Player Matchup

Bellona
Bellona
Cara_De_Papa_
Bellona
Level 85
God Stats
1W - 1L
1,247 SR
Queue Stats
10W - 14L
1,383 Elo+
Party 3
Nut
Nut
W_volsa_W
Nut
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,260 Elo+
Party 3
Eset
Eset
WhyMePPHard
Eset
Level 63
God Stats
38W - 22L
1,793 SR
Queue Stats
213W - 142L
1,666 Elo+
Party 2
Xing Tian
Xing Tian
XbOxOnE26
Xing Tian
Level 48
God Stats
4W - 2L
1,607 SR
Queue Stats
55W - 79L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
nignorf
Tsukuyomi
Level 33
God Stats
36W - 22L
1,611 SR
Queue Stats
134W - 94L
1,516 Elo+
Party 2
Team Averages
Level 54
1,551 SR
1,452 Elo+

VS

Team Averages
Level 80
1,380 SR
1,484 Elo+
Tyr
Tyr
An0nymusBleh
Tyr
Level 41
God Stats
2W - 2L
1,319 SR
Queue Stats
137W - 161L
1,437 Elo+
Party 4
Chang'e
Chang'e
BGPPISOUPCPT
Chang'e
Level 109
God Stats
0W - 2L
1,278 SR
Queue Stats
52W - 77L
1,361 Elo+
Party 4
Charybdis
Charybdis
FetalLemmings
Charybdis
Level 137
God Stats
4W - 4L
1,579 SR
Queue Stats
74W - 66L
1,592 Elo+
Party 1
Ymir
Ymir
SgtMorningWoode
Ymir
Level 28
God Stats
0W - 3L
1,225 SR
Queue Stats
87W - 77L
1,617 Elo+
Party 1
Serqet
Serqet
ToxicJack509
Serqet
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 81L
1,416 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
1 / 4 / 4
7,173
512
6,198
13,734
9,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 3
7,185
513
5,109
8,843
3,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 1 / 5
9,219
659
13,544
6,718
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
XbOxOnE26
Xing Tian
11
1 / 2 / 6
6,892
492
6,749
16,637
13,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
nignorf
Tsukuyomi
12
5 / 3 / 4
7,439
531
7,368
9,737
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
7,142
510
10,386
16,763
15,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
BGPPISOUPCPT
Chang'e
7
2 / 3 / 0
5,860
419
2,144
5,750
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
FetalLemmings
Charybdis
13
5 / 2 / 2
8,114
580
9,819
10,905
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 4 / 3
6,256
447
2,610
11,977
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
9
0 / 6 / 1
5,618
401
3,388
11,789
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
12
13
Deaths
17
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
Chang'e
BGPPISOUPCPT
Chang'e
2
3
0
0.67
W
Bellona
1
4
4
0.75
L
Charybdis
FetalLemmings
Charybdis
5
2
2
3
L
1
4
3
0.63
L
Serqet
0
6
1
0.08
W
1
3
3
0.83
W
8
1
5
10.5
W
Xing Tian
XbOxOnE26
Xing Tian
1
2
6
2
W
Tsukuyomi
nignorf
Tsukuyomi
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,968
Damage
28,347
55,669
Taken
57,184
32,954
Mitigated
34,374
16,966
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,386
1,093
0
8,179
16,763
15,098
0
4,789
11,744
2,576
42,873
L
Chang'e
BGPPISOUPCPT
Chang'e
2,144
0
120
963
5,750
1,586
0
3,085
2,287
19,287
0
W
Bellona
6,198
1,843
0
5,576
13,734
9,850
0
882
12,690
0
40,212
L
Charybdis
FetalLemmings
Charybdis
9,819
4,418
0
5,085
10,905
4,044
183
2,169
8,696
0
69,273
L
2,610
816
0
1,643
11,977
8,781
0
4,552
7,153
22,803
0
L
Serqet
3,388
650
0
972
11,789
4,865
0
4,229
7,205
0
31,776
W
5,109
3,874
0
2,487
8,843
3,645
0
280
8,563
0
50,950
W
13,544
684
138
1,237
6,718
2,528
235
1,656
4,615
71,069
1,680
W
Xing Tian
XbOxOnE26
Xing Tian
6,749
678
243
3,739
16,637
13,412
0
2,170
14,323
30,300
0
W
Tsukuyomi
nignorf
Tsukuyomi
7,368
2,285
0
3,546
9,737
3,519
119
843
8,658
0
48,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,908
Gold Earned
32,990
395
Minions Killed
289
0
Camps Cleared
0
1,396,888
Distance Traveled
1,156,704
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,142
510
68
5
0
243,789
0
L
Chang'e
5,860
419
37
3
0
160,350
0
W
Bellona
7,173
512
74
5
0
263,888
1
L
Charybdis
8,114
580
110
8
0
238,325
0
L
Ymir
6,256
447
27
2
0
248,121
0
L
Serqet
5,618
401
47
3
0
266,119
2
W
Nut
7,185
513
91
7
0
240,255
0
W
Eset
9,219
659
125
9
0
289,601
2
W
Xing Tian
6,892
492
30
2
0
278,483
0
W
Tsukuyomi
7,439
531
75
5
0
324,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role