Player Matchup

Loki
Loki
Gold I
Ze1ta
Loki
Gold I
Level 145
God Stats
20W - 15L
1,562 SR
Queue Stats
27W - 23L
1,875 MMR
Party 2
Vulcan
Vulcan
Gold II
iConceded
Vulcan
Gold II
Level 147
God Stats
7W - 4L
1,592 SR
Queue Stats
27W - 23L
1,842 MMR
Party 2
Cerberus
Cerberus
Bronze III
maxinhisprime
Cerberus
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,551 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,551 SR
1,756 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,685 SR
1,362 MMR
Danzaburou
Danzaburou
Silver III
GRM SNAKE13
Danzaburou
Silver III
Level 124
God Stats
14W - 7L
1,621 SR
Queue Stats
46W - 58L
1,200 MMR
Party 1
Hercules
Hercules
Silver II
XEN0CiiDE
Hercules
Silver II
Level 158
God Stats
0W - 1L
1,793 SR
Queue Stats
33W - 30L
1,538 MMR
Party 1
Chang'e
Chang'e
Silver IV
ii Megatron q
Chang'e
Silver IV
Level 149
God Stats
1W - 1L
1,640 SR
Queue Stats
31W - 31L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Ze1ta
Loki
16
8 / 1 / 5
11,149
858
9,008
10,958
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Vulcan
iConceded
Vulcan
15
3 / 1 / 9
9,885
760
20,337
7,857
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cerberus
maxinhisprime
Cerberus
16
3 / 0 / 9
10,236
787
10,420
14,889
17,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CharonAtlasHou YiAchillesNe Zha

VS

Bans
AresAwilixGaneshaOdinCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GRM SNAKE13
Danzaburou
14
0 / 4 / 0
8,961
689
7,462
14,103
4,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
XEN0CiiDE
Hercules
11
0 / 6 / 0
7,522
579
7,156
19,004
9,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
11
1 / 4 / 0
8,102
623
5,846
12,429
4,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
14
Kills
1
2
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GRM SNAKE13
Danzaburou
0
4
0
0
L
Hercules
XEN0CiiDE
Hercules
0
6
0
0
W
Loki
Ze1ta
Loki
8
1
5
10.5
W
Vulcan
iConceded
Vulcan
3
1
9
7.5
L
Chang'e
1
4
0
0.25
W
Cerberus
maxinhisprime
Cerberus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,765
Damage
20,464
33,704
Taken
45,536
26,014
Mitigated
18,994
12,064
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GRM SNAKE13
Danzaburou
7,462
1,249
0
882
14,103
4,851
0
8,350
5,245
0
44,690
L
Hercules
XEN0CiiDE
Hercules
7,156
2,299
0
2,774
19,004
9,217
0
13,113
5,080
0
18,441
W
Loki
Ze1ta
Loki
9,008
1,816
0
5,707
10,958
4,678
1,461
2,412
8,338
0
51,373
W
Vulcan
iConceded
Vulcan
20,337
9,935
0
1,787
7,857
3,496
1,129
1,360
6,427
46,948
781
L
Chang'e
5,846
224
973
3,000
12,429
4,926
0
6,742
5,219
27,722
0
W
Cerberus
maxinhisprime
Cerberus
10,420
586
0
4,570
14,889
17,840
340
2,148
12,070
29,509
2,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
24,585
206
Minions Killed
137
0
Camps Cleared
0
802,757
Distance Traveled
682,490
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,961
689
84
6
0
217,704
6
L
Hercules
7,522
579
13
1
0
237,133
0
W
Loki
11,149
858
73
6
0
276,694
3
W
Vulcan
9,885
760
80
6
0
278,419
3
L
Chang'e
8,102
623
40
3
0
227,653
0
W
Cerberus
10,236
787
53
4
0
247,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role