,655
5,362
6,331
0
L
Scylla
Veldr
Scylla
11,480
898
597
436
4,398
1,999
0
1,488
2,910
32,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,894
Gold Earned
38,356
67
Minions Killed
87
0
Camps Cleared
0
572,572
Distance Traveled
781,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,892
862
17
2
0
132,108
0
L
Achilles
6,111
764
4
1
0
159,081
0
W
Zeus
7,853
982
25
3
0
156,869
0
W
Ymir
7,930
991
12
2
0
138,825
0
L
Cthulhu
1,968
246
0
0
0
0
0
W
Hel
7,642
955
16
2
0
184,715
0
L
Anhur
6,133
767
10
1
0
125,864
0
W
Hun Batz
8,039
1,005
17
2
0
168,911
0
L
Yemoja
6,249
781
1
0
0
149,458
0
L
Scylla
7,433
929
52
7
0
138,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role