Player Matchup

Ymir
Ymir
Malatino
Ymir
Level 7
God Stats
7W - 11L
1,368 SR
Queue Stats
22W - 31L
1,384 Elo+
Party 2
Ra
Ra
TheSprinlyux
Ra
Level 68
God Stats
4W - 7L
1,488 SR
Queue Stats
89W - 141L
1,360 Elo+
Party 2
Martichoras
Martichoras
The_Titan_Big
Martichoras
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
WeedManSwagg420
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,341 Elo+
Party 2
Tyr
Tyr
zS3RL
Tyr
Level 163
God Stats
0W - 4L
1,062 SR
Queue Stats
56W - 61L
1,474 Elo+
Solo
Team Averages
Level 54
1,384 SR
1,412 Elo+

VS

Team Averages
Level 129
1,448 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
X_Gundogan_X
Izanami
Level 161
God Stats
1W - 3L
1,128 SR
Queue Stats
280W - 303L
1,551 Elo+
Party 1
Ao Kuang
Ao Kuang
fernando2202327
Ao Kuang
Level 129
God Stats
10W - 7L
1,614 SR
Queue Stats
54W - 58L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 2 / 2
5,354
487
1,822
10,534
5,365
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 1
5,415
492
2,643
7,583
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
The_Titan_Big
Martichoras
9
1 / 4 / 0
5,139
467
2,370
7,211
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
9
2 / 3 / 0
5,542
504
4,723
9,506
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Tyr
zS3RL
Tyr
11
0 / 2 / 0
5,807
528
7,092
10,463
7,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 3
7,033
639
6,214
5,947
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
11
7 / 2 / 3
6,930
630
6,921
10,240
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
 
Charon
9
2 / 1 / 4
6,193
563
3,536
4,721
3,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Izanami
X_Gundogan_X
Izanami
12
2 / 1 / 3
6,638
603
6,614
5,668
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
12
2 / 0 / 0
6,970
634
4,299
10,587
8,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
15
15
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
3
3.5
W
Mercury
 
Mercury
7
2
3
4.25
W
Charon
 
Charon
2
1
4
4
L
Ymir
0
2
2
0.5
L
0
4
1
0.13
L
Martichoras
The_Titan_Big
Martichoras
1
4
0
0.25
L
Hun Batz
2
3
0
0.67
W
Izanami
X_Gundogan_X
Izanami
2
1
3
3.5
W
Ao Kuang
2
0
0
2
L
Tyr
zS3RL
Tyr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,650
Damage
27,584
45,297
Taken
37,163
22,051
Mitigated
19,290
8,707
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,214
1,408
0
1,535
5,947
1,917
281
1,783
4,093
46,077
2,019
W
Mercury
 
Mercury
6,921
3,630
0
2,659
10,240
4,178
0
1,979
8,261
0
44,860
W
Charon
 
Charon
3,536
761
0
679
4,721
3,089
216
529
4,192
13,054
0
L
Ymir
1,822
270
1,012
2,137
10,534
5,365
0
2,391
8,143
20,491
0
L
2,643
383
108
742
7,583
2,753
0
3,086
4,497
37,324
1,017
L
Martichoras
The_Titan_Big
Martichoras
2,370
593
0
249
7,211
2,445
0
964
6,247
0
27,619
L
Hun Batz
4,723
1,476
0
1,205
9,506
3,834
0
2,245
7,261
0
32,756
W
Izanami
X_Gundogan_X
Izanami
6,614
4,629
0
1,566
5,668
1,958
543
465
5,203
0
57,515
W
Ao Kuang
4,299
952
0
6,270
10,587
8,148
0
0
10,587
47,730
2,043
L
Tyr
zS3RL
Tyr
7,092
1,371
0
3,254
10,463
7,654
0
4,924
5,539
0
42,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,257
Gold Earned
33,764
253
Minions Killed
333
0
Camps Cleared
0
1,047,057
Distance Traveled
1,078,534
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,033
639
78
7
0
198,755
1
W
Mercury
6,930
630
63
6
0
265,585
1
W
Charon
6,193
563
18
2
0
213,227
7
L
Ymir
5,354
487
28
3
0
194,999
6
L
Ra
5,415
492
65
6
0
212,614
1
L
Martichoras
5,139
467
34
3
0
189,139
0
L
Hun Batz
5,542
504
64
6
0
236,203
0
W
Izanami
6,638
603
90
8
0
191,683
0
W
Ao Kuang
6,970
634
84
8
0
209,284
1
L
Tyr
5,807
528
62
6
0
214,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role